generated from Persson-dev/Godot-Xmake
38 lines
773 B
C++
38 lines
773 B
C++
#pragma once
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#include <godot_cpp/classes/animation_tree.hpp>
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#include <godot_cpp/classes/character_body3d.hpp>
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#include <godot_cpp/classes/node3d.hpp>
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namespace blitz {
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class Player : public godot::CharacterBody3D {
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GDCLASS(Player, godot::CharacterBody3D);
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protected:
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static void _bind_methods();
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public:
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Player();
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~Player();
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void _ready();
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void _physics_process(float delta);
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void animate(float delta);
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private:
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godot::Node3D* m_PlayerMesh;
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godot::Node3D* m_SpringArmPivot;
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godot::AnimationTree* m_AnimationTree;
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godot::Vector3 m_SnapVector;
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float m_Speed;
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/*
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@onready var player_mesh : Node3D = $Mesh
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@onready var spring_arm_pivot : Node3D = $SpringArmPivot
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@onready var animator : AnimationTree = $AnimationTree
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*/
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};
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} // namespace blitz
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