add_rules("mode.debug", "mode.release") set_version("1.0.0") set_project("org.zulianc.jminos") includes("@builtin/xpack") option("external_build") set_default(false) option_end() if has_config("external_build") then add_requires("sfml 3.0.0", "zlib", {system = false}) else add_requires("sfml 3.0.0", "zlib") end set_languages("c++20") set_rundir(".") target("core") set_kind("$(kind)") add_files("src/Pieces/*.cpp", "src/Core/*.cpp", "src/Common/*.cpp", "src/Utils/*.cpp") add_packages("zlib") target("text") set_default(false) set_kind("binary") add_files("./src/TextUI/*.cpp") add_deps("core") target("bmark") set_default(false) set_kind("binary") add_files("./src/Benchmark/*.cpp") add_deps("core") target("graph") set_default(true) set_kind("binary") add_files("./src/GraphicalUI/**.cpp") add_deps("core") add_packages("sfml") add_installfiles("(data/**)") if is_mode("debug") then add_defines("DEBUG") end if is_plat("mingw") then add_ldflags("-static-libstdc++", "-static") end xpack("jminos") set_formats("flatpak") set_extension("") set_title("jminos") set_author("zulianc") set_description("A test installer.") set_homepage("https://git.ale-pri.com/TetrisNerd/jminos") set_company("org.zulianc") on_package(function (package) os.cd("flatpak") os.exec("flatpak-builder --force-clean --user --install-deps-from=flathub --repo=repo --install builddir org.zulianc.jminos.yml") os.exec("flatpak build-bundle repo jminos.flatpak org.zulianc.jminos --runtime-repo=https://flathub.org/repo/flathub.flatpakrepo") os.mv("jminos.flatpak", package:outputdir()) end) -- -- If you want to known more usage about xmake, please see https://xmake.io -- -- ## FAQ -- -- You can enter the project directory firstly before building project. -- -- $ cd projectdir -- -- 1. How to build project? -- -- $ xmake -- -- 2. How to configure project? -- -- $ xmake f -p [macosx|linux|iphoneos ..] -a [x86_64|i386|arm64 ..] -m [debug|release] -- -- 3. Where is the build output directory? -- -- The default output directory is `./build` and you can configure the output directory. -- -- $ xmake f -o outputdir -- $ xmake -- -- 4. How to run and debug target after building project? -- -- $ xmake run [targetname] -- $ xmake run -d [targetname] -- -- 5. How to install target to the system directory or other output directory? -- -- $ xmake install -- $ xmake install -o installdir -- -- 6. Add some frequently-used compilation flags in xmake.lua -- -- @code -- -- add debug and release modes -- add_rules("mode.debug", "mode.release") -- -- -- add macro definition -- add_defines("NDEBUG", "_GNU_SOURCE=1") -- -- -- set warning all as error -- set_warnings("all", "error") -- -- -- set language: c99, c++11 -- set_languages("c99", "c++11") -- -- -- set optimization: none, faster, fastest, smallest -- set_optimize("fastest") -- -- -- add include search directories -- add_includedirs("/usr/include", "/usr/local/include") -- -- -- add link libraries and search directories -- add_links("tbox") -- add_linkdirs("/usr/local/lib", "/usr/lib") -- -- -- add system link libraries -- add_syslinks("z", "pthread") -- -- -- add compilation and link flags -- add_cxflags("-stdnolib", "-fno-strict-aliasing") -- add_ldflags("-L/usr/local/lib", "-lpthread", {force = true}) -- -- @endcode --