1 Commits

Author SHA1 Message Date
f092a3b70a rotate gun on jump 2024-01-27 18:35:33 +01:00

View File

@@ -104,7 +104,7 @@ void MainRenderer::RenderGun() {
m_GunShader->Start();
m_GunShader->SetModelTransform(maths::Identity<float>());
m_GunShader->SetModelTransform(maths::RotateX(m_Camera.GetAttachedPlayer()->GetPosition().y / 2.5f));
for (auto& Vao : m_GunModel.mVaos) {
Vao->Bind();