95e6967d0d
fart sound on death
Linux arm64 / Build (push) Successful in 4m29s
2024-04-15 16:53:44 +02:00
9bb5c85f41
refactor ColoredPart
2024-04-14 19:15:28 +02:00
c6c811ca17
refactor PlayerInfo
2024-04-14 19:11:08 +02:00
a5bb2f74dd
move VarInt to protocol
2024-04-14 19:01:59 +02:00
c2c6f1f033
C'est important la doc ( #43 )
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Linux arm64 / Build (push) Successful in 4m59s
C'est très long
Co-authored-by: Morph01 <thibaut6969delastreet@gmail.com >
Reviewed-on: #43
Co-authored-by: Persson-dev <sim16.prib@gmail.com >
Co-committed-by: Persson-dev <sim16.prib@gmail.com >
2024-04-11 17:17:40 +02:00
a7b235da38
Possibilité de changer la cadence de tir ( #33 )
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Linux arm64 / Build (push) Has been cancelled
ajout d'un changement pour la cadence de tir
Co-authored-by: Morph01 <145839520+Morph01@users.noreply.github.com >
Co-authored-by: Persson-dev <sim16.prib@gmail.com >
Reviewed-on: #33
Reviewed-by: Simon Pribylski <sim16.prib@gmail.com >
Co-authored-by: Morph01 <thibaut6969delastreet@gmail.com >
Co-committed-by: Morph01 <thibaut6969delastreet@gmail.com >
2024-04-02 22:25:47 +02:00
f9b79b0d64
Ajout d'états de jeu ( #26 )
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Linux arm64 / Build (push) Successful in 4m42s
La partie est d'abord en mode "Attente de joueurs"
Lorsque 2 joueurs sont présents, la partie passe en mode "Préparation" et un décompte de 10s commence
La partie passe ensuite en mode "Jeu" pendant 3 min
Pour finir, la partie passe en mode "Fin" pendant 30s pour rebasculer en mode "Jeu" si le nombre de joueurs est toujours suffisant.
Reviewed-on: #26
Co-authored-by: Persson-dev <sim16.prib@gmail.com >
Co-committed-by: Persson-dev <sim16.prib@gmail.com >
2024-03-28 15:58:39 +01:00
255eafa35e
fix return type
Linux arm64 / Build (push) Successful in 4m44s
2024-03-26 20:25:15 +01:00
e254452a6c
Meilleure interface ( #15 )
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Linux arm64 / Build (push) Successful in 4m55s
améliorer l'interface, déplacement de certains boutons etc.
Co-authored-by: Persson-dev <sim16.prib@gmail.com >
Co-authored-by: Morph01 <145839520+Morph01@users.noreply.github.com >
Co-authored-by: Simon Pribylski <sim16.prib@gmail.com >
Reviewed-on: #15
Co-authored-by: Morph01 <thibaut6969delastreet@gmail.com >
Co-committed-by: Morph01 <thibaut6969delastreet@gmail.com >
2024-03-26 12:52:07 +01:00
fe68b98ba1
update health to client
2024-03-21 16:43:45 +01:00
860ec70829
Squashed commit of the following:
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commit 06ff76607d
Author: Persson-dev <sim16.prib@gmail.com >
Date: Thu Mar 21 15:45:33 2024 +0100
add bots
commit 19229bbe8a
Author: Persson-dev <sim16.prib@gmail.com >
Date: Thu Mar 21 14:55:57 2024 +0100
fix warnings
commit 2b0930a734
Author: Morph01 <thibaut6969delastreet@gmail.com >
Date: Tue Mar 19 10:43:55 2024 +0100
hud of blitz (#16 )
Résoudre partiellement #12
Co-authored-by: Persson-dev <sim16.prib@gmail.com >
Co-authored-by: Morph01 <145839520+Morph01@users.noreply.github.com >
Co-authored-by: Simon Pribylski <sim16.prib@gmail.com >
Reviewed-on: #16
commit 84b6acad4c
Author: Persson-dev <sim16.prib@gmail.com >
Date: Tue Mar 19 10:15:54 2024 +0100
less spooky light
commit 9f94d51fc4
Author: Persson-dev <sim16.prib@gmail.com >
Date: Thu Mar 14 16:36:15 2024 +0100
Ajout de tests d'intégration (#17 )
Le paquet fournissant OpenGL a été temporairement remplacé par glew
Reviewed-on: #17
Co-authored-by: Persson-dev <sim16.prib@gmail.com >
Co-committed-by: Persson-dev <sim16.prib@gmail.com >
commit 9951256881
Author: Simon Pribylski <sim16.prib@gmail.com >
Date: Wed Mar 13 20:19:37 2024 +0100
action: install libsdl via apt
commit 4a02054648
Author: Morph01 <145839520+Morph01@users.noreply.github.com >
Date: Wed Mar 13 13:53:20 2024 +0100
compression tests
commit 19c39312bf
Author: Morph01 <145839520+Morph01@users.noreply.github.com >
Date: Wed Mar 13 13:51:57 2024 +0100
setup action
commit d5014b1e8a
Author: Persson-dev <sim16.prib@gmail.com >
Date: Tue Mar 12 10:26:47 2024 +0100
Revert "extend Vec3"
This reverts commit dccfa9c936 .
commit dccfa9c936
Author: = <=>
Date: Tue Mar 12 10:01:00 2024 +0100
extend Vec3
2024-03-21 15:51:57 +01:00
86e47601d7
idk
2024-03-12 11:31:04 +01:00
e39fc8aa70
Star Wars ( #14 )
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Reviewed-on: #14
2024-03-12 08:55:49 +01:00
18ddede8c0
add shoot
2024-03-05 12:29:39 +01:00
0a61e24e84
doc: KeepAlivePacket.h
2023-12-11 19:28:54 +01:00
3718bc644e
doc: PlayerJoinPacket.h
2023-12-11 19:16:01 +01:00
10aacd361d
refactor project
2023-12-10 23:41:50 +01:00
c132234b0b
rework VarInt
2023-11-04 16:43:11 +01:00
0aa4963972
moved PlayerID def
2023-10-27 00:46:51 +02:00
5a99281428
moved vectors in their own file
2023-10-22 13:03:54 +02:00
889743480a
small refactor
2023-10-22 12:48:54 +02:00
2d523693eb
fix typo
2023-10-19 16:39:27 +02:00
585c092e3a
player position sync
2023-10-19 15:49:20 +02:00
14b390f2c4
add player pos packet
2023-10-19 15:14:26 +02:00
c7e8d49959
big refactor + format
2023-10-14 18:22:48 +02:00