move files into client folder

This commit is contained in:
2024-08-19 14:37:36 +02:00
parent 472f66d184
commit 99ff2c4ac3
18 changed files with 29 additions and 42 deletions

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@@ -1,6 +1,6 @@
#pragma once #pragma once
#include "Player.h" #include <client/Player.h>
#include <godot_cpp/classes/input_event_mouse_motion.hpp> #include <godot_cpp/classes/input_event_mouse_motion.hpp>
namespace blitz { namespace blitz {

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@@ -1,7 +1,7 @@
#pragma once #pragma once
#include <godot_cpp/classes/node.hpp> #include <godot_cpp/classes/node.hpp>
#include "NetworkInterface.h" #include <client/NetworkInterface.h>
namespace blitz { namespace blitz {

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@@ -1,4 +1,4 @@
#include "FirstPersonPlayer.h" #include <client/FirstPersonPlayer.h>
#include <godot_cpp/classes/camera3d.hpp> #include <godot_cpp/classes/camera3d.hpp>
#include <godot_cpp/classes/engine.hpp> #include <godot_cpp/classes/engine.hpp>

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@@ -1,4 +1,4 @@
#include "Lobby.h" #include <client/Lobby.h>
#include <godot_cpp/classes/e_net_multiplayer_peer.hpp> #include <godot_cpp/classes/e_net_multiplayer_peer.hpp>
#include <godot_cpp/classes/multiplayer_api.hpp> #include <godot_cpp/classes/multiplayer_api.hpp>

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@@ -1,4 +1,4 @@
#include "Main.h" #include <client/Main.h>
#include <godot_cpp/classes/engine.hpp> #include <godot_cpp/classes/engine.hpp>
#include <godot_cpp/classes/packed_scene.hpp> #include <godot_cpp/classes/packed_scene.hpp>
@@ -7,8 +7,8 @@
#include <godot_cpp/classes/window.hpp> #include <godot_cpp/classes/window.hpp>
#include <godot_cpp/variant/utility_functions.hpp> #include <godot_cpp/variant/utility_functions.hpp>
#include "Lobby.h" #include <client/Lobby.h>
#include "World.h" #include <client/World.h>
using namespace godot; using namespace godot;

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@@ -1,4 +1,4 @@
#include "MainMenu.h" #include <client/MainMenu.h>
#include <godot_cpp/classes/resource_loader.hpp> #include <godot_cpp/classes/resource_loader.hpp>
#include <godot_cpp/classes/scene_tree.hpp> #include <godot_cpp/classes/scene_tree.hpp>

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@@ -1,4 +1,4 @@
#include "NetworkInterface.h" #include <client/NetworkInterface.h>
#include <blitz/protocol/PacketFactory.h> #include <blitz/protocol/PacketFactory.h>
#include <blitz/protocol/PacketSerializer.h> #include <blitz/protocol/PacketSerializer.h>

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@@ -1,4 +1,4 @@
#include "Player.h" #include <client/Player.h>
#include <godot_cpp/classes/engine.hpp> #include <godot_cpp/classes/engine.hpp>
#include <godot_cpp/classes/input.hpp> #include <godot_cpp/classes/input.hpp>

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@@ -1,7 +1,7 @@
#include "Server.h" #include <client/Server.h>
#include "Lobby.h" #include <client/Lobby.h>
#include "NetworkInterface.h" #include <client/NetworkInterface.h>
#include <godot_cpp/classes/engine.hpp> #include <godot_cpp/classes/engine.hpp>
using namespace godot; using namespace godot;

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@@ -1,8 +1,8 @@
#include "World.h" #include <client/World.h>
#include "FirstPersonPlayer.h" #include <client/FirstPersonPlayer.h>
#include "NetworkInterface.h" #include <client/NetworkInterface.h>
#include "Player.h" #include <client/Player.h>
#include <godot_cpp/classes/engine.hpp> #include <godot_cpp/classes/engine.hpp>
#include <godot_cpp/classes/multiplayer_api.hpp> #include <godot_cpp/classes/multiplayer_api.hpp>
#include <godot_cpp/classes/packed_scene.hpp> #include <godot_cpp/classes/packed_scene.hpp>

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@@ -1,13 +1,11 @@
#include "register_types.h" #include <client/FirstPersonPlayer.h>
#include <client/Lobby.h>
#include "FirstPersonPlayer.h" #include <client/Main.h>
#include "Lobby.h" #include <client/MainMenu.h>
#include "Main.h" #include <client/NetworkInterface.h>
#include "MainMenu.h" #include <client/Player.h>
#include "NetworkInterface.h" #include <client/Server.h>
#include "Player.h" #include <client/World.h>
#include "Server.h"
#include "World.h"
#include <gdextension_interface.h> #include <gdextension_interface.h>
#include <godot_cpp/core/defs.hpp> #include <godot_cpp/core/defs.hpp>
@@ -26,7 +24,7 @@ static void RegisterClasses() {
GDREGISTER_CLASS(blitz::Server); GDREGISTER_CLASS(blitz::Server);
} }
void initialize_example_module(ModuleInitializationLevel p_level) { static void initialize_blitz_module(ModuleInitializationLevel p_level) {
if (p_level != MODULE_INITIALIZATION_LEVEL_SCENE) { if (p_level != MODULE_INITIALIZATION_LEVEL_SCENE) {
return; return;
} }
@@ -34,7 +32,7 @@ void initialize_example_module(ModuleInitializationLevel p_level) {
RegisterClasses(); RegisterClasses();
} }
void uninitialize_example_module(ModuleInitializationLevel p_level) { static void uninitialize_blitz_module(ModuleInitializationLevel p_level) {
if (p_level != MODULE_INITIALIZATION_LEVEL_SCENE) { if (p_level != MODULE_INITIALIZATION_LEVEL_SCENE) {
return; return;
} }
@@ -44,8 +42,8 @@ extern "C" GDExtensionBool GDE_EXPORT library_init(GDExtensionInterfaceGetProcAd
const GDExtensionClassLibraryPtr p_library, GDExtensionInitialization* r_initialization) { const GDExtensionClassLibraryPtr p_library, GDExtensionInitialization* r_initialization) {
godot::GDExtensionBinding::InitObject init_obj(p_get_proc, p_library, r_initialization); godot::GDExtensionBinding::InitObject init_obj(p_get_proc, p_library, r_initialization);
init_obj.register_initializer(initialize_example_module); init_obj.register_initializer(initialize_blitz_module);
init_obj.register_terminator(uninitialize_example_module); init_obj.register_terminator(uninitialize_blitz_module);
init_obj.set_minimum_library_initialization_level(MODULE_INITIALIZATION_LEVEL_SCENE); init_obj.set_minimum_library_initialization_level(MODULE_INITIALIZATION_LEVEL_SCENE);
return init_obj.init(); return init_obj.init();

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@@ -1,11 +0,0 @@
#ifndef GDEXAMPLE_REGISTER_TYPES_H
#define GDEXAMPLE_REGISTER_TYPES_H
#include <godot_cpp/core/class_db.hpp>
using namespace godot;
void initialize_example_module(ModuleInitializationLevel p_level);
void uninitialize_example_module(ModuleInitializationLevel p_level);
#endif