generated from Persson-dev/Godot-Xmake
brodacast shoot
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@@ -1,9 +1,9 @@
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#pragma once
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#include <blitz/common/Types.h>
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#include <vector>
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#include <godot_cpp/variant/string.hpp>
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#include <godot_cpp/variant/vector3.hpp>
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#include <vector>
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namespace blitz {
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namespace protocol {
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@@ -66,7 +66,12 @@ struct PlayerPositionAndRotation {
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godot::Vector3 m_Velocity;
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};
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struct PlayerShoot {};
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struct PlayerShoot {
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PlayerID m_Sender;
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godot::Vector3 m_Position;
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godot::Vector3 m_Rotation;
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godot::Vector3 m_Velocity;
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};
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} // namespace data
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} // namespace protocol
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