generated from Persson-dev/Godot-Xmake
move files into client folder
This commit is contained in:
36
include/client/FirstPersonPlayer.h
Normal file
36
include/client/FirstPersonPlayer.h
Normal file
@@ -0,0 +1,36 @@
|
||||
#pragma once
|
||||
|
||||
#include <client/Player.h>
|
||||
#include <godot_cpp/classes/input_event_mouse_motion.hpp>
|
||||
|
||||
namespace blitz {
|
||||
|
||||
class FirstPersonPlayer : public Player {
|
||||
GDCLASS(FirstPersonPlayer, godot::CharacterBody3D)
|
||||
protected:
|
||||
static void _bind_methods();
|
||||
|
||||
public:
|
||||
FirstPersonPlayer();
|
||||
~FirstPersonPlayer();
|
||||
|
||||
// Godot overrides
|
||||
void _unhandled_input(const godot::Ref<godot::InputEvent>&);
|
||||
void _physics_process(float delta);
|
||||
void _ready() override;
|
||||
|
||||
private:
|
||||
godot::Camera3D* m_Camera;
|
||||
godot::Node3D* m_Head;
|
||||
float m_BobTime;
|
||||
float m_Speed;
|
||||
|
||||
void UpdateBobbing(float delta);
|
||||
void UpdateFOV(float delta);
|
||||
void UpdateCamera(const godot::InputEventMouseMotion&);
|
||||
void UpdatePosition(float delta);
|
||||
|
||||
void UpdateAnimation(float delta);
|
||||
};
|
||||
|
||||
} // namespace blitz
|
||||
32
include/client/Lobby.h
Normal file
32
include/client/Lobby.h
Normal file
@@ -0,0 +1,32 @@
|
||||
#pragma once
|
||||
|
||||
#include <godot_cpp/classes/node.hpp>
|
||||
#include <client/NetworkInterface.h>
|
||||
|
||||
namespace blitz {
|
||||
|
||||
class Lobby : public godot::Node {
|
||||
GDCLASS(Lobby, godot::Node)
|
||||
protected:
|
||||
static void _bind_methods();
|
||||
|
||||
public:
|
||||
Lobby();
|
||||
~Lobby();
|
||||
|
||||
void _ready() override;
|
||||
|
||||
godot::Error JoinGame(const godot::String& a_Address, uint16_t a_Port);
|
||||
godot::Error CreateGame(uint16_t a_Port, bool a_Dedicated = false);
|
||||
|
||||
void Shutdown();
|
||||
|
||||
private:
|
||||
void OnPlayerConnected(PeerID a_PeerId);
|
||||
void OnPlayerDisconnected(PeerID a_PeerId);
|
||||
void OnConnectOk();
|
||||
void OnConnectFail();
|
||||
void OnServerDisconnected();
|
||||
};
|
||||
|
||||
} // namespace blitz
|
||||
19
include/client/Main.h
Normal file
19
include/client/Main.h
Normal file
@@ -0,0 +1,19 @@
|
||||
#pragma once
|
||||
|
||||
#include <godot_cpp/classes/node.hpp>
|
||||
|
||||
namespace blitz {
|
||||
|
||||
class Main : public godot::Node {
|
||||
GDCLASS(Main, godot::Node)
|
||||
protected:
|
||||
static void _bind_methods();
|
||||
|
||||
public:
|
||||
Main();
|
||||
~Main();
|
||||
|
||||
void ChangeScene();
|
||||
};
|
||||
|
||||
} // namespace blitz
|
||||
32
include/client/MainMenu.h
Normal file
32
include/client/MainMenu.h
Normal file
@@ -0,0 +1,32 @@
|
||||
#pragma once
|
||||
|
||||
#include <godot_cpp/classes/button.hpp>
|
||||
#include <godot_cpp/classes/control.hpp>
|
||||
|
||||
namespace blitz {
|
||||
|
||||
class MainMenu : public godot::Control {
|
||||
GDCLASS(MainMenu, godot::Control)
|
||||
protected:
|
||||
static void _bind_methods();
|
||||
|
||||
public:
|
||||
MainMenu();
|
||||
~MainMenu();
|
||||
|
||||
// Godot overrides
|
||||
void _ready() override;
|
||||
|
||||
private:
|
||||
godot::Button* m_JoinButton;
|
||||
godot::Button* m_CreateButton;
|
||||
godot::Button* m_QuitButton;
|
||||
|
||||
void OnConnected();
|
||||
|
||||
void OnJoinPressed();
|
||||
void OnCreatePressed();
|
||||
void OnQuitPressed();
|
||||
};
|
||||
|
||||
} // namespace blitz
|
||||
26
include/client/NetworkInterface.h
Normal file
26
include/client/NetworkInterface.h
Normal file
@@ -0,0 +1,26 @@
|
||||
#pragma once
|
||||
|
||||
#include <blitz/protocol/Packets.h>
|
||||
#include <godot_cpp/classes/node.hpp>
|
||||
#include <blitz/protocol/PacketDispatcher.h>
|
||||
|
||||
namespace blitz {
|
||||
class NetworkInterface : public godot::Node, public protocol::PacketDispatcher {
|
||||
GDCLASS(NetworkInterface, godot::Node)
|
||||
protected:
|
||||
static void _bind_methods();
|
||||
|
||||
public:
|
||||
NetworkInterface();
|
||||
~NetworkInterface();
|
||||
|
||||
void BroadcastPacket(const protocol::Packet& a_Packet);
|
||||
void SendPacket(PeerID a_Peer, const protocol::Packet& a_Packet);
|
||||
|
||||
void _ready() override;
|
||||
|
||||
private:
|
||||
void RecievePacketDataReliable(godot::PackedByteArray a_PacketData);
|
||||
};
|
||||
|
||||
} // namespace blitz
|
||||
44
include/client/Player.h
Normal file
44
include/client/Player.h
Normal file
@@ -0,0 +1,44 @@
|
||||
#pragma once
|
||||
|
||||
#include <godot_cpp/classes/animation_tree.hpp>
|
||||
#include <godot_cpp/classes/character_body3d.hpp>
|
||||
#include <godot_cpp/classes/node3d.hpp>
|
||||
#include <blitz/common/Types.h>
|
||||
|
||||
namespace blitz {
|
||||
|
||||
class World;
|
||||
|
||||
class Player : public godot::CharacterBody3D {
|
||||
|
||||
GDCLASS(Player, godot::CharacterBody3D);
|
||||
|
||||
protected:
|
||||
static void _bind_methods();
|
||||
|
||||
public:
|
||||
Player();
|
||||
~Player();
|
||||
|
||||
void _ready();
|
||||
void _physics_process(float delta);
|
||||
void animate(float delta);
|
||||
|
||||
godot::Vector3 GetCameraRotation() const;
|
||||
void SetCameraRotation(const godot::Vector3& a_Rotation);
|
||||
|
||||
PlayerID GetId() const {
|
||||
return m_PeerId;
|
||||
}
|
||||
|
||||
protected:
|
||||
godot::Node3D* m_Mesh;
|
||||
godot::AnimationTree* m_AnimationTree;
|
||||
|
||||
godot::Vector3 m_SnapVector;
|
||||
float m_Speed;
|
||||
PeerID m_PeerId;
|
||||
|
||||
friend class World;
|
||||
};
|
||||
} // namespace blitz
|
||||
32
include/client/Server.h
Normal file
32
include/client/Server.h
Normal file
@@ -0,0 +1,32 @@
|
||||
#pragma once
|
||||
|
||||
#include <godot_cpp/classes/node.hpp>
|
||||
#include <blitz/common/Types.h>
|
||||
|
||||
namespace blitz {
|
||||
|
||||
class Lobby;
|
||||
class NetworkInterface;
|
||||
|
||||
class Server : public godot::Node {
|
||||
GDCLASS(Server, godot::Node)
|
||||
protected:
|
||||
static void _bind_methods();
|
||||
|
||||
public:
|
||||
Server();
|
||||
~Server();
|
||||
|
||||
void _ready() override;
|
||||
|
||||
void OnPlayerConnect(PeerID a_PeerId);
|
||||
void OnPlayerDisconnect(PeerID a_PeerId);
|
||||
|
||||
private:
|
||||
Lobby* m_Lobby;
|
||||
NetworkInterface* m_NetworkInterface;
|
||||
|
||||
godot::TypedArray<PeerID> m_Peers;
|
||||
};
|
||||
|
||||
} // namespace blitz
|
||||
41
include/client/World.h
Normal file
41
include/client/World.h
Normal file
@@ -0,0 +1,41 @@
|
||||
#pragma once
|
||||
|
||||
#include <godot_cpp/classes/node3d.hpp>
|
||||
|
||||
#include <blitz/protocol/PacketHandler.h>
|
||||
|
||||
namespace blitz {
|
||||
|
||||
class Player;
|
||||
class NetworkInterface;
|
||||
|
||||
class World : public godot::Node3D, public protocol::PacketHandler {
|
||||
GDCLASS(World, godot::Node3D)
|
||||
protected:
|
||||
static void _bind_methods();
|
||||
|
||||
public:
|
||||
World();
|
||||
~World();
|
||||
|
||||
// Godot overrides
|
||||
void _ready() override;
|
||||
void _process(float delta);
|
||||
|
||||
Player* GetPlayerById(PlayerID a_PlayerId);
|
||||
|
||||
void HandlePacket(const protocol::packets::PlayerJoin&) override;
|
||||
void HandlePacket(const protocol::packets::PlayerLeave&) override;
|
||||
void HandlePacket(const protocol::packets::PlayerPositionAndRotation&) override;
|
||||
|
||||
private:
|
||||
NetworkInterface* m_NetworkInterface;
|
||||
godot::Node* m_Players;
|
||||
float m_PassedTime;
|
||||
|
||||
|
||||
void AddPlayer(PlayerID a_PlayerId, godot::String a_PlayerName);
|
||||
void RemovePlayer(PlayerID a_PlayerId);
|
||||
void SetPlayerPositionAndRotation(PlayerID a_PlayerId, const godot::Vector3& a_Position, const godot::Vector3& a_Rotation);
|
||||
};
|
||||
} // namespace blitz
|
||||
Reference in New Issue
Block a user