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21 lines
293 B
C++
21 lines
293 B
C++
#pragma once
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#include <godot_cpp/classes/node.hpp>
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namespace blitz {
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class Main : public godot::Node {
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GDCLASS(Main, godot::Node)
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protected:
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static void _bind_methods();
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public:
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Main();
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~Main();
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void _ready() override;
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void ChangeScene(bool a_Server);
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};
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} // namespace blitz
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