128 lines
4.5 KiB
C++
128 lines
4.5 KiB
C++
#include "SettingsKeybindsAppMenu.h"
|
|
|
|
#include "AppMenu.h"
|
|
#include "../PlayerCursor.h"
|
|
|
|
#include <stack>
|
|
#include <memory>
|
|
#include <string>
|
|
#include <regex>
|
|
#include <filesystem>
|
|
#include <algorithm>
|
|
#include <SFML/Graphics.hpp>
|
|
|
|
|
|
SettingsKeybindsAppMenu::SettingsKeybindsAppMenu(std::shared_ptr<MenuStack> menuStack, std::shared_ptr<Settings> settings, std::shared_ptr<sf::RenderWindow> renderWindow) :
|
|
AppMenu(menuStack, settings, renderWindow),
|
|
playerCursor({1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}) {
|
|
|
|
this->selectedAnAction = false;
|
|
|
|
for (Action action : ACTION_LIST_IN_ORDER) {
|
|
std::string textureName = ACTION_NAMES[action];
|
|
textureName = std::regex_replace(textureName, std::regex(" "), "");
|
|
|
|
std::filesystem::path texturePath("data/images/keybinds/" + textureName + ".png");
|
|
this->iconTextures[action] = sf::Texture(texturePath, false, {{0, 0}, {16, 16}});
|
|
}
|
|
}
|
|
|
|
void SettingsKeybindsAppMenu::computeFrame() {
|
|
this->updateMetaBinds();
|
|
|
|
if (!this->selectedAnAction) {
|
|
this->playerCursor.updatePosition();
|
|
|
|
if (this->playerCursor.movedLeft()) {
|
|
this->settings->selectPreviousKeybinds();
|
|
}
|
|
if (this->playerCursor.movedRight()) {
|
|
this->settings->selectNextKeybinds();
|
|
}
|
|
}
|
|
else {
|
|
bool addedKeybind = false;
|
|
for (const auto& [key, string] : KEYS_TO_STRING) {
|
|
if (sf::Keyboard::isKeyPressed(key) && (key != sfKey::Enter) && (key != sfKey::Escape)) {
|
|
this->settings->getKeybinds().addKey(this->actionSelected, key);
|
|
addedKeybind = true;
|
|
}
|
|
|
|
if (addedKeybind) {
|
|
this->selectedAnAction = false;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (this->enterReleased && this->settings->getKeybinds().isModifiable()) {
|
|
this->selectedAnAction = !selectedAnAction;
|
|
this->actionSelected = ACTION_LIST_IN_ORDER[this->playerCursor.getPosition().y - 1];
|
|
}
|
|
if (this->escReleased) {
|
|
if (this->selectedAnAction) {
|
|
this->settings->getKeybinds().clearKeys(this->actionSelected);
|
|
this->selectedAnAction = false;
|
|
}
|
|
else {
|
|
this->menuStack->pop();
|
|
}
|
|
}
|
|
}
|
|
|
|
void SettingsKeybindsAppMenu::drawFrame() const {
|
|
this->renderWindow->clear(sf::Color(200, 200, 200));
|
|
|
|
sf::Text text(this->pressStartFont, "", this->settings->getWindowSizeMultiplier() * 2);
|
|
text.setFillColor(sf::Color(0, 0, 0));
|
|
text.setOutlineColor(sf::Color(255, 255, 255));
|
|
|
|
this->placeTitle(text, {}, "KEYBINDS SETTINGS", 5.f, {});
|
|
|
|
if (this->settings->getKeybindsLayout() == CUSTOMIZABLE_KEYBINDS) {
|
|
this->placeText(text, this->playerCursor, "< CUSTOM >", 5.f, 15.f, sf::Vector2u{0, 0});
|
|
}
|
|
else {
|
|
this->placeText(text, this->playerCursor, "< DEFAULT " + std::to_string(this->settings->getKeybindsLayout() + 1) + " >", 5.f, 15.f, sf::Vector2u{0, 0});
|
|
}
|
|
|
|
if (this->selectedAnAction) {
|
|
text.setOutlineColor(sf::Color(255, 0, 0));
|
|
}
|
|
|
|
int i = 0;
|
|
int firstElem = std::clamp(((int) this->playerCursor.getPosition().y) - 2, 0, 8);
|
|
|
|
for (Action action : ACTION_LIST_IN_ORDER) {
|
|
if (i >= firstElem && i < (firstElem + 3)) {
|
|
sf::String string;
|
|
bool firstKey = true;
|
|
for (sfKey key : this->settings->getKeybinds().getKeybinds(action)) {
|
|
if (KEYS_TO_STRING.contains(key)) {
|
|
std::string keyString = KEYS_TO_STRING.at(key);
|
|
if (firstKey) {
|
|
string += keyString;
|
|
firstKey = false;
|
|
}
|
|
else {
|
|
string += ", " + keyString;
|
|
}
|
|
}
|
|
}
|
|
|
|
this->placeText(text, this->playerCursor, setStringToUpperCase(ACTION_NAMES[action]), 15.f, ((i - firstElem) * 10) + 25.f, sf::Vector2u{0, (unsigned int) i + 1});
|
|
text.setOutlineThickness(0);
|
|
this->placeText(text, {}, string, 40.f, ((i - firstElem) * 10) + 25.f, {});
|
|
|
|
sf::Sprite sprite(this->iconTextures[action]);
|
|
sprite.setOrigin(sprite.getLocalBounds().getCenter());
|
|
sprite.setPosition(sf::Vector2f(8.f, ((i - firstElem) * 10) + 25.f) * (float) this->settings->getWindowSizeMultiplier());
|
|
sprite.setScale(sprite.getScale() * ((float) this->settings->getWindowSizeMultiplier() / 2));
|
|
this->renderWindow->draw(sprite);
|
|
}
|
|
i++;
|
|
}
|
|
|
|
this->renderWindow->display();
|
|
}
|