Files
Blitz3/include/server/ServerWorld.h
2024-08-19 16:19:45 +02:00

19 lines
292 B
C++

#include <blitz/godot/World.h>
namespace blitz {
class ServerWorld : public World {
GDCLASS(ServerWorld, World)
protected:
static void _bind_methods();
public:
ServerWorld();
~ServerWorld();
void _process(float delta);
private:
void SyncPlayersPos();
};
} // namespace blitz