#include "Menu.h" #include "PiecesList.h" #include "Player.h" #include "Game.h" #include Menu::Menu() { this->piecesList = std::make_shared(PiecesList()); this->boardWidth = DEFAULT_BOARD_WIDTH; this->boardHeight = DEFAULT_BOARD_HEIGHT; } Game Menu::startGame(Gamemode gamemode) const { return Game(gamemode, this->playerControls, this->boardWidth, this->boardHeight, this->piecesList); } bool Menu::setBoardWidth(int width) { if (width < 1) return false; this->boardWidth = width; return true; } bool Menu::setBoardHeight(int height) { if (height < 1) return false; this->boardHeight = height; return true; } int Menu::getBoardWidth() const { return this->boardWidth; } int Menu::getBoardHeight() const { return this->boardHeight; } Player& Menu::getPlayerControls() { return this->playerControls; } PiecesList& Menu::getPiecesList() { return *this->piecesList; }