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jminos/src/Core/PiecesList.h
2025-03-29 21:57:27 +01:00

127 lines
4.1 KiB
C++

#pragma once
#include "../Pieces/Piece.h"
#include "DistributionMode.h"
#include <vector>
#include <utility>
/**
* A container for all loaded pieces to prevent loading and copying them multiple times,
* also allows for the player to select a list of pieces to be used in a game
*/
class PiecesList {
private:
int highestLoadedSize; // the highest size of pieces currently loaded
std::vector<std::vector<Piece>> loadedPieces; // every loaded pieces by size
std::vector<std::vector<int>> convexPieces; // the list of convex loaded pieces by size
std::vector<std::vector<int>> holelessPieces; // the list of holeless loaded pieces by size
std::vector<std::vector<int>> otherPieces; // the list of other loaded pieces by size
std::vector<std::pair<int, int>> selectedPieces; // the list of all currently selected pieces
DistributionMode distributionMode; // the current pieces distribution mode
std::vector<double> proportionsPerSize; // the proportion of piece for each sizes
std::vector<double> customProportionsPerSize; // the proportion of piece for each sizes when the distribution mode is set to custom
public:
/**
* Initializes a list of pieces up to size 0 (so no pieces)
*/
PiecesList();
/**
* Makes the list load all pieces of the specified size
* @return If it sucessfully loaded the pieces
*/
bool loadPieces(int size);
/**
* Selects the specified piece
* @return If the piece could be selected
*/
bool selectPiece(int size, int number);
/**
* Selects all pieces of the specified size
* @return If the pieces could be selected
*/
bool selectAllPieces(int size);
/**
* Selects all convex pieces of the specified size
* @return If the pieces could be selected
*/
bool selectConvexPieces(int size);
/**
* Selects all holeless pieces of the specified size
* @return If the pieces could be selected
*/
bool selectHolelessPieces(int size);
/**
* Selects all other pieces of the specified size
* @return If the pieces could be selected
*/
bool selectOtherPieces(int size);
/**
* Unselects all previously selected pieces
*/
void unselectAll();
/**
* Changes the current pieces distribution mode
* @return If the mode is supported
*/
bool setDistributionMode(DistributionMode distributionMode);
/**
* Changes the distribution of the specified size for when the distribution mode is set to custom,
* the specified distribution must lower or equal to 1
* @return If the new distribution was applied
*/
bool changeCustomDistribution(int size, double distribution);
/**
* @return The highest loaded size of pieces
*/
int getHighestLoadedSize() const;
/**
* @return The number of pieces of the specified size
*/
int getNumberOfPieces(int size) const;
/**
* @return A copy of the indexes of all selected pieces
*/
std::vector<std::pair<int, int>> getSelectedPieces() const;
/**
* @return The current distribution mode
*/
DistributionMode getDistributionMode() const;
/**
* @return The proportion of pieces for each loaded size
*/
std::vector<double> getProportionsPerSize() const;
/**
* @return A copy of the piece corresponding to the specified index
*/
Piece getPiece(const std::pair<int, int>& pieceIndex) const;
/**
* @return The piece corresponding to the specified index
*/
const Piece& lookAtPiece(const std::pair<int, int>& pieceIndex) const;
private:
/**
* Adds empty vectors at the end of every pieces list
*/
void pushBackEmptyVectors();
};