42 lines
1.3 KiB
C++
42 lines
1.3 KiB
C++
#pragma once
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#include "../Settings.h"
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#include "../PlayerCursor.h"
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#include <stack>
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#include <memory>
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#include <optional>
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#include <SFML/Graphics.hpp>
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class AppMenu;
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using MenuStack = std::stack<std::shared_ptr<AppMenu>>;
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class AppMenu {
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protected:
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std::shared_ptr<MenuStack> menuStack;
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std::shared_ptr<Settings> settings;
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std::shared_ptr<sf::RenderWindow> renderWindow;
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bool enterPressed = false;
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bool enterReleased = false;
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bool escPressed = false;
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bool escReleased = false;
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sf::Font pressStartFont;
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public:
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AppMenu(std::shared_ptr<MenuStack> menuStack, std::shared_ptr<Settings> settings, std::shared_ptr<sf::RenderWindow> renderWindow);
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virtual void computeFrame() = 0;
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virtual void drawFrame() const = 0;
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protected:
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void updateMetaBinds();
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void placeText(sf::Text& text, const std::optional<PlayerCursor>& playerCursor, const sf::String& string, float xPos, float yPos, const std::optional<sf::Vector2u>& cursorPos) const;
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void placeTitle(sf::Text& text, const std::optional<PlayerCursor>& playerCursor, const sf::String& string, float yPos, const std::optional<sf::Vector2u>& cursorPos) const;
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sf::Color getColorOfBlock(Block block, int luminosityShift) const;
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};
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