86 lines
3.6 KiB
C++
86 lines
3.6 KiB
C++
#include "GameDistributionAppMenu.h"
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#include "AppMenu.h"
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#include "../PlayerCursor.h"
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#include <stack>
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#include <memory>
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#include <SFML/Graphics.hpp>
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GameDistributionAppMenu::GameDistributionAppMenu(std::shared_ptr<MenuStack> menuStack, std::shared_ptr<Settings> settings, std::shared_ptr<sf::RenderWindow> renderWindow) :
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AppMenu(menuStack, settings, renderWindow),
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playerCursor({1}) {
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for (int i = 1; i <= this->settings->getMaximumPiecesSize(); i++) {
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this->playerCursor.addRow(i, 1);
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}
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}
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void GameDistributionAppMenu::computeFrame() {
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this->updateMetaBinds();
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this->playerCursor.updatePosition();
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PiecesList& piecesList = this->settings->getMenu().getPiecesList();
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if (this->playerCursor.getPosition().y == 0) {
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if (this->playerCursor.movedLeft()) {
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piecesList.setDistributionMode(DistributionMode((int) piecesList.getDistributionMode() - 1));
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}
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if (this->playerCursor.movedRight()) {
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piecesList.setDistributionMode(DistributionMode((int) piecesList.getDistributionMode() + 1));
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}
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}
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else {
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if (piecesList.getDistributionMode() != CUSTOM) {
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this->playerCursor.goToPosition({0, 0});
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}
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else {
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if (this->playerCursor.movedLeft()) {
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this->settings->decreaseDistribution(this->playerCursor.getPosition().y);
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}
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if (this->playerCursor.movedRight()) {
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this->settings->increaseDistribution(this->playerCursor.getPosition().y);
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}
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}
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}
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if (this->escReleased) {
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this->settings->confirmDistribution();
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this->menuStack->pop();
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}
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}
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void GameDistributionAppMenu::drawFrame() const {
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this->renderWindow->clear(sf::Color(200, 200, 200));
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const Menu& menu = this->settings->getMenu();
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sf::Text text(this->pressStartFont, "", this->settings->getWindowSizeMultiplier() * 2);
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text.setFillColor(sf::Color(0, 0, 0));
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text.setOutlineColor(sf::Color(255, 255, 255));
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this->placeTitle(text, {}, "DISTRIBUTION SETTINGS", 5.f, {});
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const DistributionMode distributionMode = this->settings->getMenu().readPiecesList().getDistributionMode();
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const std::vector<int>& distributions = this->settings->getDistributions();
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int firstElem = std::clamp(((int) this->playerCursor.getPosition().y) - 1, 0, this->settings->getMaximumPiecesSize() - 3);
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if (firstElem == 0) {
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this->placeText(text, this->playerCursor, "< DISTRIBUTION MODE: " + getPiecesDistributionName(distributionMode) + " >", 5.f, 15.f, sf::Vector2u{0, 0});
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}
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else {
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this->placeText(text, this->playerCursor, "< SIZE " + std::to_string(firstElem) + " PROBABILITY: " + std::to_string(distributions.at(firstElem)) + " >", 5.f, 15.f, sf::Vector2u{(unsigned int) firstElem, 0});
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}
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if (distributionMode != CUSTOM) {
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text.setFillColor(sf::Color(100, 100, 100));
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}
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this->placeText(text, this->playerCursor, "< SIZE " + std::to_string(firstElem + 1) + " PROBABILITY: " + std::to_string(distributions.at(firstElem + 1)) + " >", 5.f, 25.f, sf::Vector2u{0, (unsigned int) firstElem + 1});
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this->placeText(text, this->playerCursor, "< SIZE " + std::to_string(firstElem + 2) + " PROBABILITY: " + std::to_string(distributions.at(firstElem + 2)) + " >", 5.f, 35.f, sf::Vector2u{0, (unsigned int) firstElem + 2});
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this->placeText(text, this->playerCursor, "< SIZE " + std::to_string(firstElem + 3) + " PROBABILITY: " + std::to_string(distributions.at(firstElem + 3)) + " >", 5.f, 45.f, sf::Vector2u{0, (unsigned int) firstElem + 3});
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this->renderWindow->display();
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}
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