Files
Blitz3/include/client/NetworkInterface.h

26 lines
630 B
C++

#pragma once
#include <blitz/protocol/Packets.h>
#include <godot_cpp/classes/node.hpp>
#include <blitz/protocol/PacketDispatcher.h>
namespace blitz {
class NetworkInterface : public godot::Node, public protocol::PacketDispatcher {
GDCLASS(NetworkInterface, godot::Node)
protected:
static void _bind_methods();
public:
NetworkInterface();
~NetworkInterface();
void BroadcastPacket(const protocol::Packet& a_Packet);
void SendPacket(PeerID a_Peer, const protocol::Packet& a_Packet);
void _ready() override;
private:
void RecievePacketDataReliable(godot::PackedByteArray a_PacketData);
};
} // namespace blitz