set bullet transform

This commit is contained in:
2024-08-27 15:01:32 +02:00
parent 60d0a83345
commit 0d72e7f765

View File

@@ -116,10 +116,7 @@ void FirstPersonPlayer::Shoot() {
auto* bullet = Object::cast_to<Node3D>(bulletScene->instantiate());
bullet->set_position(m_Camera->get_global_position());
Transform3D rotation = bullet->get_transform();
rotation.basis = m_Camera->get_global_transform().basis;
bullet->set_transform(rotation);
bullet->set_transform(m_Camera->get_global_transform());
Node* entities = get_node<Node>("../../Entities");
entities->add_child(bullet);