fix: mouse picking
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@@ -232,10 +232,10 @@ public class DDDView extends GameAdaptator implements GameListener {
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}
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public void run() {
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this.window.addRegularTask((delta) -> {
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final float angle = 1f;
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this.camera.setRotateAngle(this.camera.getRotateAngle() + angle * delta);
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});
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// this.window.addRegularTask((delta) -> {
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// final float angle = 1f;
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// this.camera.setRotateAngle(this.camera.getRotateAngle() + angle * delta);
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// });
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this.window.run();
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// free OpenGL resources
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@@ -203,11 +203,8 @@ public class Window implements Closeable {
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}
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}
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private void checkCursor(int windowWidth, int windowHeight) {
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double x[] = new double[1];
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double y[] = new double[1];
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glfwGetCursorPos(this.window, x, y);
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Vector2f cursorPos = this.cam.getCursorWorldFloorPos(new Vector2f((float) x[0], (float) y[0]), windowWidth,
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private void checkCursor(float cursorPosX, float cursorPosY, int windowWidth, int windowHeight) {
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Vector2f cursorPos = this.cam.getCursorWorldFloorPos(new Vector2f(cursorPosX, cursorPosY), windowWidth,
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windowHeight);
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Coordinate selectedCell = DDDPlacement.vectorToCoordinates(cursorPos);
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if (this.lastCell == null) {
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@@ -236,6 +233,9 @@ public class Window implements Closeable {
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ImGui.begin("Hello");
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ImGui.button("test");
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ImVec2 mousePos = ImGui.getIO().getMousePos();
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ImVec2 framePos = ImGui.getCursorScreenPos();
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checkCursor(mousePos.x - framePos.x, 800 - (mousePos.y - framePos.y), 800, 800);
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ImGui.image(1, new ImVec2(800, 800));
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ImGui.end();
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}
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@@ -281,8 +281,6 @@ public class Window implements Closeable {
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// invoked during this call.
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glfwPollEvents();
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checkCursor(width[0], height[0]);
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executeTasks(deltaTime);
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glfwGetWindowSize(window, width, height);
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