Disable face culling
This should be reenabled at some point !
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@@ -28,9 +28,9 @@ MainRenderer::MainRenderer(Client* client) : m_Client(client) {
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glEnable(GL_DEPTH_TEST);
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// TODO: fix that
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glEnable(GL_CULL_FACE);
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/*glEnable(GL_CULL_FACE);
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glCullFace(GL_FRONT);
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glFrontFace(GL_CW);
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glFrontFace(GL_CW);*/
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}
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MainRenderer::~MainRenderer() {}
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