feat: working castling
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This commit is contained in:
2025-05-17 18:51:23 +02:00
parent 01f0caf672
commit 646eb6492e
11 changed files with 63 additions and 44 deletions

View File

@@ -96,8 +96,8 @@ public class AsyncGameDispatcher extends GameDispatcher {
}
@Override
public void onCastling(boolean bigCastling) {
asyncForEachCall((l) -> l.onCastling(bigCastling));
public void onCastling(boolean bigCastling, Move kingMove, Move rookMove) {
asyncForEachCall((l) -> l.onCastling(bigCastling, kingMove, rookMove));
}
@Override

View File

@@ -60,7 +60,7 @@ public class EmptyGameDispatcher extends GameDispatcher {
}
@Override
public void onCastling(boolean bigCastling) {
public void onCastling(boolean bigCastling, Move kingMove, Move rookMove) {
}
@Override

View File

@@ -47,7 +47,7 @@ public abstract class GameAdapter implements GameListener {
public void onDraw() {}
@Override
public void onCastling(boolean bigCastling) {}
public void onCastling(boolean bigCastling, Move kingMove, Move rookMove) {}
@Override
public void onPawnPromoted(PromoteType promotion) {}

View File

@@ -90,8 +90,10 @@ public interface GameListener {
* Invoked when a castling is done
*
* @param bigCastling if it's queen side castling
* @param kingMove the king's move
* @param rookMove the rook's move
*/
void onCastling(boolean bigCastling);
void onCastling(boolean bigCastling, Move kingMove, Move rookMove);
/**
* Invoked when a pawn is promoted