improve packet interface
This commit is contained in:
38
include/blitz/network/EnetClient.h
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38
include/blitz/network/EnetClient.h
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@@ -0,0 +1,38 @@
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#pragma once
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#include <Nazara/Network/ENetHost.hpp>
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#include <blitz/common/NonCopyable.h>
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#include <blitz/network/EnetConnexion.h>
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#include <thread>
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namespace blitz {
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namespace network {
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class EnetClient : private NonCopyable {
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public:
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EnetClient(const Nz::IpAddress& address);
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~EnetClient();
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void Disconnect();
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NazaraSignal(OnConnect);
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NazaraSignal(OnDisconnect);
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NazaraSignal(OnDisconnectTimeout);
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const EnetConnexion& GetConnexion() const {
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return m_Connexion;
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}
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private:
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EnetConnexion m_Connexion;
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Nz::ENetHost m_Host;
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Nz::ENetPeer* m_Peer;
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std::thread m_Thread;
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bool m_Running;
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void Update();
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void WorkerThread();
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};
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} // namespace network
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} // namespace blitz
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50
include/blitz/network/EnetConnexion.h
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50
include/blitz/network/EnetConnexion.h
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#pragma once
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#include <Nazara/Network/ENetPeer.hpp>
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#include <blitz/protocol/PacketSerializer.h>
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#include <blitz/protocol/Packets.h>
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namespace blitz {
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namespace network {
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class EnetClient;
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class EnetServer;
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#define DeclarePacket(Name, NFlag) \
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void Send##Name(const blitz::protocol::data::Name& a_##Name) const { \
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m_Peer->Send(0, NFlag, protocol::PacketSerializer::Serialize(protocol::packets::Name(a_##Name))); \
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} \
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NazaraSignal(On##Name, const blitz::protocol::data::Name&)
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class EnetConnexion {
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public:
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EnetConnexion(Nz::ENetPeer* a_Peer = nullptr);
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bool IsConnected() const {
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if (!m_Peer)
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return false;
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return m_Peer->IsConnected();
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}
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DeclareAllPacket()
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private:
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Nz::ENetPeer* m_Peer;
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void Recieve(Nz::ByteArray&);
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void SetPeer(Nz::ENetPeer* a_Peer);
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friend class EnetClient;
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friend class EnetServer;
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};
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#undef DeclarePacket
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} // namespace network
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} // namespace blitz
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43
include/blitz/network/EnetServer.h
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43
include/blitz/network/EnetServer.h
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@@ -0,0 +1,43 @@
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#pragma once
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#include <Nazara/Core/ThreadExt.hpp>
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#include <Nazara/Network/ENetHost.hpp>
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#include <blitz/common/NonCopyable.h>
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#include <blitz/network/EnetConnexion.h>
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#include <blitz/protocol/Packets.h>
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#include <cstdint>
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#include <map>
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#include <thread>
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namespace blitz {
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namespace network {
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class EnetServer : private NonCopyable {
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public:
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EnetServer(std::uint16_t port);
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~EnetServer();
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void Destroy();
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void BroadcastPacket(const protocol::Packet& a_Packet, Nz::ENetPacketFlags a_Flags);
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EnetConnexion* GetConnexion(std::uint16_t a_PeerId);
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NazaraSignal(OnClientConnect, EnetConnexion& /*a_Peer*/);
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NazaraSignal(OnClientDisconnect, EnetConnexion& /*a_Peer*/);
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NazaraSignal(OnClientDisconnectTimeout, EnetConnexion& /*a_Peer*/);
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private:
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void Update();
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void WorkerThread();
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void RemoveConnexion(std::uint16_t a_PeerId);
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Nz::ENetHost m_Host;
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bool m_Running;
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std::thread m_Thread;
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std::map<std::uint16_t, EnetConnexion> m_Connexion;
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};
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} // namespace network
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} // namespace blitz
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19
include/blitz/protocol/PacketDeclare.h
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19
include/blitz/protocol/PacketDeclare.h
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@@ -0,0 +1,19 @@
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#pragma once
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#define DeclareAllPacket() \
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DeclarePacket(PlayerLogin, Nz::ENetPacketFlag::Reliable); \
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DeclarePacket(UpdateHealth, Nz::ENetPacketFlag::Reliable); \
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DeclarePacket(LoggingSuccess, Nz::ENetPacketFlag::Reliable); \
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DeclarePacket(PlayerDeath, Nz::ENetPacketFlag::Reliable); \
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DeclarePacket(PlayerJoin, Nz::ENetPacketFlag::Reliable); \
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DeclarePacket(PlayerLeave, Nz::ENetPacketFlag::Reliable); \
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DeclarePacket(PlayerStats, Nz::ENetPacketFlag::Reliable); \
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DeclarePacket(PlayerList, Nz::ENetPacketFlag::Reliable); \
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DeclarePacket(ServerConfig, Nz::ENetPacketFlag::Reliable); \
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DeclarePacket(ServerTps, Nz::ENetPacketFlag::Reliable); \
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DeclarePacket(UpdateGameState, Nz::ENetPacketFlag::Reliable); \
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DeclarePacket(KeepAlive, Nz::ENetPacketFlag::Reliable); \
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DeclarePacket(Disconnect, Nz::ENetPacketFlag::Reliable); \
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DeclarePacket(ChatMessage, Nz::ENetPacketFlag::Reliable); \
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DeclarePacket(PlayerPositionAndRotation, Nz::ENetPacketFlag::Reliable); \
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DeclarePacket(PlayerShoot, Nz::ENetPacketFlag::Reliable);
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@@ -1,10 +1,14 @@
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#pragma once
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#include <blitz/protocol/Packets.h>
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#include <blitz/protocol/PacketDeclare.h>
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namespace blitz {
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namespace protocol {
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#define DeclarePacket(PacketName, ...) \
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virtual void Visit(const packets::PacketName&) {}
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class PacketVisitor {
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protected:
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PacketVisitor() {}
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@@ -13,23 +17,10 @@ class PacketVisitor {
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public:
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void Check(const Packet& packet);
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virtual void Visit(const packets::PlayerLogin&) {}
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virtual void Visit(const packets::UpdateHealth&) {}
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virtual void Visit(const packets::LoggingSuccess&) {}
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virtual void Visit(const packets::PlayerDeath&) {}
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virtual void Visit(const packets::PlayerJoin&) {}
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virtual void Visit(const packets::PlayerLeave&) {}
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virtual void Visit(const packets::PlayerList&) {}
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virtual void Visit(const packets::PlayerStats&) {}
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virtual void Visit(const packets::ServerConfig&) {}
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virtual void Visit(const packets::ServerTps&) {}
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virtual void Visit(const packets::UpdateGameState&) {}
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virtual void Visit(const packets::KeepAlive&) {}
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virtual void Visit(const packets::Disconnect&) {}
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virtual void Visit(const packets::ChatMessage&) {}
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virtual void Visit(const packets::PlayerPositionAndRotation&) {}
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virtual void Visit(const packets::PlayerShoot&) {}
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DeclareAllPacket()
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};
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#undef DeclarePacket
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} // namespace protocol
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} // namespace blitz
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@@ -1,7 +1,8 @@
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#pragma once
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#include <string>
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#include <blitz/protocol/PacketData.h>
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#include <blitz/protocol/PacketDeclare.h>
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#include <string>
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namespace blitz {
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namespace protocol {
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@@ -64,7 +65,7 @@ template <PacketType PT, typename Data>
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class ConcretePacket : public Packet {
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public:
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using PacketDataType = Data;
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PacketDataType m_Data;
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ConcretePacket(const PacketDataType& a_Data = {});
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@@ -87,33 +88,16 @@ class ConcretePacket : public Packet {
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// before including this file
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// if you want to instantiate templates
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#ifdef BLITZ_INSTANCIATE_PACKETS
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#define DeclarePacket(Type) \
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using Type = ConcretePacket<PacketType::Type, data::Type>; \
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template class ConcretePacket<PacketType::Type, data::Type>
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#define DeclarePacket(PacketName, ...) \
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using PacketName = ConcretePacket<PacketType::PacketName, data::PacketName>; \
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template class ConcretePacket<PacketType::PacketName, data::PacketName>
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#else
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#define DeclarePacket(Type) using Type = ConcretePacket<PacketType::Type, data::Type>
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#define DeclarePacket(PacketName, ...) using PacketName = ConcretePacket<PacketType::PacketName, data::PacketName>
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#endif
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DeclareAllPacket()
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DeclarePacket(PlayerLogin);
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DeclarePacket(UpdateHealth);
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DeclarePacket(LoggingSuccess);
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DeclarePacket(PlayerDeath);
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DeclarePacket(PlayerJoin);
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DeclarePacket(PlayerLeave);
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DeclarePacket(PlayerStats);
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DeclarePacket(PlayerList);
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DeclarePacket(ServerConfig);
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DeclarePacket(ServerTps);
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DeclarePacket(UpdateGameState);
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DeclarePacket(KeepAlive);
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DeclarePacket(Disconnect);
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DeclarePacket(ChatMessage);
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DeclarePacket(PlayerPositionAndRotation);
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DeclarePacket(PlayerShoot);
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#undef DeclarePacket
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} // namespace packets
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