improve packet interface

This commit is contained in:
2024-07-18 20:45:55 +02:00
parent 9fadb86031
commit 8bc2f26578
11 changed files with 400 additions and 79 deletions

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@@ -0,0 +1,38 @@
#pragma once
#include <Nazara/Network/ENetHost.hpp>
#include <blitz/common/NonCopyable.h>
#include <blitz/network/EnetConnexion.h>
#include <thread>
namespace blitz {
namespace network {
class EnetClient : private NonCopyable {
public:
EnetClient(const Nz::IpAddress& address);
~EnetClient();
void Disconnect();
NazaraSignal(OnConnect);
NazaraSignal(OnDisconnect);
NazaraSignal(OnDisconnectTimeout);
const EnetConnexion& GetConnexion() const {
return m_Connexion;
}
private:
EnetConnexion m_Connexion;
Nz::ENetHost m_Host;
Nz::ENetPeer* m_Peer;
std::thread m_Thread;
bool m_Running;
void Update();
void WorkerThread();
};
} // namespace network
} // namespace blitz

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@@ -0,0 +1,50 @@
#pragma once
#include <Nazara/Network/ENetPeer.hpp>
#include <blitz/protocol/PacketSerializer.h>
#include <blitz/protocol/Packets.h>
namespace blitz {
namespace network {
class EnetClient;
class EnetServer;
#define DeclarePacket(Name, NFlag) \
void Send##Name(const blitz::protocol::data::Name& a_##Name) const { \
m_Peer->Send(0, NFlag, protocol::PacketSerializer::Serialize(protocol::packets::Name(a_##Name))); \
} \
NazaraSignal(On##Name, const blitz::protocol::data::Name&)
class EnetConnexion {
public:
EnetConnexion(Nz::ENetPeer* a_Peer = nullptr);
bool IsConnected() const {
if (!m_Peer)
return false;
return m_Peer->IsConnected();
}
DeclareAllPacket()
private:
Nz::ENetPeer* m_Peer;
void Recieve(Nz::ByteArray&);
void SetPeer(Nz::ENetPeer* a_Peer);
friend class EnetClient;
friend class EnetServer;
};
#undef DeclarePacket
} // namespace network
} // namespace blitz

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@@ -0,0 +1,43 @@
#pragma once
#include <Nazara/Core/ThreadExt.hpp>
#include <Nazara/Network/ENetHost.hpp>
#include <blitz/common/NonCopyable.h>
#include <blitz/network/EnetConnexion.h>
#include <blitz/protocol/Packets.h>
#include <cstdint>
#include <map>
#include <thread>
namespace blitz {
namespace network {
class EnetServer : private NonCopyable {
public:
EnetServer(std::uint16_t port);
~EnetServer();
void Destroy();
void BroadcastPacket(const protocol::Packet& a_Packet, Nz::ENetPacketFlags a_Flags);
EnetConnexion* GetConnexion(std::uint16_t a_PeerId);
NazaraSignal(OnClientConnect, EnetConnexion& /*a_Peer*/);
NazaraSignal(OnClientDisconnect, EnetConnexion& /*a_Peer*/);
NazaraSignal(OnClientDisconnectTimeout, EnetConnexion& /*a_Peer*/);
private:
void Update();
void WorkerThread();
void RemoveConnexion(std::uint16_t a_PeerId);
Nz::ENetHost m_Host;
bool m_Running;
std::thread m_Thread;
std::map<std::uint16_t, EnetConnexion> m_Connexion;
};
} // namespace network
} // namespace blitz

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@@ -0,0 +1,19 @@
#pragma once
#define DeclareAllPacket() \
DeclarePacket(PlayerLogin, Nz::ENetPacketFlag::Reliable); \
DeclarePacket(UpdateHealth, Nz::ENetPacketFlag::Reliable); \
DeclarePacket(LoggingSuccess, Nz::ENetPacketFlag::Reliable); \
DeclarePacket(PlayerDeath, Nz::ENetPacketFlag::Reliable); \
DeclarePacket(PlayerJoin, Nz::ENetPacketFlag::Reliable); \
DeclarePacket(PlayerLeave, Nz::ENetPacketFlag::Reliable); \
DeclarePacket(PlayerStats, Nz::ENetPacketFlag::Reliable); \
DeclarePacket(PlayerList, Nz::ENetPacketFlag::Reliable); \
DeclarePacket(ServerConfig, Nz::ENetPacketFlag::Reliable); \
DeclarePacket(ServerTps, Nz::ENetPacketFlag::Reliable); \
DeclarePacket(UpdateGameState, Nz::ENetPacketFlag::Reliable); \
DeclarePacket(KeepAlive, Nz::ENetPacketFlag::Reliable); \
DeclarePacket(Disconnect, Nz::ENetPacketFlag::Reliable); \
DeclarePacket(ChatMessage, Nz::ENetPacketFlag::Reliable); \
DeclarePacket(PlayerPositionAndRotation, Nz::ENetPacketFlag::Reliable); \
DeclarePacket(PlayerShoot, Nz::ENetPacketFlag::Reliable);

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@@ -1,10 +1,14 @@
#pragma once
#include <blitz/protocol/Packets.h>
#include <blitz/protocol/PacketDeclare.h>
namespace blitz {
namespace protocol {
#define DeclarePacket(PacketName, ...) \
virtual void Visit(const packets::PacketName&) {}
class PacketVisitor {
protected:
PacketVisitor() {}
@@ -13,23 +17,10 @@ class PacketVisitor {
public:
void Check(const Packet& packet);
virtual void Visit(const packets::PlayerLogin&) {}
virtual void Visit(const packets::UpdateHealth&) {}
virtual void Visit(const packets::LoggingSuccess&) {}
virtual void Visit(const packets::PlayerDeath&) {}
virtual void Visit(const packets::PlayerJoin&) {}
virtual void Visit(const packets::PlayerLeave&) {}
virtual void Visit(const packets::PlayerList&) {}
virtual void Visit(const packets::PlayerStats&) {}
virtual void Visit(const packets::ServerConfig&) {}
virtual void Visit(const packets::ServerTps&) {}
virtual void Visit(const packets::UpdateGameState&) {}
virtual void Visit(const packets::KeepAlive&) {}
virtual void Visit(const packets::Disconnect&) {}
virtual void Visit(const packets::ChatMessage&) {}
virtual void Visit(const packets::PlayerPositionAndRotation&) {}
virtual void Visit(const packets::PlayerShoot&) {}
DeclareAllPacket()
};
#undef DeclarePacket
} // namespace protocol
} // namespace blitz

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@@ -1,7 +1,8 @@
#pragma once
#include <string>
#include <blitz/protocol/PacketData.h>
#include <blitz/protocol/PacketDeclare.h>
#include <string>
namespace blitz {
namespace protocol {
@@ -64,7 +65,7 @@ template <PacketType PT, typename Data>
class ConcretePacket : public Packet {
public:
using PacketDataType = Data;
PacketDataType m_Data;
ConcretePacket(const PacketDataType& a_Data = {});
@@ -87,33 +88,16 @@ class ConcretePacket : public Packet {
// before including this file
// if you want to instantiate templates
#ifdef BLITZ_INSTANCIATE_PACKETS
#define DeclarePacket(Type) \
using Type = ConcretePacket<PacketType::Type, data::Type>; \
template class ConcretePacket<PacketType::Type, data::Type>
#define DeclarePacket(PacketName, ...) \
using PacketName = ConcretePacket<PacketType::PacketName, data::PacketName>; \
template class ConcretePacket<PacketType::PacketName, data::PacketName>
#else
#define DeclarePacket(Type) using Type = ConcretePacket<PacketType::Type, data::Type>
#define DeclarePacket(PacketName, ...) using PacketName = ConcretePacket<PacketType::PacketName, data::PacketName>
#endif
DeclareAllPacket()
DeclarePacket(PlayerLogin);
DeclarePacket(UpdateHealth);
DeclarePacket(LoggingSuccess);
DeclarePacket(PlayerDeath);
DeclarePacket(PlayerJoin);
DeclarePacket(PlayerLeave);
DeclarePacket(PlayerStats);
DeclarePacket(PlayerList);
DeclarePacket(ServerConfig);
DeclarePacket(ServerTps);
DeclarePacket(UpdateGameState);
DeclarePacket(KeepAlive);
DeclarePacket(Disconnect);
DeclarePacket(ChatMessage);
DeclarePacket(PlayerPositionAndRotation);
DeclarePacket(PlayerShoot);
#undef DeclarePacket
} // namespace packets

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@@ -0,0 +1,69 @@
#include <blitz/network/EnetClient.h>
#include <iostream>
namespace blitz {
namespace network {
EnetClient::EnetClient(const Nz::IpAddress& address) : m_Running(true) {
m_Host.Create(Nz::IpAddress::LoopbackIpV4, 1);
m_Peer = m_Host.Connect(address);
m_Thread = std::thread(&EnetClient::WorkerThread, this);
m_Connexion.SetPeer(m_Peer);
}
EnetClient::~EnetClient() {
if (m_Peer->IsConnected())
Disconnect();
m_Host.Destroy();
m_Running = false;
m_Thread.join();
}
void EnetClient::Disconnect() {
m_Peer->DisconnectNow(0);
m_Connexion.SetPeer(nullptr);
}
void EnetClient::WorkerThread() {
while (m_Running) {
Update();
}
}
void EnetClient::Update() {
Nz::ENetEvent event;
int service = m_Host.Service(&event, 5);
if (service > 0) {
do {
switch (event.type) {
case Nz::ENetEventType::Disconnect:
OnDisconnect();
break;
case Nz::ENetEventType::DisconnectTimeout:
OnDisconnectTimeout();
break;
case Nz::ENetEventType::OutgoingConnect:
OnConnect();
break;
case Nz::ENetEventType::Receive:
m_Connexion.Recieve(event.packet.m_packet->data);
break;
case Nz::ENetEventType::None:
case Nz::ENetEventType::IncomingConnect:
break;
}
} while (m_Host.CheckEvents(&event));
}
}
} // namespace network
} // namespace blitz

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@@ -0,0 +1,48 @@
#include <blitz/network/EnetConnexion.h>
#include <blitz/protocol/PacketSerializer.h>
#include <blitz/protocol/PacketVisitor.h>
namespace blitz {
namespace network {
namespace packets = blitz::protocol::packets;
#define DeclarePacket(PacketName, ...) \
void Visit(const protocol::packets::PacketName& a_Packet) { \
m_Connexion.On##PacketName(a_Packet.m_Data); \
}
class PacketDispatcher : public protocol::PacketVisitor {
public:
PacketDispatcher(EnetConnexion& a_Connexion) : m_Connexion(a_Connexion) {}
DeclareAllPacket();
private:
EnetConnexion& m_Connexion;
};
EnetConnexion::EnetConnexion(Nz::ENetPeer* a_Peer) : m_Peer(a_Peer) {}
void EnetConnexion::SetPeer(Nz::ENetPeer* a_Peer) {
m_Peer = a_Peer;
}
void EnetConnexion::Recieve(Nz::ByteArray& a_Data) {
auto packet = protocol::PacketSerializer::Deserialize(a_Data);
if (!packet)
return;
PacketDispatcher dispatcher(*this);
dispatcher.Check(*packet.get());
}
} // namespace network
} // namespace blitz

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@@ -0,0 +1,94 @@
#include <blitz/network/EnetServer.h>
#include <Nazara/Core/ByteStream.hpp>
namespace blitz {
namespace network {
EnetServer::EnetServer(std::uint16_t port) : m_Running(true) {
m_Host.Create(Nz::NetProtocol::Any, port, 80);
m_Host.AllowsIncomingConnections(true);
m_Thread = std::thread(&EnetServer::WorkerThread, this);
}
void EnetServer::WorkerThread() {
while (m_Running) {
Update();
}
}
EnetServer::~EnetServer() {
if (m_Running)
Destroy();
}
void EnetServer::Update() {
Nz::ENetEvent event;
int service = m_Host.Service(&event, 5);
if (service > 0) {
do {
switch (event.type) {
case Nz::ENetEventType::Disconnect: {
EnetConnexion* connexion = GetConnexion(event.peer->GetPeerId());
if (!connexion)
break;
OnClientDisconnect(*connexion);
break;
}
case Nz::ENetEventType::DisconnectTimeout: {
EnetConnexion* connexion = GetConnexion(event.peer->GetPeerId());
if (!connexion)
break;
OnClientDisconnectTimeout(*connexion);
break;
}
case Nz::ENetEventType::IncomingConnect: {
Nz::ENetPeer* peer = event.peer;
m_Connexion.insert({peer->GetPeerId(), EnetConnexion(peer)});
OnClientConnect(*GetConnexion(peer->GetPeerId()));
break;
}
case Nz::ENetEventType::Receive: {
EnetConnexion* connexion = GetConnexion(event.peer->GetPeerId());
if (!connexion)
break;
connexion->Recieve(event.packet.m_packet->data);
break;
}
case Nz::ENetEventType::OutgoingConnect:
case Nz::ENetEventType::None:
break;
}
} while (m_Host.CheckEvents(&event));
}
}
EnetConnexion* EnetServer::GetConnexion(std::uint16_t a_PeerId) {
auto it = m_Connexion.find(a_PeerId);
if (it == m_Connexion.end())
return nullptr;
return &it->second;
}
void EnetServer::BroadcastPacket(const protocol::Packet& a_Packet, Nz::ENetPacketFlags a_Flags) {
// m_Host.Broadcast(0, a_Flags, std::move(a_Data));
}
void EnetServer::RemoveConnexion(std::uint16_t a_PeerId) {
m_Connexion.erase(a_PeerId);
}
void EnetServer::Destroy() {
m_Running = false;
m_Thread.join();
m_Host.Destroy();
}
} // namespace network
} // namespace blitz

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@@ -32,6 +32,9 @@ namespace PacketSerializer {
void DeserializePacketData(ClassName::PacketDataType& a_Packet)
#define DeclarePacket(PacketName, ...) \
VisitSerialize(packets::PacketName)
class Serializer : public PacketVisitor {
private:
Nz::ByteStream& m_Buffer;
@@ -44,24 +47,13 @@ class Serializer : public PacketVisitor {
Check(a_Packet);
}
VisitSerialize(packets::PlayerLogin);
VisitSerialize(packets::UpdateHealth);
VisitSerialize(packets::LoggingSuccess);
VisitSerialize(packets::PlayerDeath);
VisitSerialize(packets::PlayerJoin);
VisitSerialize(packets::PlayerLeave);
VisitSerialize(packets::PlayerList);
VisitSerialize(packets::PlayerStats);
VisitSerialize(packets::ServerConfig);
VisitSerialize(packets::ServerTps);
VisitSerialize(packets::UpdateGameState);
VisitSerialize(packets::KeepAlive);
VisitSerialize(packets::Disconnect);
VisitSerialize(packets::ChatMessage);
VisitSerialize(packets::PlayerPositionAndRotation);
VisitSerialize(packets::PlayerShoot);
DeclareAllPacket()
};
#undef DeclarePacket
#define DeclarePacket(PacketName, ...) \
VisitDeserialize(packets::PacketName)
class Deserializer : public PacketVisitor {
private:
Nz::ByteStream& m_Buffer;
@@ -83,22 +75,7 @@ class Deserializer : public PacketVisitor {
return m_Packet;
}
VisitDeserialize(packets::PlayerLogin);
VisitDeserialize(packets::UpdateHealth);
VisitDeserialize(packets::LoggingSuccess);
VisitDeserialize(packets::PlayerDeath);
VisitDeserialize(packets::PlayerJoin);
VisitDeserialize(packets::PlayerLeave);
VisitDeserialize(packets::PlayerList);
VisitDeserialize(packets::PlayerStats);
VisitDeserialize(packets::ServerConfig);
VisitDeserialize(packets::ServerTps);
VisitDeserialize(packets::UpdateGameState);
VisitDeserialize(packets::KeepAlive);
VisitDeserialize(packets::Disconnect);
VisitDeserialize(packets::ChatMessage);
VisitDeserialize(packets::PlayerPositionAndRotation);
VisitDeserialize(packets::PlayerShoot);
DeclareAllPacket()
};

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@@ -3,13 +3,15 @@
#include <blitz/protocol/PacketFactory.h>
#include <blitz/utils/Test.h>
static int Test() {
for (std::size_t i = 0; i < static_cast<std::size_t>(blitz::protocol::PacketType::PACKET_COUNT); i++) {
const auto& packet = blitz::protocol::PacketFactory::CreateReadOnlyPacket(blitz::protocol::PacketType(i));
namespace bp = blitz::protocol;
Nz::ByteArray buffer = blitz::protocol::PacketSerializer::Serialize(*packet.get());
static int TestAllPackets() {
for (std::size_t i = 0; i < static_cast<std::size_t>(bp::PacketType::PACKET_COUNT); i++) {
const auto& packet = bp::PacketFactory::CreateReadOnlyPacket(bp::PacketType(i));
blitz::protocol::PacketPtr packet2 = blitz::protocol::PacketSerializer::Deserialize(buffer);
Nz::ByteArray buffer = bp::PacketSerializer::Serialize(*packet.get());
bp::PacketPtr packet2 = bp::PacketSerializer::Deserialize(buffer);
blitz_test_assert(packet2 != nullptr);
@@ -18,6 +20,12 @@ static int Test() {
return 0;
}
static void Test() {
bp::packets::ChatMessage packet({"caca"});
Nz::ByteArray buffer = bp::PacketSerializer::Serialize(packet);
}
int main() {
return Test();
Test();
return TestAllPackets();
}