#include "GameBoardAppMenu.h" #include "AppMenu.h" #include "../PlayerCursor.h" #include #include #include GameBoardAppMenu::GameBoardAppMenu(std::shared_ptr menuStack, std::shared_ptr settings, std::shared_ptr renderWindow) : AppMenu(menuStack, settings, renderWindow), playerCursor({1, 1}) { } void GameBoardAppMenu::computeFrame() { this->updateMetaBinds(); this->playerCursor.updatePosition(); Menu& menu = this->settings->getMenu(); switch (this->playerCursor.getPosition().y) { case 0 : { if (this->playerCursor.movedLeft()) { menu.setBoardWidth(std::max(1, menu.getBoardWidth() - 1)); } if (this->playerCursor.movedRight()) { menu.setBoardWidth(std::min(MAXIMUM_BOARD_WIDTH, menu.getBoardWidth() + 1)); } break; } case 1 : { if (this->playerCursor.movedLeft()) { menu.setBoardHeight(std::max(1, menu.getBoardHeight() - 1)); } if (this->playerCursor.movedRight()) { menu.setBoardHeight(std::min(MAXIMUM_BOARD_HEIGHT, menu.getBoardHeight() + 1)); } break; } } if (this->escReleased) { this->menuStack->pop(); } } void GameBoardAppMenu::drawFrame() const { this->renderWindow->clear(sf::Color(200, 200, 200)); const Menu& menu = this->settings->getMenu(); sf::Text text(this->pressStartFont, "", this->settings->getWindowSizeMultiplier() * 2); text.setFillColor(sf::Color(0, 0, 0)); text.setOutlineColor(sf::Color(255, 255, 255)); this->placeTitle(text, {}, "BOARD SETTINGS", 5.f, {}); this->placeText(text, this->playerCursor, "< BOARD WIDTH: " + std::to_string(menu.getBoardWidth()) + " >", 5.f, 15.f, sf::Vector2u{0, 0}); this->placeText(text, this->playerCursor, "< BOARD HEIGHT: " + std::to_string(menu.getBoardHeight()) + " >", 5.f, 25.f, sf::Vector2u{0, 1}); this->renderWindow->display(); }