generated from Persson-dev/Godot-Xmake
use GDREGISTER_CLASS
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Linux arm64 / Build (pull_request) Successful in 1m36s
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Linux arm64 / Build (pull_request) Successful in 1m36s
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@@ -17,15 +17,15 @@
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using namespace godot;
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static void RegisterClasses() {
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ClassDB::register_class<blitz::Player>();
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ClassDB::register_class<blitz::SpringArmPivot>();
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ClassDB::register_class<blitz::FirstPersonPlayer>();
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ClassDB::register_class<blitz::MainMenu>();
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ClassDB::register_class<blitz::Lobby>();
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ClassDB::register_class<blitz::World>();
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ClassDB::register_class<blitz::Main>();
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ClassDB::register_class<blitz::NetworkInterface>();
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ClassDB::register_class<blitz::Server>();
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GDREGISTER_CLASS(blitz::Player);
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GDREGISTER_CLASS(blitz::SpringArmPivot);
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GDREGISTER_CLASS(blitz::FirstPersonPlayer);
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GDREGISTER_CLASS(blitz::MainMenu);
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GDREGISTER_CLASS(blitz::Lobby);
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GDREGISTER_CLASS(blitz::World);
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GDREGISTER_CLASS(blitz::Main);
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GDREGISTER_CLASS(blitz::NetworkInterface);
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GDREGISTER_CLASS(blitz::Server);
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}
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void initialize_example_module(ModuleInitializationLevel p_level) {
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