generated from Persson-dev/Godot-Xmake
set bullet transform
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@@ -116,10 +116,7 @@ void FirstPersonPlayer::Shoot() {
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auto* bullet = Object::cast_to<Node3D>(bulletScene->instantiate());
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bullet->set_position(m_Camera->get_global_position());
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Transform3D rotation = bullet->get_transform();
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rotation.basis = m_Camera->get_global_transform().basis;
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bullet->set_transform(rotation);
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bullet->set_transform(m_Camera->get_global_transform());
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Node* entities = get_node<Node>("../../Entities");
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entities->add_child(bullet);
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