fully implement KeepAlive behavior
This commit is contained in:
13
include/server/components/Disconnect.h
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13
include/server/components/Disconnect.h
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#pragma once
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namespace blitz {
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namespace server {
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enum Reason { Timeout };
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struct DisconnectComponent {
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Reason m_Reason;
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};
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} // namespace server
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} // namespace blitz
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13
include/server/components/EnetConnection.h
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include/server/components/EnetConnection.h
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#pragma once
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#include <blitz/network/EnetConnection.h>
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namespace blitz {
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namespace server {
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struct EnetConnectionComponent {
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network::EnetConnection* m_Connection;
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};
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} // namespace server
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} // namespace blitz
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17
include/server/components/KeepAliveSession.h
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17
include/server/components/KeepAliveSession.h
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#pragma once
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#include <Nazara/Core/Time.hpp>
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#include <cstdint>
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namespace blitz {
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namespace server {
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struct KeepAliveSessionComponent {
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std::uint16_t m_PeerId;
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std::uint64_t m_LastKeepAliveId;
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Nz::Time m_LastTime;
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bool m_RecievedResponse = false;
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};
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} // namespace server
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} // namespace blitz
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