#pragma once #include #include #include namespace blitz { class Player : public godot::CharacterBody3D { GDCLASS(Player, godot::CharacterBody3D); protected: static void _bind_methods(); public: Player(); ~Player(); void _ready(); void _physics_process(float delta); void animate(float delta); private: godot::Node3D* m_PlayerMesh; godot::Node3D* m_SpringArmPivot; godot::AnimationTree* m_AnimationTree; godot::Vector3 m_SnapVector; float m_Speed; /* @onready var player_mesh : Node3D = $Mesh @onready var spring_arm_pivot : Node3D = $SpringArmPivot @onready var animator : AnimationTree = $AnimationTree */ }; } // namespace blitz