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2025-05-18 23:30:30 +02:00
parent 97950403a5
commit c741044469
18 changed files with 465 additions and 45 deletions

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@@ -38,6 +38,12 @@ public class Console extends GameAdapter implements CommandSender {
this(commandExecutor, true);
}
/**
* Translate a string containing chess coordinates (such as "a1" or "d6") to coordinates.
* @param coordinates the string to translate
* @return the coordinates of the cell
* @throws Exception if the string is not valid
*/
public Coordinate stringToCoordinate(String coordinates) throws Exception {
char xPos = coordinates.charAt(0);
char yPos = coordinates.charAt(1);
@@ -56,6 +62,9 @@ public class Console extends GameAdapter implements CommandSender {
return new Coordinate(x, y);
}
/**
* Open a dialog so the user can, during their turn, move a piece, show move previews, or surrender.
*/
@Override
public void onPlayerTurn(Color color, boolean undone) {
if (!captureInput)
@@ -90,6 +99,11 @@ public class Console extends GameAdapter implements CommandSender {
return true;
}
/**
* Ask the user to pick a move
* @param color the color of the player
* @return true if there has been a move, false otherwise
*/
public boolean playerPickedMove(Color color) {
try {
System.out.println("Piece to move, or \"castling\" for a castling");
@@ -113,6 +127,11 @@ public class Console extends GameAdapter implements CommandSender {
}
}
/**
* Ask the user to pick a piece, and show its potential moves
* @param color
* @return
*/
private boolean playerPickedShowMoves(Color color) {
try {
System.out.println("Piece to examine: ");
@@ -168,6 +187,10 @@ public class Console extends GameAdapter implements CommandSender {
this.executor.shutdown();
}
/**
* Open the dialog to promote a pawn.
* @param pieceCoords the coordinates of the pawn to promote
*/
@Override
public void onPromotePawn(Coordinate pieceCoords) {
System.out.println("The pawn on the " + pieceCoords + " coordinates needs to be promoted.");
@@ -195,6 +218,9 @@ public class Console extends GameAdapter implements CommandSender {
});
}
/**
* Update and print the board in the console.
*/
@Override
public void onBoardUpdate() {
if (!this.captureInput)
@@ -222,6 +248,11 @@ public class Console extends GameAdapter implements CommandSender {
System.out.flush();
}
/**
* Display the possible moves of a piece.
* @param piece
* @param moves
*/
public void displayMoves(Coordinate piece, List<Coordinate> moves) {
StringBuilder string = new StringBuilder();
string.append(" a b c d e f g h \n");
@@ -265,6 +296,10 @@ public class Console extends GameAdapter implements CommandSender {
System.out.println("Repeated positions!");
}
/**
* Open different dialogs according to which castling is allowed.
* @return true if a castling was played, false otherwise
*/
private boolean onAskedCastling() {
return switch (getAllowedCastlings()) {
case Small -> onSmallCastling();
@@ -277,6 +312,10 @@ public class Console extends GameAdapter implements CommandSender {
};
}
/**
* Ask the user to confirm a small castling.
* @return true if the castling was played, false otherwise
*/
private boolean onSmallCastling() {
System.out.println("Small castling allowed. Confirm with \"y\":");
String answer = scanner.nextLine();
@@ -287,6 +326,10 @@ public class Console extends GameAdapter implements CommandSender {
}
}
/**
* Ask the user to confirm a big castling.
* @return true if the castling was played, false otherwise
*/
private boolean onBigCastling() {
System.out.println("Big castling allowed. Confirm with \"y\":");
String answer = scanner.nextLine();
@@ -297,6 +340,10 @@ public class Console extends GameAdapter implements CommandSender {
}
}
/**
* Ask the user to pick a castling when both are allowed.
* @return true if a castling was played, false otherwise
*/
private boolean onBothCastling() {
System.out.println("Both castlings allowed. Pick \"s\" to play a castling, \"b\" to play a big castling.");
String answer = scanner.nextLine();