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v1.0
...
optimizing
| Author | SHA1 | Date | |
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| 6da3cb66fa |
@@ -57,6 +57,33 @@ class AppMenu {
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}
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}
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sf::Text createText(int fontSize = 2) const {
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sf::Text newText(this->pressStartFont, "", this->settings->getWindowSizeMultiplier() * fontSize);
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newText.setFillColor(sf::Color::Black);
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newText.setOutlineColor(sf::Color::White);
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newText.setOutlineThickness(0);
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return newText;
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}
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void setTextPosition(sf::Text& text, float xPos, float yPos) const {
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float sizeMultiplier = this->settings->getWindowSizeMultiplier();
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text.setOrigin(sf::Vector2f({0, text.getLocalBounds().size.y / 2}));
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text.setPosition(sf::Vector2f({sizeMultiplier * xPos, sizeMultiplier * yPos}));
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}
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void setTitlePosition(sf::Text& text, float yPos) const {
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float sizeMultiplier = this->settings->getWindowSizeMultiplier();
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text.setOrigin({text.getLocalBounds().getCenter().x, text.getLocalBounds().size.y / 2});
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text.setPosition(sf::Vector2f({sizeMultiplier * 40.f, sizeMultiplier * yPos}));
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}
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void setTextOutline(sf::Text& text, bool hasOutline) const {
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text.setOutlineThickness(hasOutline * (this->settings->getWindowSizeMultiplier() / 2));
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}
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void placeText(sf::Text& text, const std::optional<PlayerCursor>& playerCursor, const sf::String& string, float xPos, float yPos, const std::optional<sf::Vector2u>& cursorPos) const {
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float sizeMultiplier = this->settings->getWindowSizeMultiplier();
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@@ -10,12 +10,13 @@
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InfoAppMenu::InfoAppMenu(std::shared_ptr<MenuStack> menuStack, std::shared_ptr<Settings> settings, std::shared_ptr<sf::RenderWindow> renderWindow) :
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AppMenu(menuStack, settings, renderWindow),
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playerCursor({4}),
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playerCursor({INFO_SECTIONS_COUNT}),
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sectionsName(
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"< ABOUT >",
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"< PIECES TYPES >",
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"< 0 DEGREES ROTATIONS >",
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"< ROTATION SYSTEM >",
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"< SCORING >",
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"< 0 DEGREES ROTATIONS >"
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"< SCORING >"
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),
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sectionsContent(
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"This game is written in C++,\n"
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@@ -27,6 +28,25 @@ InfoAppMenu::InfoAppMenu(std::shared_ptr<MenuStack> menuStack, std::shared_ptr<S
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"to them in any ways.\n"
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"Current version: beta.",
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"There is multiple pieces type in\n"
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"the selection screen. Use theses\n"
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"categories for size of at least 7.\n"
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"Convex, Holeless and Others are\n"
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"all mutually exclusive.\n"
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"Others have holes inside them, and\n"
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"Convex are presumably easier to\n"
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"play with than Holeless.",
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"This games introduces 0 degrees\n"
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"rotations, which work by simpling\n"
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"moving the piece down and kicking\n"
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"it as is, allowing for new kinds\n"
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"of kicks.\n"
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"As a leniency mechanic, when a\n"
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"piece spawns it will automatically\n"
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"try a 0 degrees rotations if it\n"
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"spawned inside a wall.",
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"This game uses its own\n"
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"Rotation Sytem, called AutoRS.\n"
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"The rotation center is always the\n"
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@@ -46,25 +66,48 @@ InfoAppMenu::InfoAppMenu(std::shared_ptr<MenuStack> menuStack, std::shared_ptr<S
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"and doubles the score gained.\n"
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"A spin is detected when the piece is\n"
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"locked in place, a mini-spin simply\n"
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"when the last move was a kick.",
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"when the last move was a kick."
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),
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sectionNameText(this->createText()),
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sectionContentText(this->createText()),
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renderTexture(this->renderWindow->getSize()),
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sprite(this->renderTexture.getTexture()) {
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"This games introduces 0 degrees\n"
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"rotations, which work by simpling\n"
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"moving the piece down and kicking\n"
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"it as is, allowing for new kinds\n"
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"of kicks.\n"
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"As a leniency mechanic, when a\n"
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"piece spawns it will automatically\n"
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"try a 0 degrees rotations if it\n"
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"spawned inside a wall."
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) {
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this->setTextOutline(this->sectionNameText, true);
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this->sectionContentText.setLineSpacing((float) this->settings->getWindowSizeMultiplier() / 8);
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this->sectionNameText.setString(this->sectionsName[this->playerCursor.getPosition().x]);
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this->setTitlePosition(this->sectionNameText, 10.f);
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this->sectionContentText.setString(this->sectionsContent[this->playerCursor.getPosition().x]);
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this->setTextPosition(this->sectionContentText, 5.f, 30.f);
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this->renderTexture.clear(sf::Color(200, 200, 200));
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this->renderTexture.draw(this->sectionNameText);
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this->renderTexture.draw(this->sectionContentText);
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this->renderTexture.display();
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this->sprite.setTexture(this->renderTexture.getTexture());
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}
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void InfoAppMenu::computeFrame() {
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this->updateMetaBinds();
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this->playerCursor.updatePosition();
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if (this->playerCursor.movedLeft() || this->playerCursor.movedRight()) {
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this->sectionNameText.setString(this->sectionsName[this->playerCursor.getPosition().x]);
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this->setTitlePosition(this->sectionNameText, 10.f);
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this->sectionContentText.setString(this->sectionsContent[this->playerCursor.getPosition().x]);
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this->setTextPosition(this->sectionContentText, 5.f, 30.f);
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this->renderTexture.clear(sf::Color(200, 200, 200));
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this->renderTexture.draw(this->sectionNameText);
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this->renderTexture.draw(this->sectionContentText);
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this->renderTexture.display();
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this->sprite.setTexture(this->renderTexture.getTexture());
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}
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if (this->escReleased) {
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this->menuStack->pop();
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}
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@@ -73,15 +116,7 @@ void InfoAppMenu::computeFrame() {
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void InfoAppMenu::drawFrame() const {
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this->renderWindow->clear(sf::Color(200, 200, 200));
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sf::Text text(this->pressStartFont, "", this->settings->getWindowSizeMultiplier() * 2);
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text.setFillColor(sf::Color(0, 0, 0));
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text.setOutlineColor(sf::Color(255, 255, 255));
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this->renderWindow->draw(sprite);
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this->placeTitle(text, this->playerCursor, this->sectionsName[this->playerCursor.getPosition().x], 10.f, this->playerCursor.getPosition());
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text.setLineSpacing((float) this->settings->getWindowSizeMultiplier() / 8);
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text.setOutlineThickness(0);
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this->placeText(text, {}, this->sectionsContent[this->playerCursor.getPosition().x], 5.f, 30.f, {});
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this->renderWindow->display();
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}
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@@ -7,12 +7,18 @@
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#include <memory>
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#include <SFML/Graphics.hpp>
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static const int INFO_SECTIONS_COUNT = 5;
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class InfoAppMenu : public AppMenu {
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private:
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PlayerCursor playerCursor;
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sf::String sectionsName[4];
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sf::String sectionsContent[4];
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sf::String sectionsName[INFO_SECTIONS_COUNT];
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sf::String sectionsContent[INFO_SECTIONS_COUNT];
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sf::Text sectionNameText;
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sf::Text sectionContentText;
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sf::RenderTexture renderTexture;
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sf::Sprite sprite;
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public:
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InfoAppMenu(std::shared_ptr<MenuStack> menuStack, std::shared_ptr<Settings> settings, std::shared_ptr<sf::RenderWindow> renderWindow);
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@@ -42,6 +42,13 @@ void PlayerCursor::updatePosition() {
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}
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}
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bool PlayerCursor::moved() const {
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return (this->movedLeft()
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|| this->movedRight()
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|| this->movedUp()
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|| this->movedDown());
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}
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bool PlayerCursor::movedLeft() const {
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return this->shouldMove(this->leftDAS);
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}
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@@ -115,7 +122,7 @@ const sf::Vector2u& PlayerCursor::getPosition() const {
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bool PlayerCursor::shouldMove(int DAS) const {
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return (DAS == 1
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|| (DAS > MENU_DAS && (DAS % 5) == 0)
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|| (DAS > (FRAMES_PER_SECOND * 2)));
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|| (DAS > (MENU_DAS * 4)));
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}
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void PlayerCursor::moveLeft() {
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@@ -18,6 +18,8 @@ class PlayerCursor {
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void updatePosition();
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bool moved() const;
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bool movedLeft() const;
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bool movedRight() const;
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