generated from Persson-dev/Godot-Xmake
79 lines
1.1 KiB
C++
79 lines
1.1 KiB
C++
#pragma once
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#include <blitz/common/Types.h>
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#include <godot_cpp/variant/string.hpp>
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#include <godot_cpp/variant/vector3.hpp>
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#include <vector>
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namespace blitz {
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namespace protocol {
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struct PlayerInfo {
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PlayerID m_PlayerId;
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godot::String m_PlayerName;
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};
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namespace data {
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struct PlayerLogin {
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godot::String m_PlayerName;
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};
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struct UpdateHealth {
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float m_NewHealth;
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};
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struct LoggingSuccess {
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PlayerID m_PlayerId;
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};
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struct PlayerDeath {};
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struct PlayerJoin {
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PlayerInfo m_Player;
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};
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struct PlayerLeave {
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PlayerID m_PlayerId;
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};
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struct PlayerStats {};
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struct PlayerList {
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std::vector<PlayerInfo> m_Players;
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};
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struct ServerConfig {};
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struct ServerTps {};
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struct UpdateGameState {};
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struct KeepAlive {
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std::uint64_t m_KeepAliveId;
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};
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struct Disconnect {};
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struct ChatMessage {
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godot::String m_Text;
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};
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struct PlayerPositionAndRotation {
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PlayerID m_Player;
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godot::Vector3 m_Position;
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godot::Vector3 m_Rotation;
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godot::Vector3 m_Velocity;
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};
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struct PlayerShoot {
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PlayerID m_Sender;
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godot::Vector3 m_Position;
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godot::Vector3 m_Rotation;
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godot::Vector3 m_Velocity;
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};
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} // namespace data
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} // namespace protocol
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} // namespace blitz
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