Files
Blitz3/include/client/MainMenu.h
2024-08-19 15:24:44 +02:00

39 lines
695 B
C++

#pragma once
#include <godot_cpp/classes/button.hpp>
#include <godot_cpp/classes/control.hpp>
#include <blitz/godot/NetworkInterface.h>
namespace blitz {
class MainMenu : public godot::Control {
GDCLASS(MainMenu, godot::Control)
protected:
static void _bind_methods();
public:
MainMenu();
~MainMenu();
// Godot overrides
void _ready() override;
private:
godot::Button* m_JoinButton;
godot::Button* m_CreateButton;
godot::Button* m_QuitButton;
NetworkInterface* m_NetworkInterface;
void OnConnected();
void OnDisconnected();
void OnJoinPressed();
void OnCreatePressed();
void OnQuitPressed();
void DisableButtons();
void EnableButtons();
};
} // namespace blitz