Compare commits

...

6 Commits

Author SHA1 Message Date
632a23c084 refactor xmake.lua 2024-07-23 01:17:51 +02:00
5a16af2696 refactor client main 2024-07-23 01:17:42 +02:00
acbc00c6c6 add ServerMain 2024-07-23 01:14:42 +02:00
d5d459b658 add close server function 2024-07-23 01:12:12 +02:00
ff73cd348e log players on server 2024-07-23 01:11:23 +02:00
89d5ad5f54 true atomic EnttWorld 2024-07-23 01:10:20 +02:00
19 changed files with 292 additions and 132 deletions

View File

@@ -1,9 +1,31 @@
#pragma once #pragma once
#include <cstdint> #include <Nazara/Core/EnttWorld.hpp>
namespace blitz { namespace blitz {
struct AtomicEnttWorld {
Nz::EnttWorld& m_World;
std::lock_guard<std::mutex> m_LockGuard;
Nz::EnttWorld* operator->() {
return &m_World;
}
};
struct EnttWorld {
Nz::EnttWorld& m_World;
std::mutex m_Mutex;
/**
* \return an AtomicEnttWorld structure which will lock the associated mutex until destruction
* \warning Do not hold more than one instance or the current thread will self lock
*/
operator AtomicEnttWorld() {
return {m_World, std::lock_guard<std::mutex>(m_Mutex)};
}
};
using EntityID = std::uint32_t; using EntityID = std::uint32_t;
} // namespace blitz } // namespace blitz

View File

@@ -4,9 +4,6 @@
#include <blitz/network/EnetConnection.h> #include <blitz/network/EnetConnection.h>
namespace blitz { namespace blitz {
using EnttWorld = std::atomic<std::shared_ptr<Nz::EnttWorld>>;
namespace protocol { namespace protocol {
class PacketHandler : private NonCopyable { class PacketHandler : private NonCopyable {

View File

@@ -10,7 +10,7 @@ namespace client {
class Client : private NonCopyable { class Client : private NonCopyable {
public: public:
Client(std::shared_ptr<Nz::EnttWorld> a_World); Client(Nz::EnttWorld& a_World);
~Client(); ~Client();
void Connect(const Nz::IpAddress& a_Ip); void Connect(const Nz::IpAddress& a_Ip);

View File

@@ -12,13 +12,15 @@ class Server {
* \brief Construct a server * \brief Construct a server
* \pre Two instances of Server should not share the same world * \pre Two instances of Server should not share the same world
*/ */
Server(std::uint16_t a_Port, std::shared_ptr<Nz::EnttWorld> a_World); Server(std::uint16_t a_Port, Nz::EnttWorld& a_World);
~Server(); ~Server();
network::EnetConnection* GetConnection(std::uint16_t a_PeerId); network::EnetConnection* GetConnection(std::uint16_t a_PeerId);
void CloseConnection(std::uint16_t a_PeerId); void CloseConnection(std::uint16_t a_PeerId);
void CloseServer();
private: private:
void HandleConnect(network::EnetConnection&); void HandleConnect(network::EnetConnection&);
void HandleDisconnect(network::EnetConnection&); void HandleDisconnect(network::EnetConnection&);

View File

@@ -2,6 +2,7 @@
#include <Nazara/Core/Time.hpp> #include <Nazara/Core/Time.hpp>
#include <entt/entity/registry.hpp> #include <entt/entity/registry.hpp>
#include <blitz/common/Types.h>
namespace blitz { namespace blitz {
namespace server { namespace server {
@@ -10,12 +11,12 @@ class Server;
class DisconectSystem { class DisconectSystem {
public: public:
DisconectSystem(entt::registry& a_Registry, Server& a_Server); DisconectSystem(entt::registry&, EnttWorld& a_World, Server& a_Server);
void Update(Nz::Time elapsedTime); void Update(Nz::Time elapsedTime);
private: private:
entt::registry& m_Registry; EnttWorld& m_World;
Server& m_Server; Server& m_Server;
}; };

View File

@@ -2,18 +2,19 @@
#include <Nazara/Core/Time.hpp> #include <Nazara/Core/Time.hpp>
#include <entt/entity/registry.hpp> #include <entt/entity/registry.hpp>
#include <blitz/common/Types.h>
namespace blitz { namespace blitz {
namespace server { namespace server {
class KeepAliveSystem { class KeepAliveSystem {
public: public:
KeepAliveSystem(entt::registry& a_Registry); KeepAliveSystem(entt::registry&, EnttWorld& a_World);
void Update(Nz::Time elapsedTime); void Update(Nz::Time elapsedTime);
private: private:
entt::registry& m_Registry; EnttWorld& m_World;
}; };
} // namespace server } // namespace server

View File

@@ -1,16 +1,17 @@
#include <iostream> #include <iostream>
#include "Network.h"
#include <Nazara/Core.hpp> #include <Nazara/Core.hpp>
#include <Nazara/Graphics.hpp> #include <Nazara/Graphics.hpp>
#include <Nazara/Renderer.hpp>
#include <Nazara/Platform.hpp>
#include <Nazara/Physics3D.hpp> #include <Nazara/Physics3D.hpp>
#include <Nazara/Platform.hpp>
#include <Nazara/Renderer.hpp>
#include <Nazara/Widgets.hpp>
#include <random> #include <random>
static Nz::Vector3f Get2DDirectionVectorFromRotation(float yaw) constexpr Nz::UInt32 RenderMaskUI = 0x00010000;
{ constexpr Nz::UInt32 RenderMask3D = 0x0000FFFF;
static Nz::Vector3f Get2DDirectionVectorFromRotation(float yaw) {
return { return {
-std::sin(yaw), -std::sin(yaw),
0, 0,
@@ -18,15 +19,14 @@ static Nz::Vector3f Get2DDirectionVectorFromRotation(float yaw)
}; };
} }
static void CreateLight(Nz::EnttWorld &world) static void CreateLight(Nz::EnttWorld& world) {
{
entt::handle lightEntity = world.CreateEntity(); entt::handle lightEntity = world.CreateEntity();
{ {
auto &lightNode = lightEntity.emplace<Nz::NodeComponent>(); auto& lightNode = lightEntity.emplace<Nz::NodeComponent>();
lightNode.SetPosition({0, 5, 0}); lightNode.SetPosition({0, 5, 0});
auto &entityLight = lightEntity.emplace<Nz::LightComponent>(); auto& entityLight = lightEntity.emplace<Nz::LightComponent>();
auto &spotLight = entityLight.AddLight<Nz::PointLight>(1); auto& spotLight = entityLight.AddLight<Nz::PointLight>(RenderMask3D);
spotLight.EnableShadowCasting(true); spotLight.EnableShadowCasting(true);
spotLight.UpdateShadowMapSize(1024); spotLight.UpdateShadowMapSize(1024);
spotLight.UpdateRadius(10.0f); spotLight.UpdateRadius(10.0f);
@@ -34,8 +34,7 @@ static void CreateLight(Nz::EnttWorld &world)
} }
} }
static void CreateBoxes(Nz::EnttWorld &world) static void CreateBoxes(Nz::EnttWorld& world) {
{
constexpr float BoxDims = 1.f; constexpr float BoxDims = 1.f;
std::mt19937 rd(42); std::mt19937 rd(42);
@@ -46,8 +45,7 @@ static void CreateBoxes(Nz::EnttWorld &world)
std::shared_ptr<Nz::GraphicalMesh> boxMesh = Nz::GraphicalMesh::Build(Nz::Primitive::Box(Nz::Vector3f(1.f))); std::shared_ptr<Nz::GraphicalMesh> boxMesh = Nz::GraphicalMesh::Build(Nz::Primitive::Box(Nz::Vector3f(1.f)));
constexpr std::size_t BoxCount = 100; constexpr std::size_t BoxCount = 100;
for (std::size_t i = 0; i < BoxCount; ++i) for (std::size_t i = 0; i < BoxCount; ++i) {
{
float width = lengthDis(rd); float width = lengthDis(rd);
float height = lengthDis(rd); float height = lengthDis(rd);
float depth = lengthDis(rd); float depth = lengthDis(rd);
@@ -64,9 +62,9 @@ static void CreateBoxes(Nz::EnttWorld &world)
std::shared_ptr<Nz::Model> sphereModel = std::make_shared<Nz::Model>(boxMesh); std::shared_ptr<Nz::Model> sphereModel = std::make_shared<Nz::Model>(boxMesh);
sphereModel->SetMaterial(0, std::move(boxMaterial)); sphereModel->SetMaterial(0, std::move(boxMaterial));
boxEntity.emplace<Nz::GraphicsComponent>(std::move(sphereModel)); boxEntity.emplace<Nz::GraphicsComponent>(std::move(sphereModel), RenderMask3D);
auto &ballNode = boxEntity.emplace<Nz::NodeComponent>(); auto& ballNode = boxEntity.emplace<Nz::NodeComponent>();
ballNode.SetPosition({xRandom(rd), yRandom(rd) + 20.0f, zRandom(rd)}); ballNode.SetPosition({xRandom(rd), yRandom(rd) + 20.0f, zRandom(rd)});
ballNode.SetScale({width, height, depth}); ballNode.SetScale({width, height, depth});
@@ -80,8 +78,7 @@ static void CreateBoxes(Nz::EnttWorld &world)
} }
} }
static void CreateModel(Nz::EnttWorld &world) static void CreateModel(Nz::EnttWorld& world) {
{
std::filesystem::path resourceDir = "assets/models"; std::filesystem::path resourceDir = "assets/models";
Nz::MeshParams meshParams; Nz::MeshParams meshParams;
@@ -91,8 +88,7 @@ static void CreateModel(Nz::EnttWorld &world)
meshParams.vertexDeclaration = Nz::VertexDeclaration::Get(Nz::VertexLayout::XYZ_Normal_UV_Tangent); meshParams.vertexDeclaration = Nz::VertexDeclaration::Get(Nz::VertexLayout::XYZ_Normal_UV_Tangent);
std::shared_ptr<Nz::Mesh> deambuMesh = Nz::Mesh::LoadFromFile(resourceDir / "sol.obj", meshParams); std::shared_ptr<Nz::Mesh> deambuMesh = Nz::Mesh::LoadFromFile(resourceDir / "sol.obj", meshParams);
if (!deambuMesh) if (!deambuMesh) {
{
NazaraError("failed to load model"); NazaraError("failed to load model");
return; return;
} }
@@ -102,22 +98,21 @@ static void CreateModel(Nz::EnttWorld &world)
entt::handle deambEntity = world.CreateEntity(); entt::handle deambEntity = world.CreateEntity();
{ {
auto &entityGfx = deambEntity.emplace<Nz::GraphicsComponent>(); auto& entityGfx = deambEntity.emplace<Nz::GraphicsComponent>(deambModel, RenderMask3D);
entityGfx.AttachRenderable(deambModel); // entityGfx.AttachRenderable(deambModel);
auto &entityNode = deambEntity.emplace<Nz::NodeComponent>(); auto& entityNode = deambEntity.emplace<Nz::NodeComponent>();
entityNode.SetPosition(Nz::Vector3f(0.f, 0.f, 0.f)); entityNode.SetPosition(Nz::Vector3f(0.f, 0.f, 0.f));
} }
std::shared_ptr<Nz::RenderDevice> device = Nz::Graphics::Instance()->GetRenderDevice(); std::shared_ptr<Nz::RenderDevice> device = Nz::Graphics::Instance()->GetRenderDevice();
std::shared_ptr<Nz::MaterialInstance> material = Nz::MaterialInstance::Instantiate(Nz::MaterialType::Phong); std::shared_ptr<Nz::MaterialInstance> material = Nz::MaterialInstance::Instantiate(Nz::MaterialType::Phong);
for (std::string_view passName : {"DepthPass", "ForwardPass"}) for (std::string_view passName : {"DepthPass", "ForwardPass"}) {
{ material->UpdatePassStates(passName, [](Nz::RenderStates& states) {
material->UpdatePassStates(passName, [](Nz::RenderStates &states)
{
states.depthClamp = true; states.depthClamp = true;
return true; }); return true;
});
} }
std::mt19937 rd(42); std::mt19937 rd(42);
@@ -141,46 +136,41 @@ static void CreateModel(Nz::EnttWorld &world)
static Nz::EulerAnglesf camAngles(0.f, 0.f, 0.f); static Nz::EulerAnglesf camAngles(0.f, 0.f, 0.f);
static Nz::MillisecondClock updateClock; static Nz::MillisecondClock updateClock;
static void CreateCamera(Nz::EnttWorld &world, Nz::Window &window, Nz::Application<Nz::Graphics, Nz::Physics3D> &app) static void CreateCamera(Nz::EnttWorld& world, Nz::Window& window, Nz::Application<Nz::Graphics, Nz::Physics3D, Nz::Widgets>& app,
{ std::shared_ptr<Nz::RenderWindow>& renderTarget) {
Nz::RenderSystem &renderSystem = world.AddSystem<Nz::RenderSystem>();
Nz::SwapchainParameters params;
params.presentMode.clear();
params.presentMode.push_back(Nz::PresentMode::VerticalSync);
Nz::WindowSwapchain &windowSwapchain = renderSystem.CreateSwapchain(window, params);
// Création de la caméra // Création de la caméra
entt::handle cameraEntity = world.CreateEntity(); entt::handle cameraEntity = world.CreateEntity();
auto &cameraNode = cameraEntity.emplace<Nz::NodeComponent>(); auto& cameraNode = cameraEntity.emplace<Nz::NodeComponent>();
cameraNode.SetPosition({0, 2.5, 0}); cameraNode.SetPosition({0, 2.5, 0});
auto &cameraComponent = cameraEntity.emplace<Nz::CameraComponent>(std::make_shared<Nz::RenderWindow>(windowSwapchain), Nz::ProjectionType::Perspective); auto& cameraComponent = cameraEntity.emplace<Nz::CameraComponent>(renderTarget, Nz::ProjectionType::Perspective);
cameraComponent.UpdateClearColor(Nz::Color(0.3f, 0.8f, 1.0f)); cameraComponent.UpdateClearColor(Nz::Color(0.3f, 0.8f, 1.0f));
cameraComponent.UpdateZNear(0.1f); cameraComponent.UpdateZNear(0.1f);
cameraComponent.UpdateZFar(100.0f); cameraComponent.UpdateZFar(100.0f);
cameraComponent.UpdateRenderMask(RenderMask3D);
cameraComponent.UpdateRenderOrder(-1);
entt::handle playerEntity = world.CreateEntity(); entt::handle playerEntity = world.CreateEntity();
auto &playerNode = playerEntity.emplace<Nz::NodeComponent>(); auto& playerNode = playerEntity.emplace<Nz::NodeComponent>();
playerNode.SetPosition({0, 5, 0}); playerNode.SetPosition({0, 5, 0});
cameraNode.SetParent(playerEntity); cameraNode.SetParent(playerEntity);
window.GetEventHandler().OnMouseMoved.Connect([&](const Nz::WindowEventHandler * /*eventHandler*/, const Nz::WindowEvent::MouseMoveEvent &event) window.GetEventHandler().OnMouseMoved.Connect(
{ [&](const Nz::WindowEventHandler* /*eventHandler*/, const Nz::WindowEvent::MouseMoveEvent& event) {
constexpr float sensitivity = 0.3f; constexpr float sensitivity = 0.3f;
camAngles.yaw -= event.deltaX * sensitivity; camAngles.yaw -= event.deltaX * sensitivity;
camAngles.yaw.Normalize(); camAngles.yaw.Normalize();
camAngles.pitch = Nz::Clamp(camAngles.pitch - event.deltaY * sensitivity, -89.f, 89.f); camAngles.pitch = Nz::Clamp(camAngles.pitch - event.deltaY * sensitivity, -89.f, 89.f);
camAngles.roll = 0.0f; camAngles.roll = 0.0f;
cameraNode.SetRotation(camAngles); cameraNode.SetRotation(camAngles);
}); });
Nz::Vector3f playerSize{0.5, 2, 0.5}; Nz::Vector3f playerSize{0.5, 2, 0.5};
@@ -193,7 +183,7 @@ static void CreateCamera(Nz::EnttWorld &world, Nz::Window &window, Nz::Applicati
std::shared_ptr<Nz::Model> sphereModel = std::make_shared<Nz::Model>(boxMesh); std::shared_ptr<Nz::Model> sphereModel = std::make_shared<Nz::Model>(boxMesh);
sphereModel->SetMaterial(0, std::move(boxMaterial)); sphereModel->SetMaterial(0, std::move(boxMaterial));
playerEntity.emplace<Nz::GraphicsComponent>(std::move(sphereModel)); playerEntity.emplace<Nz::GraphicsComponent>(std::move(sphereModel), RenderMask3D);
} }
std::shared_ptr<Nz::BoxCollider3D> boxCollider = std::make_shared<Nz::BoxCollider3D>(playerSize); std::shared_ptr<Nz::BoxCollider3D> boxCollider = std::make_shared<Nz::BoxCollider3D>(playerSize);
@@ -206,18 +196,16 @@ static void CreateCamera(Nz::EnttWorld &world, Nz::Window &window, Nz::Applicati
playerEntity.emplace<Nz::RigidBody3DComponent>(settings); playerEntity.emplace<Nz::RigidBody3DComponent>(settings);
app.AddUpdaterFunc([playerEntity]() app.AddUpdaterFunc([playerEntity]() {
{ if (std::optional<Nz::Time> deltaTime = updateClock.RestartIfOver(Nz::Time::Milliseconds(30))) {
if (std::optional<Nz::Time> deltaTime = updateClock.RestartIfOver(Nz::Time::Milliseconds(30)))
{
Nz::Vector3f front = Get2DDirectionVectorFromRotation(camAngles.yaw.ToRadians()); Nz::Vector3f front = Get2DDirectionVectorFromRotation(camAngles.yaw.ToRadians());
Nz::Vector3f left = Get2DDirectionVectorFromRotation(camAngles.yaw.ToRadians() + 3.1415926535/2.0); Nz::Vector3f left = Get2DDirectionVectorFromRotation(camAngles.yaw.ToRadians() + 3.1415926535 / 2.0);
auto& playerBody = playerEntity.get<Nz::RigidBody3DComponent>(); auto& playerBody = playerEntity.get<Nz::RigidBody3DComponent>();
if (Nz::Keyboard::IsKeyPressed(Nz::Keyboard::VKey::Z)){ if (Nz::Keyboard::IsKeyPressed(Nz::Keyboard::VKey::Z)) {
std::cout << front << "\n"; // std::cout << front << "\n";
std::cout << "Pos : " << playerBody.GetPosition() << " \n"; // std::cout << "Pos : " << playerBody.GetPosition() << " \n";
playerBody.AddForce(front * 10.f * playerMass, Nz::CoordSys::Global); playerBody.AddForce(front * 10.f * playerMass, Nz::CoordSys::Global);
} }
@@ -230,7 +218,7 @@ static void CreateCamera(Nz::EnttWorld &world, Nz::Window &window, Nz::Applicati
if (Nz::Keyboard::IsKeyPressed(Nz::Keyboard::VKey::D)) if (Nz::Keyboard::IsKeyPressed(Nz::Keyboard::VKey::D))
playerBody.AddForce(-left * 10.f * playerMass, Nz::CoordSys::Local); playerBody.AddForce(-left * 10.f * playerMass, Nz::CoordSys::Local);
if (Nz::Keyboard::IsKeyPressed(Nz::Keyboard::VKey::Space)){ if (Nz::Keyboard::IsKeyPressed(Nz::Keyboard::VKey::Space)) {
playerBody.AddForce(Nz::Vector3f::Up() * 15.f * playerMass, Nz::CoordSys::Global); playerBody.AddForce(Nz::Vector3f::Up() * 15.f * playerMass, Nz::CoordSys::Global);
} }
@@ -240,28 +228,100 @@ static void CreateCamera(Nz::EnttWorld &world, Nz::Window &window, Nz::Applicati
playerBody.SetPosition({0, 10, 0}); playerBody.SetPosition({0, 10, 0});
} }
//playerBody.SetRotation({}); // playerBody.SetRotation({});
} }); }
});
} }
int Video(int argc, char **argv) { static void SetupWidgets(Nz::EnttWorld& world, std::shared_ptr<Nz::RenderWindow> renderTarget, Nz::Window& window) {
Nz::Application<Nz::Graphics, Nz::Physics3D> app(argc, argv); entt::handle cameraEntity = world.CreateEntity();
{
cameraEntity.emplace<Nz::NodeComponent>();
auto &windowing = app.AddComponent<Nz::WindowingAppComponent>(); auto& cameraComponent = cameraEntity.emplace<Nz::CameraComponent>(renderTarget, Nz::ProjectionType::Orthographic);
cameraComponent.UpdateClearColor(Nz::Color(0.3f, 0.8f, 1.0f, 0.0f));
cameraComponent.UpdateRenderMask(RenderMaskUI);
cameraComponent.UpdateRenderOrder(1);
// cameraComponent.UpdateSize({100, 100});
}
Nz::Canvas canvas(world.GetRegistry(), window.GetEventHandler(), window.GetCursorController().CreateHandle(), RenderMaskUI);
canvas.Resize({static_cast<float>(window.GetSize().x), static_cast<float>(window.GetSize().y)});
canvas.EnableBackground(false);
auto widget = canvas.Add<Nz::RichTextAreaWidget>();
widget->EnableBackground(false);
widget->EnableLineWrap(true);
widget->SetBackgroundColor(Nz::Color(0, 0, 0, 50));
widget->SetCharacterSize(22);
widget->SetTextColor(Nz::Color::White());
widget->SetTextOutlineThickness(1.f);
widget->SetReadOnly(true);
auto m_chatEnteringBox = canvas.Add<Nz::TextAreaWidget>();
m_chatEnteringBox->EnableBackground(false);
m_chatEnteringBox->SetBackgroundColor(Nz::Color(255, 255, 255, 150));
m_chatEnteringBox->SetTextColor(Nz::Color::Black());
m_chatEnteringBox->SetText("ceci est un test incroyable");
// m_chatEnteringBox->SetMaximumWidth(m_chatEnteringBox->GetPreferredWidth());
auto versionLabel = canvas.Add<Nz::LabelWidget>();
versionLabel->UpdateText(
Nz::SimpleTextDrawer::Draw(std::to_string(100000000) + "." + std::to_string(0) + "." + std::to_string(0), 14));
versionLabel->Resize({500, 500});
versionLabel->SetPosition({1000, 800});
versionLabel->SetPosition({canvas.GetWidth() - versionLabel->GetWidth(), canvas.GetHeight() - versionLabel->GetHeight()});
// Création d'un texte
Nz::SimpleTextDrawer textDrawer;
textDrawer.SetText("Hello world !");
textDrawer.SetCharacterSize(72);
textDrawer.SetTextOutlineThickness(4.f);
std::shared_ptr<Nz::TextSprite> textSprite = std::make_shared<Nz::TextSprite>();
textSprite->Update(textDrawer);
entt::handle textEntity = world.CreateEntity();
{
auto& nodeComponent = textEntity.emplace<Nz::NodeComponent>();
auto& gfxComponent = textEntity.emplace<Nz::GraphicsComponent>(textSprite, RenderMaskUI);
Nz::Boxf textBox = textSprite->GetAABB();
Nz::Vector2ui windowSize = window.GetSize();
nodeComponent.SetPosition({windowSize.x / 2 - textBox.width / 2, windowSize.y / 2 - textBox.height / 2});
}
}
int Video(int argc, char** argv) {
Nz::Application<Nz::Graphics, Nz::Physics3D, Nz::Widgets> app(argc, argv);
auto& windowing = app.AddComponent<Nz::WindowingAppComponent>();
std::string windowTitle = "Blitz 2"; std::string windowTitle = "Blitz 2";
Nz::Window &window = windowing.CreateWindow(Nz::VideoMode(1920, 1080, 32), windowTitle); Nz::Window& window = windowing.CreateWindow(Nz::VideoMode(1920, 1080, 32), windowTitle);
auto &ecs = app.AddComponent<Nz::EntitySystemAppComponent>(); auto& ecs = app.AddComponent<Nz::EntitySystemAppComponent>();
auto &world = ecs.AddWorld<Nz::EnttWorld>(); auto& world = ecs.AddWorld<Nz::EnttWorld>();
auto &physSystem = world.AddSystem<Nz::Physics3DSystem>(); auto& physSystem = world.AddSystem<Nz::Physics3DSystem>();
physSystem.GetPhysWorld().SetMaxStepCount(1); physSystem.GetPhysWorld().SetMaxStepCount(1);
physSystem.GetPhysWorld().SetStepSize(Nz::Time::Milliseconds(20)); physSystem.GetPhysWorld().SetStepSize(Nz::Time::Milliseconds(20));
physSystem.GetPhysWorld().SetGravity(Nz::Vector3f::Down() * 9.81f); physSystem.GetPhysWorld().SetGravity(Nz::Vector3f::Down() * 9.81f);
CreateCamera(world, window, app); Nz::RenderSystem& renderSystem = world.AddSystem<Nz::RenderSystem>();
Nz::SwapchainParameters params;
params.presentMode.clear();
params.presentMode.push_back(Nz::PresentMode::VerticalSync);
Nz::WindowSwapchain& windowSwapchain = renderSystem.CreateSwapchain(window, params);
auto renderTarget = std::make_shared<Nz::RenderWindow>(windowSwapchain);
CreateCamera(world, window, app, renderTarget);
CreateBoxes(world); CreateBoxes(world);
CreateModel(world); CreateModel(world);
CreateLight(world); CreateLight(world);
@@ -271,20 +331,19 @@ int Video(int argc, char **argv) {
Nz::MillisecondClock fpsClock; Nz::MillisecondClock fpsClock;
unsigned int fps = 0; unsigned int fps = 0;
app.AddUpdaterFunc([&]() app.AddUpdaterFunc([&]() {
{ fps++;
fps++;
if (fpsClock.RestartIfOver(Nz::Time::Second())) if (fpsClock.RestartIfOver(Nz::Time::Second())) {
{ window.SetTitle(windowTitle + " - " + Nz::NumberToString(fps) + " FPS" + " - " +
window.SetTitle(windowTitle + " - " + Nz::NumberToString(fps) + " FPS" + " - " + Nz::NumberToString(world.GetAliveEntityCount()) + " entities"); Nz::NumberToString(world.GetAliveEntityCount()) + " entities");
fps = 0; fps = 0;
} }); }
});
return app.Run(); return app.Run();
} }
int main(int argc, char **argv) int main(int argc, char** argv) {
{ return Video(argc, argv);
TestNetwork();
} }

56
src/ServerMain.cpp Normal file
View File

@@ -0,0 +1,56 @@
#include <server/Server.h>
#include <Nazara/Core/Application.hpp>
#include <Nazara/Core/EntitySystemAppComponent.hpp>
#include <Nazara/Network/Network.hpp>
#include <iostream>
void ConsoleLoop(Nz::Application<Nz::Network>& app, blitz::server::Server& server) {
std::string line;
while (true) {
getline(std::cin, line);
if (line == "stop") {
std::cout << "Exiting ...\n";
server.CloseServer();
app.Quit();
break;
}
}
}
static std::uint16_t DefaultPort = 25565;
int main(int argc, char* args[]) {
Nz::Application<Nz::Network> app(argc, args);
const auto& params = app.GetCommandLineParameters();
std::string_view portString;
std::uint16_t port = DefaultPort;
if (params.GetParameter("port", &portString)) {
std::cout << "Selected port : " << portString << "\n";
bool ok;
port = Nz::StringToNumber(portString, 10, &ok);
if (!ok) {
std::cerr << "Failed to parse port !\n";
port = DefaultPort;
}
}
auto& ecs = app.AddComponent<Nz::EntitySystemAppComponent>();
auto& serverWorld = ecs.AddWorld<Nz::EnttWorld>();
blitz::server::Server server(port, serverWorld);
std::cout << "Server running on port " << port << " ...\n";
std::jthread consoleThread([&app, &server]() { ConsoleLoop(app, server); });
// tick 20 times per seconds
app.AddUpdaterFunc([]() { std::this_thread::sleep_for(std::chrono::milliseconds(50)); });
return app.Run();
}

View File

@@ -11,9 +11,7 @@
namespace blitz { namespace blitz {
namespace client { namespace client {
Client::Client(std::shared_ptr<Nz::EnttWorld> a_World) { Client::Client(Nz::EnttWorld& a_World) : m_World({a_World}) {}
m_World.store(a_World);
}
Client::~Client() { Client::~Client() {
Disconnect(); Disconnect();

View File

@@ -11,7 +11,7 @@ LoggingSuccessHandler::LoggingSuccessHandler(network::EnetConnection& a_Connecti
} }
void LoggingSuccessHandler::Handle(const blitz::protocol::data::LoggingSuccess& a_LoggingSuccess) { void LoggingSuccessHandler::Handle(const blitz::protocol::data::LoggingSuccess& a_LoggingSuccess) {
auto world = m_World.load(); AtomicEnttWorld world = m_World;
auto player = world->CreateEntity(); auto player = world->CreateEntity();
player.emplace<LocalPlayerComponent>(a_LoggingSuccess.m_PlayerId); player.emplace<LocalPlayerComponent>(a_LoggingSuccess.m_PlayerId);
} }

View File

@@ -11,7 +11,7 @@ PlayerJoinHandler::PlayerJoinHandler(network::EnetConnection& a_Connection, Entt
} }
void PlayerJoinHandler::Handle(const protocol::data::PlayerJoin& a_PlayerJoin) { void PlayerJoinHandler::Handle(const protocol::data::PlayerJoin& a_PlayerJoin) {
auto world = m_World.load(); AtomicEnttWorld world = m_World;
assert(world->GetRegistry().view<LocalPlayerComponent>().size() == 1 && "There should be only one local player !"); assert(world->GetRegistry().view<LocalPlayerComponent>().size() == 1 && "There should be only one local player !");
auto localPlayer = world->GetRegistry().view<LocalPlayerComponent>().front(); auto localPlayer = world->GetRegistry().view<LocalPlayerComponent>().front();

View File

@@ -9,7 +9,7 @@ PlayerLeaveHandler::PlayerLeaveHandler(network::EnetConnection& a_Connection, En
} }
void PlayerLeaveHandler::Handle(const protocol::data::PlayerLeave& a_PlayerLeave) { void PlayerLeaveHandler::Handle(const protocol::data::PlayerLeave& a_PlayerLeave) {
auto world = m_World.load(); AtomicEnttWorld world = m_World;
entt::entity playerLeft; entt::entity playerLeft;

View File

@@ -9,7 +9,7 @@ PlayerListHandler::PlayerListHandler(network::EnetConnection& a_Connection, Entt
} }
void PlayerListHandler::Handle(const protocol::data::PlayerList& a_PlayerList) { void PlayerListHandler::Handle(const protocol::data::PlayerList& a_PlayerList) {
auto world = m_World.load(); AtomicEnttWorld world = m_World;
for (auto playerInfo : a_PlayerList.m_Players) { for (auto playerInfo : a_PlayerList.m_Players) {
auto player = world->CreateEntity(); auto player = world->CreateEntity();
player.emplace<PlayerInfoComponent>(playerInfo); player.emplace<PlayerInfoComponent>(playerInfo);

View File

@@ -14,8 +14,7 @@ namespace server {
#define RegisterHandler(Handler) session.m_Handlers.push_back(std::make_unique<Handler>(*session.m_Connection, m_World)) #define RegisterHandler(Handler) session.m_Handlers.push_back(std::make_unique<Handler>(*session.m_Connection, m_World))
Server::Server(std::uint16_t a_Port, std::shared_ptr<Nz::EnttWorld> a_World) : m_NetworkServer(a_Port) { Server::Server(std::uint16_t a_Port, Nz::EnttWorld& a_World) : m_World({a_World}), m_NetworkServer(a_Port) {
m_World.store(a_World);
RegisterSystems(); RegisterSystems();
m_NetworkServer.OnClientConnect.Connect(this, &Server::HandleConnect); m_NetworkServer.OnClientConnect.Connect(this, &Server::HandleConnect);
m_NetworkServer.OnClientDisconnect.Connect(this, &Server::HandleDisconnect); m_NetworkServer.OnClientDisconnect.Connect(this, &Server::HandleDisconnect);
@@ -40,7 +39,7 @@ void Server::HandleDisconnect(network::EnetConnection& a_Connection) {
} }
void Server::CreateEntity(network::EnetConnection& a_Connection) { void Server::CreateEntity(network::EnetConnection& a_Connection) {
auto world = m_World.load(); AtomicEnttWorld world = m_World;
auto entity = world->CreateEntity(); auto entity = world->CreateEntity();
@@ -48,9 +47,9 @@ void Server::CreateEntity(network::EnetConnection& a_Connection) {
} }
void Server::RegisterSystems() { void Server::RegisterSystems() {
auto world = m_World.load(); AtomicEnttWorld world = m_World;
world->AddSystem<KeepAliveSystem>(); world->AddSystem<KeepAliveSystem>(m_World);
world->AddSystem<DisconectSystem>(*this); world->AddSystem<DisconectSystem>(m_World, *this);
auto counter = world->CreateEntity(); auto counter = world->CreateEntity();
counter.emplace<ServerIdCounterComponent>(0); counter.emplace<ServerIdCounterComponent>(0);
@@ -74,5 +73,11 @@ void Server::CloseConnection(std::uint16_t a_PeerId) {
m_NetworkServer.CloseConnection(a_PeerId); m_NetworkServer.CloseConnection(a_PeerId);
} }
void Server::CloseServer() {
for (auto& [peerId, session] : m_Sessions) {
CloseConnection(peerId);
}
}
} // namespace server } // namespace server
} // namespace blitz } // namespace blitz

View File

@@ -16,7 +16,7 @@ KeepAliveHandler::KeepAliveHandler(network::EnetConnection& a_Connection, EnttWo
KeepAliveHandler::~KeepAliveHandler() {} KeepAliveHandler::~KeepAliveHandler() {}
void KeepAliveHandler::Handle(std::uint16_t a_PeerId, const protocol::data::KeepAlive& a_KeepAlive) { void KeepAliveHandler::Handle(std::uint16_t a_PeerId, const protocol::data::KeepAlive& a_KeepAlive) {
auto world = m_World.load(); AtomicEnttWorld world = m_World;
world->GetRegistry().view<KeepAliveSessionComponent>().each([a_PeerId, &a_KeepAlive](auto& keepAliveSession) { world->GetRegistry().view<KeepAliveSessionComponent>().each([a_PeerId, &a_KeepAlive](auto& keepAliveSession) {
if (keepAliveSession.m_PeerId == a_PeerId && keepAliveSession.m_LastKeepAliveId == a_KeepAlive.m_KeepAliveId) { if (keepAliveSession.m_PeerId == a_PeerId && keepAliveSession.m_LastKeepAliveId == a_KeepAlive.m_KeepAliveId) {
keepAliveSession.m_LastTime = Nz::GetElapsedMilliseconds(); keepAliveSession.m_LastTime = Nz::GetElapsedMilliseconds();

View File

@@ -1,6 +1,8 @@
#include <server/handlers/PlayerLoginHandler.h> #include <server/handlers/PlayerLoginHandler.h>
#include <Nazara/Core/Time.hpp> #include <Nazara/Core/Time.hpp>
#include <blitz/common/Format.h>
#include <blitz/common/Log.h>
#include <blitz/components/PlayerInfo.h> #include <blitz/components/PlayerInfo.h>
#include <server/components/EnetConnection.h> #include <server/components/EnetConnection.h>
#include <server/components/KeepAliveSession.h> #include <server/components/KeepAliveSession.h>
@@ -18,7 +20,7 @@ PlayerLoginHandler::PlayerLoginHandler(network::EnetConnection& a_Connection, En
PlayerLoginHandler::~PlayerLoginHandler() {} PlayerLoginHandler::~PlayerLoginHandler() {}
void PlayerLoginHandler::Handle(std::uint16_t a_PeerId, const protocol::data::PlayerLogin& a_PlayerLogin) { void PlayerLoginHandler::Handle(std::uint16_t a_PeerId, const protocol::data::PlayerLogin& a_PlayerLogin) {
auto world = m_World.load(); AtomicEnttWorld world = m_World;
std::vector<PlayerInfoComponent> players; std::vector<PlayerInfoComponent> players;
@@ -62,6 +64,8 @@ void PlayerLoginHandler::Handle(std::uint16_t a_PeerId, const protocol::data::Pl
for (auto [entity, connection] : world->GetRegistry().view<EnetConnectionComponent>().each()) { for (auto [entity, connection] : world->GetRegistry().view<EnetConnectionComponent>().each()) {
connection.m_Connection->SendPlayerJoin({newPlayer}); connection.m_Connection->SendPlayerJoin({newPlayer});
} }
LogD(Format("[Server] %s joined !", a_PlayerLogin.m_PlayerName.c_str()));
} }
} // namespace server } // namespace server

View File

@@ -5,32 +5,40 @@
#include <server/Server.h> #include <server/Server.h>
#include <blitz/common/Format.h>
#include <blitz/common/Log.h>
namespace blitz { namespace blitz {
namespace server { namespace server {
DisconectSystem::DisconectSystem(entt::registry& a_Registry, Server& a_Server) : m_Registry(a_Registry), m_Server(a_Server) {} DisconectSystem::DisconectSystem(entt::registry&, EnttWorld& a_World, Server& a_Server) : m_World(a_World), m_Server(a_Server) {}
void DisconectSystem::Update(Nz::Time elapsedTime) { void DisconectSystem::Update(Nz::Time elapsedTime) {
auto disconnects = m_Registry.view<DisconnectComponent>(); AtomicEnttWorld world = m_World;
entt::registry& registry = world->GetRegistry();
auto disconnects = registry.view<DisconnectComponent>();
// broadcast player leave // broadcast player leave
for (auto entity : disconnects) { for (auto entity : disconnects) {
auto* player = m_Registry.try_get<PlayerInfoComponent>(entity); auto* player = registry.try_get<PlayerInfoComponent>(entity);
if (player) { if (player) {
for (auto [entity, connection] : m_Registry.view<EnetConnectionComponent>().each()) { for (auto [entity, connection] : registry.view<EnetConnectionComponent>().each()) {
connection.m_Connection->SendPlayerLeave({player->m_PlayerId}); connection.m_Connection->SendPlayerLeave({player->m_PlayerId});
} }
LogD(Format("[Server] %s left !", player->m_Pseudo.c_str()));
} }
} }
// close connections // close connections
m_Registry.view<EnetConnectionComponent, DisconnectComponent>().each( registry.view<EnetConnectionComponent, DisconnectComponent>().each(
[this](auto entity, EnetConnectionComponent& connection, DisconnectComponent disconnect) { [this](auto entity, EnetConnectionComponent& connection, DisconnectComponent disconnect) {
m_Server.CloseConnection(connection.m_Connection->GetPeerId()); m_Server.CloseConnection(connection.m_Connection->GetPeerId());
}); });
// remove the entities // remove the entities
m_Registry.destroy(disconnects.begin(), disconnects.end()); registry.destroy(disconnects.begin(), disconnects.end());
} }
} // namespace server } // namespace server

View File

@@ -9,11 +9,15 @@
namespace blitz { namespace blitz {
namespace server { namespace server {
KeepAliveSystem::KeepAliveSystem(entt::registry& a_Registry) : m_Registry(a_Registry) {} KeepAliveSystem::KeepAliveSystem(entt::registry&, EnttWorld& a_World) : m_World(a_World) {}
void KeepAliveSystem::Update(Nz::Time elapsedTime) { void KeepAliveSystem::Update(Nz::Time elapsedTime) {
m_Registry.view<KeepAliveSessionComponent, EnetConnectionComponent>().each( AtomicEnttWorld world = m_World;
[this](auto entity, auto& keepAliveSession, auto& connection) {
entt::registry& registry = world->GetRegistry();
registry.view<KeepAliveSessionComponent, EnetConnectionComponent>().each(
[&registry](auto entity, auto& keepAliveSession, auto& connection) {
auto duration = Nz::GetElapsedMilliseconds() - keepAliveSession.m_LastTime; auto duration = Nz::GetElapsedMilliseconds() - keepAliveSession.m_LastTime;
if (duration > Nz::Time::Seconds(10)) { if (duration > Nz::Time::Seconds(10)) {
if (keepAliveSession.m_RecievedResponse) { if (keepAliveSession.m_RecievedResponse) {
@@ -28,7 +32,7 @@ void KeepAliveSystem::Update(Nz::Time elapsedTime) {
connection.m_Connection->SendKeepAlive({keepAliveId}); connection.m_Connection->SendKeepAlive({keepAliveId});
} else { } else {
// We kick the player because he's not responding anymore // We kick the player because he's not responding anymore
m_Registry.emplace<DisconnectComponent>(entity); registry.emplace<DisconnectComponent>(entity);
} }
} }
}); });

View File

@@ -10,20 +10,25 @@ if is_mode("release") then
set_warnings("all", "error") set_warnings("all", "error")
end end
target("BlitzLib") add_includedirs("include")
set_kind("static")
add_files("src/blitz/**.cpp", "src/client/**.cpp", "src/server/**.cpp")
add_includedirs("include")
add_packages("nazaraengine")
target("Blitz2") target("Blitz2")
set_kind("binary") set_kind("static")
add_files("src/*.cpp") add_files("src/blitz/**.cpp", "src/server/**.cpp")
add_packages("nazaraengine") add_packages("nazaraengine", {public = true})
add_includedirs("include")
add_deps("BlitzLib")
set_rundir(".")
target("Blitz2Server")
set_kind("binary")
add_deps("Blitz2")
set_default(false)
add_files("src/ServerMain.cpp")
target("Blitz2Client")
set_kind("binary")
add_files("src/ClientMain.cpp", "src/client/**.cpp")
add_deps("Blitz2")
set_rundir(".")
-- Tests were introduced in that version -- Tests were introduced in that version
@@ -35,13 +40,11 @@ for _, file in ipairs(os.files("test/**.cpp")) do
target(name) target(name)
set_kind("binary") set_kind("binary")
add_includedirs("include", "test")
add_files(file) add_files(file)
set_default(false) set_default(false)
add_deps("BlitzLib") add_deps("Blitz2")
add_packages("nazaraengine")
add_tests("compile_and_run") add_tests("compile_and_run")
end end