Files
Blitz3/godot/Scenes/Levels/world.tscn
2024-08-25 12:03:52 +02:00

92 lines
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[gd_scene load_steps=17 format=3 uid="uid://cl8gww414apoq"]
[ext_resource type="Texture2D" path="res://Assets/Textures/Sky.png" id="1_tcyn8"]
[ext_resource type="Texture2D" path="res://Assets/Textures/Black.png" id="2_j33w8"]
[ext_resource type="Texture2D" path="res://Assets/Textures/Orange.png" id="3_n1lus"]
[ext_resource type="Texture2D" path="res://Assets/Textures/Green.png" id="4_klpsf"]
[sub_resource type="PanoramaSkyMaterial" id="PanoramaSkyMaterial_6c4vd"]
panorama = ExtResource("1_tcyn8")
[sub_resource type="Sky" id="Sky_5ngqa"]
sky_material = SubResource("PanoramaSkyMaterial_6c4vd")
[sub_resource type="Environment" id="Environment_ctwiv"]
background_mode = 2
sky = SubResource("Sky_5ngqa")
tonemap_mode = 2
glow_enabled = true
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ajchh"]
albedo_texture = ExtResource("2_j33w8")
uv1_triplanar = true
[sub_resource type="PlaneMesh" id="PlaneMesh_mmup0"]
material = SubResource("StandardMaterial3D_ajchh")
size = Vector2(50, 50)
[sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_26ptr"]
data = PackedVector3Array(25, 0, 25, -25, 0, 25, 25, 0, -25, -25, 0, 25, -25, 0, -25, 25, 0, -25)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_jkvud"]
albedo_texture = ExtResource("3_n1lus")
uv1_triplanar = true
[sub_resource type="BoxMesh" id="BoxMesh_plpqy"]
material = SubResource("StandardMaterial3D_jkvud")
size = Vector3(10, 3, 1)
[sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_v7prx"]
data = PackedVector3Array(-5, 1.5, 0.5, 5, 1.5, 0.5, -5, -1.5, 0.5, 5, 1.5, 0.5, 5, -1.5, 0.5, -5, -1.5, 0.5, 5, 1.5, -0.5, -5, 1.5, -0.5, 5, -1.5, -0.5, -5, 1.5, -0.5, -5, -1.5, -0.5, 5, -1.5, -0.5, 5, 1.5, 0.5, 5, 1.5, -0.5, 5, -1.5, 0.5, 5, 1.5, -0.5, 5, -1.5, -0.5, 5, -1.5, 0.5, -5, 1.5, -0.5, -5, 1.5, 0.5, -5, -1.5, -0.5, -5, 1.5, 0.5, -5, -1.5, 0.5, -5, -1.5, -0.5, 5, 1.5, 0.5, -5, 1.5, 0.5, 5, 1.5, -0.5, -5, 1.5, 0.5, -5, 1.5, -0.5, 5, 1.5, -0.5, -5, -1.5, 0.5, 5, -1.5, 0.5, -5, -1.5, -0.5, 5, -1.5, 0.5, 5, -1.5, -0.5, -5, -1.5, -0.5)
[sub_resource type="PrismMesh" id="PrismMesh_0l7qq"]
left_to_right = -2.0
size = Vector3(5, 5, 5)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_pfpgv"]
albedo_texture = ExtResource("4_klpsf")
uv1_triplanar = true
[sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_rit6o"]
data = PackedVector3Array(-12.5, 2.5, 2.5, 2.5, -2.5, 2.5, -2.5, -2.5, 2.5, -12.5, 2.5, -2.5, -2.5, -2.5, -2.5, 2.5, -2.5, -2.5, -12.5, 2.5, 2.5, -12.5, 2.5, -2.5, 2.5, -2.5, 2.5, -12.5, 2.5, -2.5, 2.5, -2.5, -2.5, 2.5, -2.5, 2.5, -12.5, 2.5, -2.5, -12.5, 2.5, 2.5, -2.5, -2.5, -2.5, -12.5, 2.5, 2.5, -2.5, -2.5, 2.5, -2.5, -2.5, -2.5, -2.5, -2.5, 2.5, 2.5, -2.5, 2.5, -2.5, -2.5, -2.5, 2.5, -2.5, 2.5, 2.5, -2.5, -2.5, -2.5, -2.5, -2.5)
[node name="World" type="Node3D"]
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("Environment_ctwiv")
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
transform = Transform3D(-0.866026, -0.433013, 0.249999, 0.5, -0.75, 0.433012, -1.3411e-07, 0.499999, 0.866026, 0, 0, 0)
shadow_enabled = true
[node name="Floor" type="MeshInstance3D" parent="."]
mesh = SubResource("PlaneMesh_mmup0")
[node name="StaticBody3D" type="StaticBody3D" parent="Floor"]
[node name="CollisionShape3D" type="CollisionShape3D" parent="Floor/StaticBody3D"]
shape = SubResource("ConcavePolygonShape3D_26ptr")
[node name="Wall" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.5, -3)
mesh = SubResource("BoxMesh_plpqy")
[node name="StaticBody3D" type="StaticBody3D" parent="Wall"]
[node name="CollisionShape3D" type="CollisionShape3D" parent="Wall/StaticBody3D"]
shape = SubResource("ConcavePolygonShape3D_v7prx")
[node name="Slope" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2, 1, 4)
mesh = SubResource("PrismMesh_0l7qq")
surface_material_override/0 = SubResource("StandardMaterial3D_pfpgv")
[node name="StaticBody3D" type="StaticBody3D" parent="Slope"]
[node name="CollisionShape3D" type="CollisionShape3D" parent="Slope/StaticBody3D"]
shape = SubResource("ConcavePolygonShape3D_rit6o")
[node name="Players" type="Node" parent="."]
[node name="Entities" type="Node" parent="."]