Files
Blitz3/src/Player.h
2024-08-12 11:45:42 +02:00

38 lines
773 B
C++

#pragma once
#include <godot_cpp/classes/animation_tree.hpp>
#include <godot_cpp/classes/character_body3d.hpp>
#include <godot_cpp/classes/node3d.hpp>
namespace blitz {
class Player : public godot::CharacterBody3D {
GDCLASS(Player, godot::CharacterBody3D);
protected:
static void _bind_methods();
public:
Player();
~Player();
void _ready();
void _physics_process(float delta);
void animate(float delta);
private:
godot::Node3D* m_PlayerMesh;
godot::Node3D* m_SpringArmPivot;
godot::AnimationTree* m_AnimationTree;
godot::Vector3 m_SnapVector;
float m_Speed;
/*
@onready var player_mesh : Node3D = $Mesh
@onready var spring_arm_pivot : Node3D = $SpringArmPivot
@onready var animator : AnimationTree = $AnimationTree
*/
};
} // namespace blitz