generated from Persson-dev/Godot-Xmake
refactor player
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@@ -314,12 +314,13 @@ states/Start/position = Vector2(107.334, 120.683)
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transitions = ["Start", "Movement", SubResource("AnimationNodeStateMachineTransition_d2yto"), "JumpBlend", "Movement", SubResource("AnimationNodeStateMachineTransition_04hs0"), "Movement", "JumpBlend", SubResource("AnimationNodeStateMachineTransition_a4m5g")]
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graph_offset = Vector2(18, 52)
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[node name="Player" type="CharacterBody3D"]
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[node name="Player" type="Player"]
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collision_layer = 2
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collision_mask = 3
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[node name="Head" type="Node3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.55647, 0)
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visible = false
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[node name="FPV" parent="Head" instance=ExtResource("9_0cwor")]
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transform = Transform3D(-1, 0, -1.50996e-07, 0, 1, 0, 1.50996e-07, 0, -1, 0, -1.55647, 0)
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