refactor player

This commit is contained in:
2024-08-27 15:29:45 +02:00
parent 0d72e7f765
commit 3c6a3dba44
7 changed files with 80 additions and 93 deletions

View File

@@ -314,12 +314,13 @@ states/Start/position = Vector2(107.334, 120.683)
transitions = ["Start", "Movement", SubResource("AnimationNodeStateMachineTransition_d2yto"), "JumpBlend", "Movement", SubResource("AnimationNodeStateMachineTransition_04hs0"), "Movement", "JumpBlend", SubResource("AnimationNodeStateMachineTransition_a4m5g")]
graph_offset = Vector2(18, 52)
[node name="Player" type="CharacterBody3D"]
[node name="Player" type="Player"]
collision_layer = 2
collision_mask = 3
[node name="Head" type="Node3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.55647, 0)
visible = false
[node name="FPV" parent="Head" instance=ExtResource("9_0cwor")]
transform = Transform3D(-1, 0, -1.50996e-07, 0, 1, 0, 1.50996e-07, 0, -1, 0, -1.55647, 0)