fully implement KeepAlive behavior

This commit is contained in:
2024-07-21 20:59:13 +02:00
parent 36a2e67ac4
commit 92a2e53036
25 changed files with 513 additions and 61 deletions

37
include/server/Server.h Normal file
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#pragma once
#include <blitz/network/EnetServer.h>
#include <blitz/protocol/PacketHandler.h>
namespace blitz {
namespace server {
class Server {
public:
Server(std::uint16_t a_Port, std::shared_ptr<Nz::EnttWorld> a_World);
~Server();
network::EnetConnection* GetConnection(std::uint16_t a_PeerId);
void CloseConnection(std::uint16_t a_PeerId);
private:
void HandleConnect(network::EnetConnection&);
void HandleDisconnect(network::EnetConnection&);
struct Session {
network::EnetConnection* m_Connection;
std::vector<std::unique_ptr<protocol::PacketHandler>> m_Handlers;
};
EnttWorld m_World;
std::map<std::uint16_t, Session> m_Sessions;
network::EnetServer m_NetworkServer;
void RegisterHandlers(Session& session);
void RegisterSystems();
void CreateEntity(network::EnetConnection&);
};
} // namespace server
} // namespace blitz

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#pragma once
namespace blitz {
namespace server {
enum Reason { Timeout };
struct DisconnectComponent {
Reason m_Reason;
};
} // namespace server
} // namespace blitz

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#pragma once
#include <blitz/network/EnetConnection.h>
namespace blitz {
namespace server {
struct EnetConnectionComponent {
network::EnetConnection* m_Connection;
};
} // namespace server
} // namespace blitz

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#pragma once
#include <Nazara/Core/Time.hpp>
#include <cstdint>
namespace blitz {
namespace server {
struct KeepAliveSessionComponent {
std::uint16_t m_PeerId;
std::uint64_t m_LastKeepAliveId;
Nz::Time m_LastTime;
bool m_RecievedResponse = false;
};
} // namespace server
} // namespace blitz

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#pragma once
#include <blitz/protocol/PacketHandler.h>
namespace blitz {
namespace server {
class KeepAliveHandler : public protocol::PacketHandler {
public:
KeepAliveHandler(network::EnetConnection& a_Connection, EnttWorld& a_World);
~KeepAliveHandler();
NazaraSlot(network::EnetConnection, OnKeepAlive, m_Slot);
private:
void Handle(std::uint16_t, const protocol::data::KeepAlive&);
};
} // namespace server
} // namespace blitz

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#pragma once
#include <Nazara/Core/Time.hpp>
#include <entt/entity/registry.hpp>
namespace blitz {
namespace server {
class Server;
class DisconectSystem {
public:
DisconectSystem(entt::registry& a_Registry, Server& a_Server);
void Update(Nz::Time elapsedTime);
private:
entt::registry& m_Registry;
Server& m_Server;
};
} // namespace server
} // namespace blitz

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#pragma once
#include <Nazara/Core/Time.hpp>
#include <entt/entity/registry.hpp>
namespace blitz {
namespace server {
class KeepAliveSystem {
public:
KeepAliveSystem(entt::registry& a_Registry);
void Update(Nz::Time elapsedTime);
private:
entt::registry& m_Registry;
};
} // namespace server
} // namespace blitz