#pragma once #include "AppMenu.h" #include "PlayerCursor.h" #include #include #include class SettingsMainAppMenu : public AppMenu { private: PlayerCursor playerCursor; public: SettingsMainAppMenu(std::shared_ptr menuStack, std::shared_ptr settings, std::shared_ptr renderWindow); void computeFrame() override; void drawFrame() const override; void placeText(sf::Text& text, const sf::String& string, float xPos, float yPos, unsigned int xCursorOutline, unsigned int yCursorOutline) const; };