#include "SettingsControlsAppMenu.h" #include "AppMenu.h" #include "../PlayerCursor.h" #include #include #include SettingsControlsAppMenu::SettingsControlsAppMenu(std::shared_ptr menuStack, std::shared_ptr settings, std::shared_ptr renderWindow) : AppMenu(menuStack, settings, renderWindow), playerCursor({1, 1, 1}) { } void SettingsControlsAppMenu::computeFrame() { this->updateMetaBinds(); this->playerCursor.updatePosition(); Player& playerControls = this->settings->getMenu().getPlayerControls(); switch (this->playerCursor.getPosition().y) { case 0 : { if (this->playerCursor.movedLeft()) { playerControls.setDAS(playerControls.getDAS() - 1); } if (this->playerCursor.movedRight()) { playerControls.setDAS(playerControls.getDAS() + 1); } break; } case 1 : { if (this->playerCursor.movedLeft()) { playerControls.setARR(playerControls.getARR() - 1); } if (this->playerCursor.movedRight()) { playerControls.setARR(playerControls.getARR() + 1); } break; } case 2 : { if (this->playerCursor.movedLeft()) { playerControls.setSDR(playerControls.getSDR() - 1); } if (this->playerCursor.movedRight()) { playerControls.setSDR(playerControls.getSDR() + 1); } break; } } if (this->escReleased) { this->menuStack->pop(); } } void SettingsControlsAppMenu::drawFrame() const { this->renderWindow->clear(sf::Color(200, 200, 200)); const Player& playerControls = this->settings->getMenu().readPlayerControls(); sf::Text text(this->pressStartFont, "", this->settings->getWindowSizeMultiplier() * 2); text.setFillColor(sf::Color(0, 0, 0)); text.setOutlineColor(sf::Color(255, 255, 255)); this->placeTitle(text, {}, "CONTROLS SETTINGS", 5.f, {}); sf::Vector2u windowSize = this->renderWindow->getSize(); this->placeText(text, this->playerCursor, "< DAS: " + std::to_string(playerControls.getDAS()) + " >", 5.f, 15.f, sf::Vector2u{0, 0}); this->placeText(text, this->playerCursor, "< ARR: " + std::to_string(playerControls.getARR()) + " >", 5.f, 25.f, sf::Vector2u{0, 1}); this->placeText(text, this->playerCursor, "< SDR: " + std::to_string(playerControls.getSDR()) + " >", 5.f, 35.f, sf::Vector2u{0, 2}); this->renderWindow->display(); }