85 lines
3.2 KiB
C++
85 lines
3.2 KiB
C++
#pragma once
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#include "../Settings.h"
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#include "../PlayerCursor.h"
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#include <stack>
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#include <memory>
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#include <optional>
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#include <SFML/Graphics.hpp>
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class AppMenu;
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using MenuStack = std::stack<std::shared_ptr<AppMenu>>;
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class AppMenu {
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protected:
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std::shared_ptr<MenuStack> menuStack;
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std::shared_ptr<Settings> settings;
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std::shared_ptr<sf::RenderWindow> renderWindow;
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bool enterPressed = false;
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bool enterReleased = false;
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bool escPressed = false;
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bool escReleased = false;
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sf::Font pressStartFont;
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public:
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AppMenu(std::shared_ptr<MenuStack> menuStack, std::shared_ptr<Settings> settings, std::shared_ptr<sf::RenderWindow> renderWindow);
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virtual void computeFrame() = 0;
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virtual void drawFrame() const = 0;
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protected:
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void updateMetaBinds() {
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if (sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Enter)) {
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enterPressed = true;
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enterReleased = false;
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}
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else {
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enterReleased = enterPressed;
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enterPressed = false;
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}
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if (sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Escape)) {
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escPressed = true;
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escReleased = false;
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}
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else {
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escReleased = escPressed;
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escPressed = false;
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}
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}
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void placeText(sf::Text& text, const std::optional<PlayerCursor>& playerCursor, const sf::String& string, float xPos, float yPos, const std::optional<sf::Vector2u>& cursorPos) const {
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float sizeMultiplier = this->settings->getWindowSizeMultiplier();
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text.setString(string);
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if (playerCursor.has_value() && cursorPos.has_value()) {
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text.setOutlineThickness((playerCursor.value().getPosition() == cursorPos.value()) ? (sizeMultiplier / 2) : 0);
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}
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text.setOrigin(sf::Vector2f({0, text.getLocalBounds().size.y / 2}));
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text.setPosition(sf::Vector2f({sizeMultiplier * xPos, sizeMultiplier * yPos}));
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this->renderWindow->draw(text);
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}
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void placeTitle(sf::Text& text, const std::optional<PlayerCursor>& playerCursor, const sf::String& string, float yPos, const std::optional<sf::Vector2u>& cursorPos) const {
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float sizeMultiplier = this->settings->getWindowSizeMultiplier();
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text.setString(string);
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if (playerCursor.has_value() && cursorPos.has_value()) {
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text.setOutlineThickness((playerCursor.value().getPosition() == cursorPos.value()) ? (sizeMultiplier / 2) : 0);
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}
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text.setOrigin({text.getLocalBounds().getCenter().x, text.getLocalBounds().size.y / 2});
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text.setPosition(sf::Vector2f({sizeMultiplier * 40.f, sizeMultiplier * yPos}));
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this->renderWindow->draw(text);
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}
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sf::Color getColorOfBlock(Block block, int luminosityShift) const {
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Color rgbColor = BLOCKS_COLOR[block];
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return sf::Color(std::clamp(rgbColor.red + luminosityShift, 0, 255),
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std::clamp(rgbColor.green + luminosityShift, 0, 255),
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std::clamp(rgbColor.blue + luminosityShift, 0, 255));
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}
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};
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