#pragma once #include "AppMenu.h" #include "../PlayerCursor.h" #include #include #include class SettingsKeybindsAppMenu : public AppMenu { private: PlayerCursor playerCursor; sf::Texture iconTextures[11]; bool selectedAnAction; Action actionSelected; public: SettingsKeybindsAppMenu(std::shared_ptr menuStack, std::shared_ptr settings, std::shared_ptr renderWindow); void computeFrame() override; void drawFrame() const override; };