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2 Commits
e0de2b5f90
...
3538403f40
| Author | SHA1 | Date | |
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| 3538403f40 | |||
| ec40495328 |
@@ -25,7 +25,6 @@ If you want to know more details about the generation and classification of poly
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- ULTRA : scores as much as possible in only 2 minutes!
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- MASTER : clear 200 lines at levels higher than maximum gravity!
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- ZEN : practice indefinitely in this mode with no gravity!
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- ??? : still to do
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## Manual build
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@@ -5,7 +5,6 @@
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#include <stack>
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#include <memory>
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#include <vector>
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#include <SFML/Graphics.hpp>
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28
src/GraphicalUI/AppMenus/GamePiecesAppMenu.cpp
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28
src/GraphicalUI/AppMenus/GamePiecesAppMenu.cpp
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@@ -0,0 +1,28 @@
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#include "GamePiecesAppMenu.h"
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#include "AppMenu.h"
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#include "../PlayerCursor.h"
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#include <stack>
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#include <memory>
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#include <SFML/Graphics.hpp>
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GamePiecesAppMenu::GamePiecesAppMenu(std::shared_ptr<MenuStack> menuStack, std::shared_ptr<Settings> settings, std::shared_ptr<sf::RenderWindow> renderWindow) :
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AppMenu(menuStack, settings, renderWindow),
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playerCursor({1}) {
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}
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void GamePiecesAppMenu::computeFrame() {
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this->updateMetaBinds();
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this->playerCursor.updatePosition();
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if (this->escReleased) {
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this->menuStack->pop();
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}
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}
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void GamePiecesAppMenu::drawFrame() const {
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}
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21
src/GraphicalUI/AppMenus/GamePiecesAppMenu.h
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21
src/GraphicalUI/AppMenus/GamePiecesAppMenu.h
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@@ -0,0 +1,21 @@
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#pragma once
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#include "AppMenu.h"
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#include "../PlayerCursor.h"
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#include <stack>
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#include <memory>
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#include <SFML/Graphics.hpp>
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class GamePiecesAppMenu : public AppMenu {
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private:
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PlayerCursor playerCursor;
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public:
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GamePiecesAppMenu(std::shared_ptr<MenuStack> menuStack, std::shared_ptr<Settings> settings, std::shared_ptr<sf::RenderWindow> renderWindow);
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void computeFrame() override;
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void drawFrame() const override;
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};
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@@ -9,14 +9,15 @@
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#include <string>
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#include <SFML/Graphics.hpp>
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static const int TIME_BEFORE_STARTING = 60;
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GamePlayingAppMenu::GamePlayingAppMenu(std::shared_ptr<MenuStack> menuStack, std::shared_ptr<Settings> settings, std::shared_ptr<sf::RenderWindow> renderWindow) :
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AppMenu(menuStack, settings, renderWindow),
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game(this->settings->getMenu().startGame(this->settings->getGamemode())) {
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this->startTimer = TIME_BEFORE_STARTING;
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this->startTimer = this->settings->getStartTimerLength() * FRAMES_PER_SECOND;
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if (this->startTimer == 0) {
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this->game.start();
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}
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this->paused = false;
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this->pausePressed = false;
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this->retryPressed = false;
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@@ -77,7 +78,10 @@ void GamePlayingAppMenu::computeFrame() {
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else {
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if (this->retryPressed) {
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this->game.reset();
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this->startTimer = TIME_BEFORE_STARTING;
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this->startTimer = this->settings->getStartTimerLength() * FRAMES_PER_SECOND;
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if (this->startTimer == 0) {
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this->game.start();
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}
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}
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this->retryPressed = false;
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}
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@@ -116,6 +120,8 @@ void GamePlayingAppMenu::drawFrame() const {
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}
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}
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// end coutdown
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if (drawActivePiece) {
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// ghost piece
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sf::Color ghostColor = this->getColorOfBlock(this->game.getActivePiece()->getBlockType(), 100);
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@@ -247,6 +253,7 @@ void GamePlayingAppMenu::drawFrame() const {
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// game state
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text.setOutlineColor(sf::Color(255, 255, 255));
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text.setOutlineThickness(windowSizeMultiplier / 2.f);
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text.setCharacterSize(windowSizeMultiplier * 4);
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if (this->game.hasWon()) {
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this->placeTitle(text, {}, "WIN", 25.f, {});
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@@ -258,8 +265,7 @@ void GamePlayingAppMenu::drawFrame() const {
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this->placeTitle(text, {}, "PAUSE", 25.f, {});
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}
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else if (this->startTimer > 0) {
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text.setCharacterSize(windowSizeMultiplier * 4);
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this->placeTitle(text, {}, std::to_string(((this->startTimer - 1) / (TIME_BEFORE_STARTING / 4))), 25.f, {});
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this->placeTitle(text, {}, std::to_string(((this->startTimer - 1) / ((this->settings->getStartTimerLength() * FRAMES_PER_SECOND) / 4))), 25.f, {});
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}
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this->renderWindow->display();
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@@ -1,19 +1,19 @@
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#include "GameSettingsAppMenu.h"
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#include "AppMenu.h"
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#include "GamePiecesAppMenu.h"
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#include "GameBoardAppMenu.h"
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#include "GamePlayingAppMenu.h"
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#include "../PlayerCursor.h"
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#include <stack>
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#include <memory>
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#include <vector>
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#include <SFML/Graphics.hpp>
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GameSettingsAppMenu::GameSettingsAppMenu(std::shared_ptr<MenuStack> menuStack, std::shared_ptr<Settings> settings, std::shared_ptr<sf::RenderWindow> renderWindow) :
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AppMenu(menuStack, settings, renderWindow),
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playerCursor({2, 3, 3}) {
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playerCursor({2, 3, 2}) {
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}
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@@ -34,7 +34,6 @@ void GameSettingsAppMenu::computeFrame() {
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switch (this->playerCursor.getPosition().x) {
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case 0 : {this->settings->setGamemode(MASTER); break;}
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case 1 : {this->settings->setGamemode(ZEN); break;}
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case 2 : break; //TODO
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}
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break;
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}
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@@ -43,7 +42,7 @@ void GameSettingsAppMenu::computeFrame() {
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if (this->enterReleased) {
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if (this->playerCursor.getPosition().y == 0) {
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if (this->playerCursor.getPosition().x == 0) {
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//TODO
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this->menuStack->push(std::make_shared<GamePiecesAppMenu>(this->menuStack, this->settings, this->renderWindow));
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}
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if (this->playerCursor.getPosition().x == 1) {
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this->menuStack->push(std::make_shared<GameBoardAppMenu>(this->menuStack, this->settings, this->renderWindow));
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@@ -67,15 +66,17 @@ void GameSettingsAppMenu::drawFrame() const {
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this->placeTitle(text, {}, "GAME SETTINGS", 5.f, {});
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this->placeText(text, this->playerCursor, "PIECES SELECT (TODO)", 5.f, 15.f, sf::Vector2u{0, 0});
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this->placeText(text, this->playerCursor, "PIECES SELECT", 5.f, 15.f, sf::Vector2u{0, 0});
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this->placeText(text, this->playerCursor, "BOARD SELECT", 40.f, 15.f, sf::Vector2u{1, 0});
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this->placeText(text, this->playerCursor, "SPRINT", 5.f, 25.f, sf::Vector2u{0, 1});
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this->placeText(text, this->playerCursor, "MARATHON", 25.f, 25.f, sf::Vector2u{1, 1});
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this->placeText(text, this->playerCursor, "ULTRA", 50.f, 25.f, sf::Vector2u{2, 1});
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this->placeText(text, this->playerCursor, "MASTER", 5.f, 35.f, sf::Vector2u{0, 2});
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this->placeText(text, this->playerCursor, "ZEN", 25.f, 35.f, sf::Vector2u{1, 2});
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this->placeText(text, this->playerCursor, "??? (TODO)", 50.f, 35.f, sf::Vector2u{2, 2});
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text.setOutlineThickness(0);
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this->placeTitle(text, {}, "GAMEMODE SELECT", 25.f, {});
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this->placeText(text, this->playerCursor, "SPRINT", 5.f, 35.f, sf::Vector2u{0, 1});
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this->placeText(text, this->playerCursor, "MARATHON", 25.f, 35.f, sf::Vector2u{1, 1});
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this->placeText(text, this->playerCursor, "ULTRA", 50.f, 35.f, sf::Vector2u{2, 1});
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this->placeText(text, this->playerCursor, "MASTER", 5.f, 45.f, sf::Vector2u{0, 2});
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this->placeText(text, this->playerCursor, "ZEN", 25.f, 45.f, sf::Vector2u{1, 2});
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this->renderWindow->display();
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}
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@@ -5,7 +5,6 @@
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#include <stack>
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#include <memory>
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#include <vector>
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#include <SFML/Graphics.hpp>
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@@ -8,7 +8,6 @@
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#include <stack>
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#include <memory>
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#include <vector>
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#include <SFML/Graphics.hpp>
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@@ -5,7 +5,6 @@
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#include <stack>
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#include <memory>
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#include <vector>
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#include <SFML/Graphics.hpp>
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@@ -5,7 +5,6 @@
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#include <stack>
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#include <memory>
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#include <vector>
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#include <string>
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#include <regex>
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#include <filesystem>
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@@ -15,7 +14,7 @@
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SettingsKeybindsAppMenu::SettingsKeybindsAppMenu(std::shared_ptr<MenuStack> menuStack, std::shared_ptr<Settings> settings, std::shared_ptr<sf::RenderWindow> renderWindow) :
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AppMenu(menuStack, settings, renderWindow),
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playerCursor({12, 1}) {
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playerCursor({1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}) {
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this->selectedAnAction = false;
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@@ -7,7 +7,6 @@
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#include <stack>
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#include <memory>
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#include <vector>
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#include <SFML/Graphics.hpp>
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@@ -37,10 +36,10 @@ void SettingsMainAppMenu::computeFrame() {
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}
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case 3 : {
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if (this->playerCursor.movedLeft()) {
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this->settings->lowerMasterVolume();
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this->settings->shortenStartTimer();
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}
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if (this->playerCursor.movedRight()) {
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this->settings->raiseMasterVolume();
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this->settings->lengthenStartTimer();
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}
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break;
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}
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@@ -73,7 +72,7 @@ void SettingsMainAppMenu::drawFrame() const {
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this->placeText(text, this->playerCursor, "CHANGE KEYBINDS", 5.f, 15.f, sf::Vector2u{0, 0});
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this->placeText(text, this->playerCursor, "CHANGE CONTROLS", 5.f, 25.f, sf::Vector2u{0, 1});
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this->placeText(text, this->playerCursor, "< WINDOW SIZE: " + std::to_string(windowSize.x) + "x" + std::to_string(windowSize.y) + " >", 5.f, 35.f, sf::Vector2u{0, 2});
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this->placeText(text, this->playerCursor, "< VOLUME: " + std::to_string(this->settings->getMasterVolume()) + "% >", 5.f, 45.f, sf::Vector2u{0, 3});
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this->placeText(text, this->playerCursor, "< START TIMER: " + std::to_string(this->settings->getStartTimerLength()) + "s >", 5.f, 45.f, sf::Vector2u{0, 3});
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this->renderWindow->display();
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}
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@@ -49,9 +49,9 @@ void Settings::loadSettingsFromFile() {
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settingsFile.get(byte);
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this->windowSizeMode = byte;
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// master volume
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// start timer length
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settingsFile.get(byte);
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this->masterVolume = byte;
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this->startTimerLength = byte;
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// gamemode
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settingsFile.get(byte);
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@@ -114,8 +114,8 @@ void Settings::saveSettingsToFile() const {
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byte = this->windowSizeMode;
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settingsFile.write(&byte, 1);
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// master volume
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byte = this->masterVolume;
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// start timer length
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byte = this->startTimerLength;
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settingsFile.write(&byte, 1);
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// gamemode
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@@ -188,17 +188,17 @@ void Settings::changeVideoMode(sf::RenderWindow& window) const {
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window.setPosition(sf::Vector2i((desktopSize.x / 2) - (windowSize.x / 2), (desktopSize.y / 2) - (windowSize.y / 2)));
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}
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bool Settings::raiseMasterVolume() {
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if (this->masterVolume < 100) {
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this->masterVolume = std::min(this->masterVolume + 5, 100);
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bool Settings::lengthenStartTimer() {
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if (this->startTimerLength < 4) {
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this->startTimerLength++;
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return true;
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}
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return false;
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}
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bool Settings::lowerMasterVolume() {
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if (this->masterVolume > 0) {
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this->masterVolume = std::max(this->masterVolume - 5, 0);
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bool Settings::shortenStartTimer() {
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if (this->startTimerLength > 0) {
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this->startTimerLength--;
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return true;
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}
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return false;
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@@ -260,8 +260,8 @@ int Settings::getWindowSizeMultiplier() const {
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return WINDOW_SIZE_MULTIPLIERS[this->windowSizeMode];
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}
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int Settings::getMasterVolume() const {
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return this->masterVolume;
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int Settings::getStartTimerLength() const {
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return this->startTimerLength;
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}
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const std::vector<std::pair<PiecesType, int>>& Settings::getSelectedPieces() const {
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@@ -24,7 +24,7 @@ class Settings {
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std::vector<Keybinds> keybinds;
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int chosenKeybinds;
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int windowSizeMode;
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int masterVolume;
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int startTimerLength;
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Gamemode gamemode;
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std::vector<std::pair<PiecesType, int>> selectedPieces;
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@@ -47,9 +47,9 @@ class Settings {
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void changeVideoMode(sf::RenderWindow& window) const;
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bool raiseMasterVolume();
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bool lengthenStartTimer();
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bool lowerMasterVolume();
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bool shortenStartTimer();
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void setGamemode(Gamemode gamemode);
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@@ -69,7 +69,7 @@ class Settings {
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int getWindowSizeMultiplier() const;
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int getMasterVolume() const;
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int getStartTimerLength() const;
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const std::vector<std::pair<PiecesType, int>>& getSelectedPieces() const;
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};
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@@ -63,8 +63,8 @@ void resetSettingsFile() {
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byte = 2;
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settingsFile.write(&byte, 1);
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// master volume
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byte = 50;
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// start timer length
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byte = 2;
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settingsFile.write(&byte, 1);
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// gamemode
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Reference in New Issue
Block a user