Files
Blitz2/include/blitz/protocol/PacketDeclare.h
2024-07-18 20:45:55 +02:00

20 lines
1017 B
C

#pragma once
#define DeclareAllPacket() \
DeclarePacket(PlayerLogin, Nz::ENetPacketFlag::Reliable); \
DeclarePacket(UpdateHealth, Nz::ENetPacketFlag::Reliable); \
DeclarePacket(LoggingSuccess, Nz::ENetPacketFlag::Reliable); \
DeclarePacket(PlayerDeath, Nz::ENetPacketFlag::Reliable); \
DeclarePacket(PlayerJoin, Nz::ENetPacketFlag::Reliable); \
DeclarePacket(PlayerLeave, Nz::ENetPacketFlag::Reliable); \
DeclarePacket(PlayerStats, Nz::ENetPacketFlag::Reliable); \
DeclarePacket(PlayerList, Nz::ENetPacketFlag::Reliable); \
DeclarePacket(ServerConfig, Nz::ENetPacketFlag::Reliable); \
DeclarePacket(ServerTps, Nz::ENetPacketFlag::Reliable); \
DeclarePacket(UpdateGameState, Nz::ENetPacketFlag::Reliable); \
DeclarePacket(KeepAlive, Nz::ENetPacketFlag::Reliable); \
DeclarePacket(Disconnect, Nz::ENetPacketFlag::Reliable); \
DeclarePacket(ChatMessage, Nz::ENetPacketFlag::Reliable); \
DeclarePacket(PlayerPositionAndRotation, Nz::ENetPacketFlag::Reliable); \
DeclarePacket(PlayerShoot, Nz::ENetPacketFlag::Reliable);