This commit is contained in:
@@ -11,7 +11,7 @@ public class OpenGLMain {
|
||||
Game game = new Game();
|
||||
CommandExecutor commandExecutor = new CommandExecutor(game);
|
||||
|
||||
PgnFileSimulator fileSimulator = new PgnFileSimulator(commandExecutor, "games/FoolCheckmate.pgn");
|
||||
PgnFileSimulator fileSimulator = new PgnFileSimulator(commandExecutor, "games/CastlingTest.pgn");
|
||||
|
||||
DDDView ddd = new DDDView(commandExecutor);
|
||||
|
||||
|
||||
@@ -31,7 +31,7 @@ public class GameSimulation extends GameAdapter implements CommandSender {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onCastling(boolean bigCastling) {
|
||||
public void onCastling(boolean bigCastling, Move kingMove, Move rookMove) {
|
||||
if (bigCastling)
|
||||
sendBigCastling();
|
||||
else
|
||||
|
||||
@@ -44,6 +44,16 @@ public interface CommandSender {
|
||||
return cmd.getCastlingResult();
|
||||
}
|
||||
|
||||
default boolean canDoCastling() {
|
||||
CastlingResult castlings = getAllowedCastlings();
|
||||
return castlings == CastlingResult.Both || castlings == CastlingResult.Small;
|
||||
}
|
||||
|
||||
default boolean canDoBigCastling() {
|
||||
CastlingResult castlings = getAllowedCastlings();
|
||||
return castlings == CastlingResult.Both || castlings == CastlingResult.Big;
|
||||
}
|
||||
|
||||
default Piece getPieceAt(int x, int y) {
|
||||
return getPieceAt(new Coordinate(x, y));
|
||||
}
|
||||
@@ -77,7 +87,7 @@ public interface CommandSender {
|
||||
}
|
||||
|
||||
default CommandResult sendBigCastling() {
|
||||
return sendCommand(new CastlingCommand(false));
|
||||
return sendCommand(new CastlingCommand(true));
|
||||
}
|
||||
|
||||
default CommandResult sendMove(Move move) {
|
||||
|
||||
@@ -51,7 +51,7 @@ public class CastlingCommand extends PlayerCommand {
|
||||
|
||||
board.setLastMove(this.kingMove);
|
||||
|
||||
outputSystem.onCastling(this.bigCastling);
|
||||
outputSystem.onCastling(this.bigCastling, kingMove, rookMove);
|
||||
|
||||
return CommandResult.Moved;
|
||||
}
|
||||
|
||||
@@ -96,8 +96,8 @@ public class AsyncGameDispatcher extends GameDispatcher {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onCastling(boolean bigCastling) {
|
||||
asyncForEachCall((l) -> l.onCastling(bigCastling));
|
||||
public void onCastling(boolean bigCastling, Move kingMove, Move rookMove) {
|
||||
asyncForEachCall((l) -> l.onCastling(bigCastling, kingMove, rookMove));
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -60,7 +60,7 @@ public class EmptyGameDispatcher extends GameDispatcher {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onCastling(boolean bigCastling) {
|
||||
public void onCastling(boolean bigCastling, Move kingMove, Move rookMove) {
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -47,7 +47,7 @@ public abstract class GameAdapter implements GameListener {
|
||||
public void onDraw() {}
|
||||
|
||||
@Override
|
||||
public void onCastling(boolean bigCastling) {}
|
||||
public void onCastling(boolean bigCastling, Move kingMove, Move rookMove) {}
|
||||
|
||||
@Override
|
||||
public void onPawnPromoted(PromoteType promotion) {}
|
||||
|
||||
@@ -90,8 +90,10 @@ public interface GameListener {
|
||||
* Invoked when a castling is done
|
||||
*
|
||||
* @param bigCastling if it's queen side castling
|
||||
* @param kingMove the king's move
|
||||
* @param rookMove the rook's move
|
||||
*/
|
||||
void onCastling(boolean bigCastling);
|
||||
void onCastling(boolean bigCastling, Move kingMove, Move rookMove);
|
||||
|
||||
/**
|
||||
* Invoked when a pawn is promoted
|
||||
|
||||
@@ -1,12 +1,12 @@
|
||||
package chess.view.DDDrender;
|
||||
|
||||
import java.io.IOException;
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
import java.util.function.Consumer;
|
||||
import java.util.function.Function;
|
||||
|
||||
import chess.controller.commands.*;
|
||||
import chess.controller.commands.GetAllowedCastlingsCommand.CastlingResult;
|
||||
import imgui.ImGui;
|
||||
import imgui.type.ImBoolean;
|
||||
import org.joml.Vector2f;
|
||||
@@ -48,8 +48,6 @@ public class DDDView extends GameAdapter implements CommandSender {
|
||||
private String waitingPopup = null;
|
||||
private final ImBoolean popupOpened = new ImBoolean(false);
|
||||
|
||||
public final Signal0 OnReady = new Signal0();
|
||||
|
||||
public DDDView(CommandExecutor commandExecutor) {
|
||||
this.commandExecutor = commandExecutor;
|
||||
this.world = new World();
|
||||
@@ -225,14 +223,13 @@ public class DDDView extends GameAdapter implements CommandSender {
|
||||
}
|
||||
|
||||
private void onFooterRender() {
|
||||
CastlingResult allowedCastlings = getAllowedCastlings();
|
||||
ImGui.beginDisabled(allowedCastlings == CastlingResult.None || allowedCastlings == CastlingResult.Big);
|
||||
ImGui.beginDisabled(!canDoCastling());
|
||||
if (ImGui.button("Roque")) {
|
||||
sendCastling();
|
||||
}
|
||||
ImGui.endDisabled();
|
||||
ImGui.sameLine();
|
||||
ImGui.beginDisabled(allowedCastlings == CastlingResult.None || allowedCastlings == CastlingResult.Small);
|
||||
ImGui.beginDisabled(!canDoBigCastling());
|
||||
if (ImGui.button("Grand Roque")) {
|
||||
sendBigCastling();
|
||||
}
|
||||
@@ -303,39 +300,52 @@ public class DDDView extends GameAdapter implements CommandSender {
|
||||
piece.setPosition(bezierCurve(start, top, end, progress));
|
||||
}
|
||||
|
||||
private void move3DPiece(Move move) {
|
||||
Vector2f pieceDestBoardPos = DDDPlacement.coordinatesToVector(move.getFinish());
|
||||
Vector3f pieceDestWorldPos = new Vector3f(pieceDestBoardPos.x(), 0, pieceDestBoardPos.y());
|
||||
|
||||
final PieceEntity pEntity = this.world.getPiece(move.getStart());
|
||||
final Move pMove = move;
|
||||
private void move3DPieces(List<Move> moves) {
|
||||
final List<PieceEntity> pEntities = new ArrayList<>(moves.size());
|
||||
final List<Consumer<Float>> consumers = new ArrayList<>(moves.size());
|
||||
|
||||
this.moveProgress = 0.0f;
|
||||
|
||||
Consumer<Float> moveConsumer = (delta) -> {
|
||||
this.moveProgress += delta / animationTime;
|
||||
pieceTick(this.moveProgress, pEntity, pMove);
|
||||
for (Move move : moves) {
|
||||
final PieceEntity pEntity = this.world.getPiece(move.getStart());
|
||||
final Consumer<Float> moveConsumer = (delta) -> {
|
||||
this.moveProgress += delta / animationTime / (float) moves.size();
|
||||
pieceTick(this.moveProgress, pEntity, move);
|
||||
};
|
||||
|
||||
pEntities.add(pEntity);
|
||||
consumers.add(moveConsumer);
|
||||
this.window.addRegularTask(moveConsumer);
|
||||
}
|
||||
|
||||
try {
|
||||
Thread.sleep((long) (animationTime * 1000.0f));
|
||||
} catch (InterruptedException e) {
|
||||
}
|
||||
|
||||
for (int i = 0; i < moves.size(); i++) {
|
||||
final Move move = moves.get(i);
|
||||
final Consumer<Float> moveConsumer = consumers.get(i);
|
||||
final PieceEntity pEntity = pEntities.get(i);
|
||||
|
||||
this.window.removeRegularTask(moveConsumer);
|
||||
|
||||
Vector2f pieceDestBoardPos = DDDPlacement.coordinatesToVector(move.getFinish());
|
||||
Vector3f pieceDestWorldPos = new Vector3f(pieceDestBoardPos.x(), 0, pieceDestBoardPos.y());
|
||||
|
||||
if (move.getDeadPieceCoords() != null) {
|
||||
this.world.ejectPiece(move.getDeadPieceCoords());
|
||||
}
|
||||
|
||||
pEntity.setPosition(pieceDestWorldPos);
|
||||
|
||||
this.world.movePiece(pEntity, move);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onMove(Move move, boolean captured) {
|
||||
move3DPiece(move);
|
||||
move3DPieces(List.of(move));
|
||||
}
|
||||
|
||||
private void cameraTick(float delta) {
|
||||
@@ -349,7 +359,7 @@ public class DDDView extends GameAdapter implements CommandSender {
|
||||
Consumer<Float> rotationConsumer = this::cameraTick;
|
||||
this.window.addRegularTask(rotationConsumer);
|
||||
try {
|
||||
Thread.sleep((long) (animationTime * 1000));
|
||||
Thread.sleep((long) (animationTime * 1000.0f));
|
||||
} catch (InterruptedException e) {
|
||||
throw new RuntimeException(e);
|
||||
}
|
||||
@@ -431,7 +441,7 @@ public class DDDView extends GameAdapter implements CommandSender {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onCastling(boolean bigCastling) {
|
||||
|
||||
public void onCastling(boolean bigCastling, Move kingMove, Move rookMove) {
|
||||
move3DPieces(List.of(kingMove, rookMove));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -56,7 +56,7 @@ public class GameAudio extends GameAdapter {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onCastling(boolean bigCastling) {
|
||||
public void onCastling(boolean bigCastling, Move kingMove, Move rookMove) {
|
||||
playSound("castle");
|
||||
}
|
||||
|
||||
|
||||
@@ -178,11 +178,8 @@ public class Window extends JFrame implements GameListener, CommandSender {
|
||||
}
|
||||
|
||||
private void updateButtons() {
|
||||
CastlingResult castlings = getAllowedCastlings();
|
||||
this.castlingButton.setEnabled(
|
||||
castlings == CastlingResult.Small || castlings == CastlingResult.Both);
|
||||
this.bigCastlingButton.setEnabled(
|
||||
castlings == CastlingResult.Big || castlings == CastlingResult.Both);
|
||||
this.castlingButton.setEnabled(canDoCastling());
|
||||
this.bigCastlingButton.setEnabled(canDoBigCastling());
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -292,7 +289,7 @@ public class Window extends JFrame implements GameListener, CommandSender {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onCastling(boolean bigCastling) {}
|
||||
public void onCastling(boolean bigCastling, Move kingMove, Move rookMove) {}
|
||||
|
||||
@Override
|
||||
public void onPawnPromoted(PromoteType promotion) {}
|
||||
|
||||
Reference in New Issue
Block a user