generated from Persson-dev/Godot-Xmake
stick pens on walls
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@@ -222,8 +222,8 @@ albedo_color = Color(0, 0.4, 1, 1)
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[sub_resource type="CylinderMesh" id="CylinderMesh_spot0"]
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material = SubResource("StandardMaterial3D_8rx3k")
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top_radius = 0.05
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bottom_radius = 0.05
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top_radius = 0.03
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bottom_radius = 0.03
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height = 0.2
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_jv0gp"]
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@@ -315,6 +315,8 @@ transitions = ["Start", "Movement", SubResource("AnimationNodeStateMachineTransi
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graph_offset = Vector2(18, 52)
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[node name="Player" type="CharacterBody3D"]
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collision_layer = 2
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collision_mask = 3
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[node name="Head" type="Node3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.55647, 0)
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@@ -87,3 +87,5 @@ surface_material_override/0 = SubResource("StandardMaterial3D_pfpgv")
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shape = SubResource("ConcavePolygonShape3D_rit6o")
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[node name="Players" type="Node" parent="."]
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[node name="Entities" type="Node" parent="."]
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@@ -3,13 +3,14 @@
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[ext_resource type="ArrayMesh" path="res://Assets/Models/Weapons/pen_base.res" id="1_clcko"]
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[ext_resource type="ArrayMesh" path="res://Assets/Models/Weapons/pen_lid.res" id="2_0u0nh"]
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[node name="Stylo" type="Node3D"]
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[node name="Stylo" type="Bullet"]
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transform = Transform3D(3, 0, 0, 0, 3, 0, 0, 0, 3, 0, -7.45058e-09, 0)
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[node name="Armature" type="Node3D" parent="."]
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transform = Transform3D(5, 0, 0, 0, 0.0178025, -4.99997, 0, 4.99997, 0.0178025, 0, 0, -0.0892955)
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transform = Transform3D(5, 0, 0, 0, 0.0178025, -4.99997, 0, 4.99997, 0.0178025, 0, 0, -0.0828303)
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[node name="pen_base" type="MeshInstance3D" parent="Armature"]
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transform = Transform3D(0.140708, 0, 0, 0, -1.67737e-08, 0.140708, 0, -0.140708, -1.67737e-08, -1.12406e-11, 0.00945318, -3.65384e-09)
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transform = Transform3D(0.140708, 0, 0, 0, -1.6822e-08, 0.140708, 0, -0.140708, -1.6822e-08, -1.12406e-11, 0.00809256, -4.84818e-06)
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mesh = ExtResource("1_clcko")
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skeleton = NodePath("")
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