improve packet interface
This commit is contained in:
38
include/blitz/network/EnetClient.h
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38
include/blitz/network/EnetClient.h
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@@ -0,0 +1,38 @@
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#pragma once
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#include <Nazara/Network/ENetHost.hpp>
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#include <blitz/common/NonCopyable.h>
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#include <blitz/network/EnetConnexion.h>
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#include <thread>
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namespace blitz {
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namespace network {
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class EnetClient : private NonCopyable {
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public:
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EnetClient(const Nz::IpAddress& address);
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~EnetClient();
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void Disconnect();
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NazaraSignal(OnConnect);
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NazaraSignal(OnDisconnect);
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NazaraSignal(OnDisconnectTimeout);
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const EnetConnexion& GetConnexion() const {
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return m_Connexion;
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}
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private:
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EnetConnexion m_Connexion;
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Nz::ENetHost m_Host;
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Nz::ENetPeer* m_Peer;
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std::thread m_Thread;
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bool m_Running;
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void Update();
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void WorkerThread();
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};
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} // namespace network
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} // namespace blitz
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50
include/blitz/network/EnetConnexion.h
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50
include/blitz/network/EnetConnexion.h
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@@ -0,0 +1,50 @@
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#pragma once
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#include <Nazara/Network/ENetPeer.hpp>
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#include <blitz/protocol/PacketSerializer.h>
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#include <blitz/protocol/Packets.h>
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namespace blitz {
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namespace network {
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class EnetClient;
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class EnetServer;
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#define DeclarePacket(Name, NFlag) \
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void Send##Name(const blitz::protocol::data::Name& a_##Name) const { \
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m_Peer->Send(0, NFlag, protocol::PacketSerializer::Serialize(protocol::packets::Name(a_##Name))); \
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} \
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NazaraSignal(On##Name, const blitz::protocol::data::Name&)
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class EnetConnexion {
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public:
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EnetConnexion(Nz::ENetPeer* a_Peer = nullptr);
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bool IsConnected() const {
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if (!m_Peer)
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return false;
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return m_Peer->IsConnected();
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}
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DeclareAllPacket()
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private:
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Nz::ENetPeer* m_Peer;
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void Recieve(Nz::ByteArray&);
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void SetPeer(Nz::ENetPeer* a_Peer);
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friend class EnetClient;
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friend class EnetServer;
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};
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#undef DeclarePacket
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} // namespace network
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} // namespace blitz
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43
include/blitz/network/EnetServer.h
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43
include/blitz/network/EnetServer.h
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@@ -0,0 +1,43 @@
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#pragma once
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#include <Nazara/Core/ThreadExt.hpp>
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#include <Nazara/Network/ENetHost.hpp>
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#include <blitz/common/NonCopyable.h>
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#include <blitz/network/EnetConnexion.h>
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#include <blitz/protocol/Packets.h>
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#include <cstdint>
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#include <map>
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#include <thread>
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namespace blitz {
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namespace network {
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class EnetServer : private NonCopyable {
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public:
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EnetServer(std::uint16_t port);
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~EnetServer();
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void Destroy();
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void BroadcastPacket(const protocol::Packet& a_Packet, Nz::ENetPacketFlags a_Flags);
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EnetConnexion* GetConnexion(std::uint16_t a_PeerId);
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NazaraSignal(OnClientConnect, EnetConnexion& /*a_Peer*/);
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NazaraSignal(OnClientDisconnect, EnetConnexion& /*a_Peer*/);
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NazaraSignal(OnClientDisconnectTimeout, EnetConnexion& /*a_Peer*/);
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private:
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void Update();
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void WorkerThread();
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void RemoveConnexion(std::uint16_t a_PeerId);
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Nz::ENetHost m_Host;
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bool m_Running;
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std::thread m_Thread;
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std::map<std::uint16_t, EnetConnexion> m_Connexion;
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};
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} // namespace network
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} // namespace blitz
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19
include/blitz/protocol/PacketDeclare.h
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19
include/blitz/protocol/PacketDeclare.h
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@@ -0,0 +1,19 @@
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#pragma once
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#define DeclareAllPacket() \
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DeclarePacket(PlayerLogin, Nz::ENetPacketFlag::Reliable); \
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DeclarePacket(UpdateHealth, Nz::ENetPacketFlag::Reliable); \
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DeclarePacket(LoggingSuccess, Nz::ENetPacketFlag::Reliable); \
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DeclarePacket(PlayerDeath, Nz::ENetPacketFlag::Reliable); \
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DeclarePacket(PlayerJoin, Nz::ENetPacketFlag::Reliable); \
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DeclarePacket(PlayerLeave, Nz::ENetPacketFlag::Reliable); \
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DeclarePacket(PlayerStats, Nz::ENetPacketFlag::Reliable); \
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DeclarePacket(PlayerList, Nz::ENetPacketFlag::Reliable); \
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DeclarePacket(ServerConfig, Nz::ENetPacketFlag::Reliable); \
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DeclarePacket(ServerTps, Nz::ENetPacketFlag::Reliable); \
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DeclarePacket(UpdateGameState, Nz::ENetPacketFlag::Reliable); \
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DeclarePacket(KeepAlive, Nz::ENetPacketFlag::Reliable); \
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DeclarePacket(Disconnect, Nz::ENetPacketFlag::Reliable); \
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DeclarePacket(ChatMessage, Nz::ENetPacketFlag::Reliable); \
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DeclarePacket(PlayerPositionAndRotation, Nz::ENetPacketFlag::Reliable); \
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DeclarePacket(PlayerShoot, Nz::ENetPacketFlag::Reliable);
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@@ -1,10 +1,14 @@
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#pragma once
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#include <blitz/protocol/Packets.h>
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#include <blitz/protocol/PacketDeclare.h>
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namespace blitz {
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namespace protocol {
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#define DeclarePacket(PacketName, ...) \
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virtual void Visit(const packets::PacketName&) {}
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class PacketVisitor {
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protected:
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PacketVisitor() {}
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@@ -13,23 +17,10 @@ class PacketVisitor {
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public:
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void Check(const Packet& packet);
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virtual void Visit(const packets::PlayerLogin&) {}
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virtual void Visit(const packets::UpdateHealth&) {}
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virtual void Visit(const packets::LoggingSuccess&) {}
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virtual void Visit(const packets::PlayerDeath&) {}
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virtual void Visit(const packets::PlayerJoin&) {}
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virtual void Visit(const packets::PlayerLeave&) {}
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virtual void Visit(const packets::PlayerList&) {}
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virtual void Visit(const packets::PlayerStats&) {}
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virtual void Visit(const packets::ServerConfig&) {}
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virtual void Visit(const packets::ServerTps&) {}
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virtual void Visit(const packets::UpdateGameState&) {}
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virtual void Visit(const packets::KeepAlive&) {}
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virtual void Visit(const packets::Disconnect&) {}
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virtual void Visit(const packets::ChatMessage&) {}
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virtual void Visit(const packets::PlayerPositionAndRotation&) {}
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virtual void Visit(const packets::PlayerShoot&) {}
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DeclareAllPacket()
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};
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#undef DeclarePacket
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} // namespace protocol
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} // namespace blitz
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@@ -1,7 +1,8 @@
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#pragma once
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#include <string>
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#include <blitz/protocol/PacketData.h>
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#include <blitz/protocol/PacketDeclare.h>
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#include <string>
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namespace blitz {
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namespace protocol {
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@@ -64,7 +65,7 @@ template <PacketType PT, typename Data>
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class ConcretePacket : public Packet {
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public:
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using PacketDataType = Data;
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PacketDataType m_Data;
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ConcretePacket(const PacketDataType& a_Data = {});
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@@ -87,33 +88,16 @@ class ConcretePacket : public Packet {
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// before including this file
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// if you want to instantiate templates
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#ifdef BLITZ_INSTANCIATE_PACKETS
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#define DeclarePacket(Type) \
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using Type = ConcretePacket<PacketType::Type, data::Type>; \
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template class ConcretePacket<PacketType::Type, data::Type>
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#define DeclarePacket(PacketName, ...) \
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using PacketName = ConcretePacket<PacketType::PacketName, data::PacketName>; \
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template class ConcretePacket<PacketType::PacketName, data::PacketName>
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#else
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#define DeclarePacket(Type) using Type = ConcretePacket<PacketType::Type, data::Type>
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#define DeclarePacket(PacketName, ...) using PacketName = ConcretePacket<PacketType::PacketName, data::PacketName>
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#endif
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DeclareAllPacket()
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DeclarePacket(PlayerLogin);
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DeclarePacket(UpdateHealth);
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DeclarePacket(LoggingSuccess);
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DeclarePacket(PlayerDeath);
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DeclarePacket(PlayerJoin);
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DeclarePacket(PlayerLeave);
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DeclarePacket(PlayerStats);
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DeclarePacket(PlayerList);
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DeclarePacket(ServerConfig);
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DeclarePacket(ServerTps);
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DeclarePacket(UpdateGameState);
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DeclarePacket(KeepAlive);
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DeclarePacket(Disconnect);
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DeclarePacket(ChatMessage);
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DeclarePacket(PlayerPositionAndRotation);
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DeclarePacket(PlayerShoot);
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#undef DeclarePacket
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} // namespace packets
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69
src/blitz/network/EnetClient.cpp
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69
src/blitz/network/EnetClient.cpp
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@@ -0,0 +1,69 @@
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#include <blitz/network/EnetClient.h>
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#include <iostream>
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namespace blitz {
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namespace network {
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EnetClient::EnetClient(const Nz::IpAddress& address) : m_Running(true) {
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m_Host.Create(Nz::IpAddress::LoopbackIpV4, 1);
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m_Peer = m_Host.Connect(address);
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m_Thread = std::thread(&EnetClient::WorkerThread, this);
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m_Connexion.SetPeer(m_Peer);
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}
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EnetClient::~EnetClient() {
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if (m_Peer->IsConnected())
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Disconnect();
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m_Host.Destroy();
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m_Running = false;
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m_Thread.join();
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}
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void EnetClient::Disconnect() {
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m_Peer->DisconnectNow(0);
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m_Connexion.SetPeer(nullptr);
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}
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void EnetClient::WorkerThread() {
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while (m_Running) {
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Update();
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}
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}
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void EnetClient::Update() {
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Nz::ENetEvent event;
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int service = m_Host.Service(&event, 5);
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if (service > 0) {
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do {
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switch (event.type) {
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case Nz::ENetEventType::Disconnect:
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OnDisconnect();
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break;
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case Nz::ENetEventType::DisconnectTimeout:
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OnDisconnectTimeout();
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break;
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case Nz::ENetEventType::OutgoingConnect:
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OnConnect();
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break;
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case Nz::ENetEventType::Receive:
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m_Connexion.Recieve(event.packet.m_packet->data);
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break;
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case Nz::ENetEventType::None:
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case Nz::ENetEventType::IncomingConnect:
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break;
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}
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} while (m_Host.CheckEvents(&event));
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}
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}
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} // namespace network
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} // namespace blitz
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48
src/blitz/network/EnetConnexion.cpp
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48
src/blitz/network/EnetConnexion.cpp
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@@ -0,0 +1,48 @@
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#include <blitz/network/EnetConnexion.h>
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#include <blitz/protocol/PacketSerializer.h>
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#include <blitz/protocol/PacketVisitor.h>
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namespace blitz {
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namespace network {
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namespace packets = blitz::protocol::packets;
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#define DeclarePacket(PacketName, ...) \
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void Visit(const protocol::packets::PacketName& a_Packet) { \
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m_Connexion.On##PacketName(a_Packet.m_Data); \
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}
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class PacketDispatcher : public protocol::PacketVisitor {
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public:
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PacketDispatcher(EnetConnexion& a_Connexion) : m_Connexion(a_Connexion) {}
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DeclareAllPacket();
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private:
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EnetConnexion& m_Connexion;
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};
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EnetConnexion::EnetConnexion(Nz::ENetPeer* a_Peer) : m_Peer(a_Peer) {}
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void EnetConnexion::SetPeer(Nz::ENetPeer* a_Peer) {
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m_Peer = a_Peer;
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}
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void EnetConnexion::Recieve(Nz::ByteArray& a_Data) {
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auto packet = protocol::PacketSerializer::Deserialize(a_Data);
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if (!packet)
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return;
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PacketDispatcher dispatcher(*this);
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dispatcher.Check(*packet.get());
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}
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} // namespace network
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} // namespace blitz
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94
src/blitz/network/EnetServer.cpp
Normal file
94
src/blitz/network/EnetServer.cpp
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@@ -0,0 +1,94 @@
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#include <blitz/network/EnetServer.h>
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#include <Nazara/Core/ByteStream.hpp>
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namespace blitz {
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namespace network {
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EnetServer::EnetServer(std::uint16_t port) : m_Running(true) {
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m_Host.Create(Nz::NetProtocol::Any, port, 80);
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m_Host.AllowsIncomingConnections(true);
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m_Thread = std::thread(&EnetServer::WorkerThread, this);
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}
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void EnetServer::WorkerThread() {
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while (m_Running) {
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Update();
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}
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}
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EnetServer::~EnetServer() {
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if (m_Running)
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Destroy();
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}
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void EnetServer::Update() {
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Nz::ENetEvent event;
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int service = m_Host.Service(&event, 5);
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if (service > 0) {
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do {
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switch (event.type) {
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case Nz::ENetEventType::Disconnect: {
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EnetConnexion* connexion = GetConnexion(event.peer->GetPeerId());
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if (!connexion)
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break;
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OnClientDisconnect(*connexion);
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break;
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}
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case Nz::ENetEventType::DisconnectTimeout: {
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EnetConnexion* connexion = GetConnexion(event.peer->GetPeerId());
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if (!connexion)
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break;
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OnClientDisconnectTimeout(*connexion);
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break;
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}
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case Nz::ENetEventType::IncomingConnect: {
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Nz::ENetPeer* peer = event.peer;
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m_Connexion.insert({peer->GetPeerId(), EnetConnexion(peer)});
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OnClientConnect(*GetConnexion(peer->GetPeerId()));
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break;
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}
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case Nz::ENetEventType::Receive: {
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EnetConnexion* connexion = GetConnexion(event.peer->GetPeerId());
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if (!connexion)
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break;
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connexion->Recieve(event.packet.m_packet->data);
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break;
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}
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case Nz::ENetEventType::OutgoingConnect:
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case Nz::ENetEventType::None:
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break;
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}
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} while (m_Host.CheckEvents(&event));
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}
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}
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EnetConnexion* EnetServer::GetConnexion(std::uint16_t a_PeerId) {
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auto it = m_Connexion.find(a_PeerId);
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if (it == m_Connexion.end())
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return nullptr;
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return &it->second;
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}
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void EnetServer::BroadcastPacket(const protocol::Packet& a_Packet, Nz::ENetPacketFlags a_Flags) {
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// m_Host.Broadcast(0, a_Flags, std::move(a_Data));
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}
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void EnetServer::RemoveConnexion(std::uint16_t a_PeerId) {
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m_Connexion.erase(a_PeerId);
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}
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void EnetServer::Destroy() {
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m_Running = false;
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m_Thread.join();
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m_Host.Destroy();
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}
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} // namespace network
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} // namespace blitz
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@@ -32,6 +32,9 @@ namespace PacketSerializer {
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void DeserializePacketData(ClassName::PacketDataType& a_Packet)
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#define DeclarePacket(PacketName, ...) \
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VisitSerialize(packets::PacketName)
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class Serializer : public PacketVisitor {
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private:
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Nz::ByteStream& m_Buffer;
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@@ -44,24 +47,13 @@ class Serializer : public PacketVisitor {
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Check(a_Packet);
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}
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VisitSerialize(packets::PlayerLogin);
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VisitSerialize(packets::UpdateHealth);
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VisitSerialize(packets::LoggingSuccess);
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VisitSerialize(packets::PlayerDeath);
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VisitSerialize(packets::PlayerJoin);
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VisitSerialize(packets::PlayerLeave);
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VisitSerialize(packets::PlayerList);
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VisitSerialize(packets::PlayerStats);
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VisitSerialize(packets::ServerConfig);
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VisitSerialize(packets::ServerTps);
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VisitSerialize(packets::UpdateGameState);
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VisitSerialize(packets::KeepAlive);
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VisitSerialize(packets::Disconnect);
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VisitSerialize(packets::ChatMessage);
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VisitSerialize(packets::PlayerPositionAndRotation);
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VisitSerialize(packets::PlayerShoot);
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||||
DeclareAllPacket()
|
||||
};
|
||||
|
||||
#undef DeclarePacket
|
||||
#define DeclarePacket(PacketName, ...) \
|
||||
VisitDeserialize(packets::PacketName)
|
||||
|
||||
class Deserializer : public PacketVisitor {
|
||||
private:
|
||||
Nz::ByteStream& m_Buffer;
|
||||
@@ -83,22 +75,7 @@ class Deserializer : public PacketVisitor {
|
||||
return m_Packet;
|
||||
}
|
||||
|
||||
VisitDeserialize(packets::PlayerLogin);
|
||||
VisitDeserialize(packets::UpdateHealth);
|
||||
VisitDeserialize(packets::LoggingSuccess);
|
||||
VisitDeserialize(packets::PlayerDeath);
|
||||
VisitDeserialize(packets::PlayerJoin);
|
||||
VisitDeserialize(packets::PlayerLeave);
|
||||
VisitDeserialize(packets::PlayerList);
|
||||
VisitDeserialize(packets::PlayerStats);
|
||||
VisitDeserialize(packets::ServerConfig);
|
||||
VisitDeserialize(packets::ServerTps);
|
||||
VisitDeserialize(packets::UpdateGameState);
|
||||
VisitDeserialize(packets::KeepAlive);
|
||||
VisitDeserialize(packets::Disconnect);
|
||||
VisitDeserialize(packets::ChatMessage);
|
||||
VisitDeserialize(packets::PlayerPositionAndRotation);
|
||||
VisitDeserialize(packets::PlayerShoot);
|
||||
DeclareAllPacket()
|
||||
};
|
||||
|
||||
|
||||
|
||||
@@ -3,13 +3,15 @@
|
||||
#include <blitz/protocol/PacketFactory.h>
|
||||
#include <blitz/utils/Test.h>
|
||||
|
||||
static int Test() {
|
||||
for (std::size_t i = 0; i < static_cast<std::size_t>(blitz::protocol::PacketType::PACKET_COUNT); i++) {
|
||||
const auto& packet = blitz::protocol::PacketFactory::CreateReadOnlyPacket(blitz::protocol::PacketType(i));
|
||||
namespace bp = blitz::protocol;
|
||||
|
||||
Nz::ByteArray buffer = blitz::protocol::PacketSerializer::Serialize(*packet.get());
|
||||
static int TestAllPackets() {
|
||||
for (std::size_t i = 0; i < static_cast<std::size_t>(bp::PacketType::PACKET_COUNT); i++) {
|
||||
const auto& packet = bp::PacketFactory::CreateReadOnlyPacket(bp::PacketType(i));
|
||||
|
||||
blitz::protocol::PacketPtr packet2 = blitz::protocol::PacketSerializer::Deserialize(buffer);
|
||||
Nz::ByteArray buffer = bp::PacketSerializer::Serialize(*packet.get());
|
||||
|
||||
bp::PacketPtr packet2 = bp::PacketSerializer::Deserialize(buffer);
|
||||
|
||||
blitz_test_assert(packet2 != nullptr);
|
||||
|
||||
@@ -18,6 +20,12 @@ static int Test() {
|
||||
return 0;
|
||||
}
|
||||
|
||||
static void Test() {
|
||||
bp::packets::ChatMessage packet({"caca"});
|
||||
Nz::ByteArray buffer = bp::PacketSerializer::Serialize(packet);
|
||||
}
|
||||
|
||||
int main() {
|
||||
return Test();
|
||||
Test();
|
||||
return TestAllPackets();
|
||||
}
|
||||
Reference in New Issue
Block a user