From 770e0281ef232f0c1799c1f4f4a07c19c3462a9f Mon Sep 17 00:00:00 2001 From: Persson-dev Date: Mon, 19 Aug 2024 11:06:04 +0200 Subject: [PATCH] use GDREGISTER_CLASS --- src/register_types.cpp | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) diff --git a/src/register_types.cpp b/src/register_types.cpp index f58997d..b710979 100644 --- a/src/register_types.cpp +++ b/src/register_types.cpp @@ -17,15 +17,15 @@ using namespace godot; static void RegisterClasses() { - ClassDB::register_class(); - ClassDB::register_class(); - ClassDB::register_class(); - ClassDB::register_class(); - ClassDB::register_class(); - ClassDB::register_class(); - ClassDB::register_class(); - ClassDB::register_class(); - ClassDB::register_class(); + GDREGISTER_CLASS(blitz::Player); + GDREGISTER_CLASS(blitz::SpringArmPivot); + GDREGISTER_CLASS(blitz::FirstPersonPlayer); + GDREGISTER_CLASS(blitz::MainMenu); + GDREGISTER_CLASS(blitz::Lobby); + GDREGISTER_CLASS(blitz::World); + GDREGISTER_CLASS(blitz::Main); + GDREGISTER_CLASS(blitz::NetworkInterface); + GDREGISTER_CLASS(blitz::Server); } void initialize_example_module(ModuleInitializationLevel p_level) {