improve packet interface
This commit is contained in:
19
include/blitz/protocol/PacketDeclare.h
Normal file
19
include/blitz/protocol/PacketDeclare.h
Normal file
@@ -0,0 +1,19 @@
|
||||
#pragma once
|
||||
|
||||
#define DeclareAllPacket() \
|
||||
DeclarePacket(PlayerLogin, Nz::ENetPacketFlag::Reliable); \
|
||||
DeclarePacket(UpdateHealth, Nz::ENetPacketFlag::Reliable); \
|
||||
DeclarePacket(LoggingSuccess, Nz::ENetPacketFlag::Reliable); \
|
||||
DeclarePacket(PlayerDeath, Nz::ENetPacketFlag::Reliable); \
|
||||
DeclarePacket(PlayerJoin, Nz::ENetPacketFlag::Reliable); \
|
||||
DeclarePacket(PlayerLeave, Nz::ENetPacketFlag::Reliable); \
|
||||
DeclarePacket(PlayerStats, Nz::ENetPacketFlag::Reliable); \
|
||||
DeclarePacket(PlayerList, Nz::ENetPacketFlag::Reliable); \
|
||||
DeclarePacket(ServerConfig, Nz::ENetPacketFlag::Reliable); \
|
||||
DeclarePacket(ServerTps, Nz::ENetPacketFlag::Reliable); \
|
||||
DeclarePacket(UpdateGameState, Nz::ENetPacketFlag::Reliable); \
|
||||
DeclarePacket(KeepAlive, Nz::ENetPacketFlag::Reliable); \
|
||||
DeclarePacket(Disconnect, Nz::ENetPacketFlag::Reliable); \
|
||||
DeclarePacket(ChatMessage, Nz::ENetPacketFlag::Reliable); \
|
||||
DeclarePacket(PlayerPositionAndRotation, Nz::ENetPacketFlag::Reliable); \
|
||||
DeclarePacket(PlayerShoot, Nz::ENetPacketFlag::Reliable);
|
||||
@@ -1,10 +1,14 @@
|
||||
#pragma once
|
||||
|
||||
#include <blitz/protocol/Packets.h>
|
||||
#include <blitz/protocol/PacketDeclare.h>
|
||||
|
||||
namespace blitz {
|
||||
namespace protocol {
|
||||
|
||||
#define DeclarePacket(PacketName, ...) \
|
||||
virtual void Visit(const packets::PacketName&) {}
|
||||
|
||||
class PacketVisitor {
|
||||
protected:
|
||||
PacketVisitor() {}
|
||||
@@ -13,23 +17,10 @@ class PacketVisitor {
|
||||
public:
|
||||
void Check(const Packet& packet);
|
||||
|
||||
virtual void Visit(const packets::PlayerLogin&) {}
|
||||
virtual void Visit(const packets::UpdateHealth&) {}
|
||||
virtual void Visit(const packets::LoggingSuccess&) {}
|
||||
virtual void Visit(const packets::PlayerDeath&) {}
|
||||
virtual void Visit(const packets::PlayerJoin&) {}
|
||||
virtual void Visit(const packets::PlayerLeave&) {}
|
||||
virtual void Visit(const packets::PlayerList&) {}
|
||||
virtual void Visit(const packets::PlayerStats&) {}
|
||||
virtual void Visit(const packets::ServerConfig&) {}
|
||||
virtual void Visit(const packets::ServerTps&) {}
|
||||
virtual void Visit(const packets::UpdateGameState&) {}
|
||||
virtual void Visit(const packets::KeepAlive&) {}
|
||||
virtual void Visit(const packets::Disconnect&) {}
|
||||
virtual void Visit(const packets::ChatMessage&) {}
|
||||
virtual void Visit(const packets::PlayerPositionAndRotation&) {}
|
||||
virtual void Visit(const packets::PlayerShoot&) {}
|
||||
DeclareAllPacket()
|
||||
};
|
||||
|
||||
#undef DeclarePacket
|
||||
|
||||
} // namespace protocol
|
||||
} // namespace blitz
|
||||
|
||||
@@ -1,7 +1,8 @@
|
||||
#pragma once
|
||||
|
||||
#include <string>
|
||||
#include <blitz/protocol/PacketData.h>
|
||||
#include <blitz/protocol/PacketDeclare.h>
|
||||
#include <string>
|
||||
|
||||
namespace blitz {
|
||||
namespace protocol {
|
||||
@@ -64,7 +65,7 @@ template <PacketType PT, typename Data>
|
||||
class ConcretePacket : public Packet {
|
||||
public:
|
||||
using PacketDataType = Data;
|
||||
|
||||
|
||||
PacketDataType m_Data;
|
||||
|
||||
ConcretePacket(const PacketDataType& a_Data = {});
|
||||
@@ -87,33 +88,16 @@ class ConcretePacket : public Packet {
|
||||
// before including this file
|
||||
// if you want to instantiate templates
|
||||
#ifdef BLITZ_INSTANCIATE_PACKETS
|
||||
#define DeclarePacket(Type) \
|
||||
using Type = ConcretePacket<PacketType::Type, data::Type>; \
|
||||
template class ConcretePacket<PacketType::Type, data::Type>
|
||||
#define DeclarePacket(PacketName, ...) \
|
||||
using PacketName = ConcretePacket<PacketType::PacketName, data::PacketName>; \
|
||||
template class ConcretePacket<PacketType::PacketName, data::PacketName>
|
||||
#else
|
||||
#define DeclarePacket(Type) using Type = ConcretePacket<PacketType::Type, data::Type>
|
||||
#define DeclarePacket(PacketName, ...) using PacketName = ConcretePacket<PacketType::PacketName, data::PacketName>
|
||||
#endif
|
||||
|
||||
DeclareAllPacket()
|
||||
|
||||
|
||||
|
||||
|
||||
DeclarePacket(PlayerLogin);
|
||||
DeclarePacket(UpdateHealth);
|
||||
DeclarePacket(LoggingSuccess);
|
||||
DeclarePacket(PlayerDeath);
|
||||
DeclarePacket(PlayerJoin);
|
||||
DeclarePacket(PlayerLeave);
|
||||
DeclarePacket(PlayerStats);
|
||||
DeclarePacket(PlayerList);
|
||||
DeclarePacket(ServerConfig);
|
||||
DeclarePacket(ServerTps);
|
||||
DeclarePacket(UpdateGameState);
|
||||
DeclarePacket(KeepAlive);
|
||||
DeclarePacket(Disconnect);
|
||||
DeclarePacket(ChatMessage);
|
||||
DeclarePacket(PlayerPositionAndRotation);
|
||||
DeclarePacket(PlayerShoot);
|
||||
#undef DeclarePacket
|
||||
|
||||
} // namespace packets
|
||||
|
||||
|
||||
Reference in New Issue
Block a user