Files
Blitz3/include/server/ServerWorld.h

23 lines
452 B
C++

#include <blitz/godot/World.h>
namespace blitz {
class ServerWorld : public World {
GDCLASS(ServerWorld, World)
protected:
static void _bind_methods();
public:
ServerWorld();
~ServerWorld();
void _process(float delta);
void HandlePacket(const protocol::packets::PlayerPositionAndRotation&) override;
void SyncPlayersPos();
protected:
virtual void AddPlayer(PlayerID a_PlayerId, godot::String a_PlayerName);
};
} // namespace blitz