Files
3DChess/app/src/main/java/chess/controller/event/GameAdapter.java
Persson-dev 646eb6492e
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feat: working castling
2025-05-17 18:51:23 +02:00

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1.0 KiB
Java

package chess.controller.event;
import chess.controller.commands.PromoteCommand.PromoteType;
import chess.model.Color;
import chess.model.Coordinate;
import chess.model.Move;
public abstract class GameAdapter implements GameListener {
@Override
public void onPlayerTurn(Color color, boolean undone) {}
@Override
public void onWin(Color color) {}
@Override
public void onKingInCheck() {}
@Override
public void onKingInMat() {}
@Override
public void onPatSituation() {}
@Override
public void onSurrender(Color color) {}
@Override
public void onGameStart() {}
@Override
public void onPromotePawn(Coordinate pieceCoords) {}
@Override
public void onBoardUpdate() {}
@Override
public void onGameEnd() {}
@Override
public void onMove(Move move, boolean captured) {}
@Override
public void onMoveNotAllowed(Move move) {}
@Override
public void onDraw() {}
@Override
public void onCastling(boolean bigCastling, Move kingMove, Move rookMove) {}
@Override
public void onPawnPromoted(PromoteType promotion) {}
}