#pragma once #include "AppMenu.h" #include #include #include class GamePlayingAppMenu : public AppMenu { private: Game game; int startTimer; bool paused; bool pausePressed; bool retryPressed; sf::FloatRect boardPosition; float cellSizeZoom; sf::FloatRect holdBoxPosition; float holdCellSizeZoom; sf::FloatRect nextQueuePosition[5]; float nextCellSizeZoom; public: GamePlayingAppMenu(std::shared_ptr menuStack, std::shared_ptr settings, std::shared_ptr renderWindow); void computeFrame() override; void drawFrame() const override; sf::Vector2f getBoardBlockPosition(int x, int y) const; };