fully implement KeepAlive behavior
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23
include/server/systems/DisconnectSystem.h
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23
include/server/systems/DisconnectSystem.h
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#pragma once
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#include <Nazara/Core/Time.hpp>
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#include <entt/entity/registry.hpp>
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namespace blitz {
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namespace server {
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class Server;
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class DisconectSystem {
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public:
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DisconectSystem(entt::registry& a_Registry, Server& a_Server);
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void Update(Nz::Time elapsedTime);
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private:
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entt::registry& m_Registry;
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Server& m_Server;
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};
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} // namespace server
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} // namespace blitz
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