use GDREGISTER_CLASS
All checks were successful
Linux arm64 / Build (pull_request) Successful in 1m36s

This commit is contained in:
2024-08-19 11:06:04 +02:00
parent 15a385a825
commit 770e0281ef

View File

@@ -17,15 +17,15 @@
using namespace godot; using namespace godot;
static void RegisterClasses() { static void RegisterClasses() {
ClassDB::register_class<blitz::Player>(); GDREGISTER_CLASS(blitz::Player);
ClassDB::register_class<blitz::SpringArmPivot>(); GDREGISTER_CLASS(blitz::SpringArmPivot);
ClassDB::register_class<blitz::FirstPersonPlayer>(); GDREGISTER_CLASS(blitz::FirstPersonPlayer);
ClassDB::register_class<blitz::MainMenu>(); GDREGISTER_CLASS(blitz::MainMenu);
ClassDB::register_class<blitz::Lobby>(); GDREGISTER_CLASS(blitz::Lobby);
ClassDB::register_class<blitz::World>(); GDREGISTER_CLASS(blitz::World);
ClassDB::register_class<blitz::Main>(); GDREGISTER_CLASS(blitz::Main);
ClassDB::register_class<blitz::NetworkInterface>(); GDREGISTER_CLASS(blitz::NetworkInterface);
ClassDB::register_class<blitz::Server>(); GDREGISTER_CLASS(blitz::Server);
} }
void initialize_example_module(ModuleInitializationLevel p_level) { void initialize_example_module(ModuleInitializationLevel p_level) {