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jminos

Modern stacker game with every polyominoes from size 1 to 15, made in C++ with SFML 3!

Download

You can download the latest release here!
This game has been tested on Windows 11 and Linux, and releases are provided for theses two systems.
If your OS isn't compatible, you can try manually building the project.

How to play

Choose which pieces you want to play with and stack them up until you either win or top out!
Make full lines to make them dissapear.
Use the different spins to kick the pieces in spot you couldn't imagine were attaignable!
Each gamemode has its own objective, but you can play as you wish.

You can see and change in-game keybinds in the SETTINGS section of the main menu!
All of in-menu navigation is done with the arrow keys, the Enter key and the Escape key. Theses are unchangeable keybinds.
You will find more infos about the Rotation System, the scoring system, or the different pieces type in the INFO section of the main menu.

Features

  • Every polyominoes up to pentedecaminoes!
  • 7bag with proportionnality for each polyomino size!
  • AutoRS as the Rotation System!
  • 0° rotations!
  • All spin!
  • IRS, IHS, infinite hold, and other leniency mechanics!
  • Customizable board size!
  • Customizable keybinds!
  • Very bland interface!! (i'm not a designer)

Available gamemodes

  • SPRINT : clear 40 lines as fast as possible!
  • MARATHON : clear 200 lines with increasing gravity!
  • ULTRA : scores as much as possible in only 2 minutes!
  • MASTER : clear 200 lines at levels higher than maximum gravity!
  • INVISIBLE : get 1000 grade while not being able to see the board!
  • ZEN : practice indefinitely in this mode with no gravity!

Screenshots

Pentedecamino jumpscare

Screenshot1

Pieces select screen

Screenshot2

AutoRS demonstration

Video1

0° spins demonstration

Video2

Manual build

This project uses xmake for compiling, xmake is cross-platform and works in most OS, xmake also automatically install supported librairies.
To be able to build this project, you need to have xmake installed and have a compiler with C++20 compatibility.

If you want to contribute or are simply curious, you can check the wiki!

Build the project

cd jminos

xmake

If you need to change the toolchain (for example using gcc):
xmake f --toolchain=gcc

If you want to build for another platform (for example with mingw):
xmake f -p mingw

Run the project

xmake run

The program will generate the polyomino files for you if you don't have them. As this is a lengthy process, debug mode limits pieces size to 10. To switch between debug and release mode:
xmake f -m debug
xmake f -m release

If for some reasons you wanna run the command line version:
xmake build text
xmake run text
The command line version is not updated.

Package the project

To package the executable manually properly, follow theses steps:

  1. Clone the project into a new folder.
  2. If you already have all 15 pieces files, copy them over to the data/pieces folder, else you will be generating them at the next step.
  3. Go into release mode (xmake f -m release) and run the project once (xmake and xmake run). This is to generate the default config files, close the game immediately after it started.
  4. Make a new folder named jminos and copy the executable (should be located somewhere like build/linux/x86_64/release/graph) as well as the data/pieces and data/config folders.
  5. Zip the newly created jminos folder into a file named jminos_{platform}.

Benchmarks

One-sided n-polyominoes

n Number Generation File storing File retrieving File size
1 1 0s 0.006496ms 0s 0.18186ms 0s 0.064298ms 3 bytes
2 1 0s 0.003848ms 0s 0.167537ms 0s 0.013054ms 3 bytes
3 2 0s 0.010133ms 0s 0.076844ms 0s 0.011991ms 6 bytes
4 7 0s 0.027356ms 0s 0.050884ms 0s 0.016362ms 22 bytes
5 18 0s 0.082079ms 0s 0.088215ms 0s 0.015016ms 63 bytes
6 60 0s 0.292599ms 0s 0.254024ms 0s 0.034325ms 201 bytes
7 196 0s 1.15671ms 0s 0.424141ms 0s 0.061736ms 538 bytes
8 704 0s 7.32448ms 0s 2.00197ms 0s 0.161199ms 1803 bytes
9 2500 0s 23.1679ms 0s 4.30285ms 0s 0.496256ms 6291 bytes
10 9189 0s 76.8277ms 0s 20.5346ms 0s 1.99335ms 22396 bytes
11 33896 0s 292.303ms 0s 84.7814ms 0s 7.11621ms 79040 bytes
12 126759 1s 368.505ms 0s 407.837ms 0s 33.5164ms 279497 bytes
13 476270 5s 963.297ms 1s 709.14ms 0s 171.402ms 1010672 bytes
14 1802312 25s 319.931ms 3s 853.451ms 0s 580.736ms 3750531 bytes
15 6849777 102s 886.385ms 21s 198.445ms 1s 973.051ms 14162217 bytes

File storing includes type checking and sorting all polyominoes before writing them to the file.
The files are compressed, they used to be about 5x as large.

Run it yourself by typing:
xmake f -m release
xmake build bmark
xmake run bmark

Credits

Library used: SFML 3.
Font used: Press Start.

Inspired by other modern stacker games such as Techmino, jstris, tetr.io, etc.
This game isn't affiliated with any of them.

Special thanks to my friend Simon who did most of the outside stuff (github actions, files compression, asset manager, xmake).
All the code in src/Common/, src/Utils/ and xmake/ comes from him.

Description
Amazing stacker game by the J
Readme 2.3 MiB
v1.0 Latest
2025-07-02 15:55:32 +00:00
Languages
C++ 97%
Lua 2.6%
C 0.4%